eaae754211
Removed redundant barrier.
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The transition of the swapchain image(s) can happen implicitly in the renderpass. This approach has been stated to be more efficient than using an explicit barrier.
See "Vulkan Programming Guide", Chapter 7: "Graphics Pipelines", section "Renderpasses".
2017-05-01 16:52:52 +02:00
33874073dc
Fixed all issues found by vulkan debug report. Reasons for the major design changes are commented.
2017-05-01 16:48:16 +02:00
89d03d5cca
Examples: Vulkan: Disable IMGUI_VULKAN_DEBUG_REPORT by default. Update .bat files for newer VulkanSDK.
2017-05-01 16:46:57 +02:00
56dff3a080
Vulkan backend: optionally enabling vulkan validation layers and debug report callback
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Additional layer, extension and the callback itself are used/created when IMGUI_VULKAN_DEBUG_REPORT is defined. The callback reports seven (potential!) errors which will be fixed with another pull request.
2017-05-01 16:32:45 +02:00
9fd3ba871b
Merge branch 'g_FrameIndex_not_used_fix' of https://github.com/ParticlePeter/imgui into ParticlePeter-g_FrameIndex_not_used_fix
2017-05-01 16:21:43 +02:00
5418bb19ff
Examples: Vulkan: windows batch file for 64-bits.
2017-05-01 16:14:13 +02:00
ac2eb4b960
Merge branch 'vk_small_fix' of https://github.com/martty/imgui into martty-vk_small_fix
2017-05-01 15:26:29 +02:00
4da26d85cd
Clip negative scissor offsets to zero
2017-03-26 19:54:59 +02:00
12deb53b11
Set required depth member for buffer image copy
2017-03-26 19:38:05 +02:00
337019a68f
typo, #elif instead of #else, fixed
2017-02-26 17:16:37 +01:00
fd90da38e1
Vulkan backend: g_FrameIndex not used fix -> huge perf gain
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Added a macro to switch between unlimited frame rate (VK_PRESENT_MODE_IMMEDIATE_KHR) and limited to 60 fps (VK_PRESENT_MODE_FIFO_KHR). Only the latter mode is guaranteed to be available, but the former one most likely is.
2017-02-26 13:25:54 +01:00
e0244c8f62
Fix scissor offset being negative
2017-02-11 12:20:12 +01:00
509df3e279
Fix new Vulkan validation warnings
2017-02-11 12:19:44 +01:00
127dd7c88c
Examples: Vulkan: Coding style fixes ( #910 )
2016-11-13 17:57:43 +01:00
a5600b6e59
Vulkan example: Proper surface format search.
2016-11-13 05:23:33 +01:00
b447a71cf6
Vulkan example: Fix gamma for some implementations.
2016-11-13 04:28:26 +01:00
08ef9819c8
Vulkan example: Fix validation layer warnings and errors and redeclare gl_PerVertex.
2016-11-13 03:00:36 +01:00
55863dd274
Examples: Vulkan: Shallow stylistic changes (following #879 )
2016-11-12 17:49:59 +01:00
53126cd713
Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x)
2016-10-18 22:43:20 +02:00
44250caf50
Null the released resources
2016-10-18 22:07:51 +02:00
0d3f8807c7
Added a void* user_data parameter to Clipboard function handlers. ( #875 )
2016-10-15 11:36:43 +02:00
612b17ef57
Fixing minor english typos ( #827 )
2016-09-11 22:02:35 +02:00
2825eaa0be
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback ( #810 )
2016-09-03 19:24:57 +02:00
99b4f951b9
Fix Vulkan example for use when a depth buffer is active.
2016-08-27 19:08:24 +02:00
4bc6a951fe
tabs to space, remove braces
2016-08-20 13:27:03 +02:00
3234f81cb1
maxImageCount may be 0; add missing sType; change to 1 push constant range
2016-08-20 13:08:34 +02:00
0e7b9b8284
Examples: Vulkan: Coding style tweaks.
2016-04-03 17:32:53 +02:00
1394616d9c
Vulkan Example: Some code layout changes.
2016-03-10 12:30:38 +01:00
4ea4fa3e73
Vulkan Example: Fix synchronization.
2016-03-10 11:59:42 +01:00
0ceddc29ff
Vulkan Example: Fix windows build.
2016-03-09 17:01:38 +01:00
4cbd316f01
Vulkan example.
2016-03-09 16:39:54 +01:00