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The transition of the swapchain image(s) can happen implicitly in the renderpass. This approach has been stated to be more efficient than using an explicit barrier. See "Vulkan Programming Guide", Chapter 7: "Graphics Pipelines", section "Renderpasses". |
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.. | ||
build_win32.bat | ||
build_win64.bat | ||
CMakeLists.txt | ||
gen_spv.sh | ||
glsl_shader.frag | ||
glsl_shader.vert | ||
imgui_impl_glfw_vulkan.cpp | ||
imgui_impl_glfw_vulkan.h | ||
main.cpp |