omar
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bef0a13283
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Examples: Comments about GLSL version not being the same as GL context version. (#1828)
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2018-05-21 11:28:30 +02:00 |
|
omar
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19544629be
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Examples: OpenGL3: Trying to make the call to glBindSampler optional to make the example code easier to use/share with different context version. (#1806)
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2018-05-14 17:47:22 +02:00 |
|
omar
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39f4761ff7
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TODO list update + Changelog and comments for #1803.
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2018-05-09 15:48:33 +02:00 |
|
Elias Daler
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895647a240
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Fixed clipboard paste memory leak in SDL examples. (#1803)
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2018-05-09 15:48:33 +02:00 |
|
omar
|
eb1c36fdfb
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Added IMGUI_CHECKVERSION() macro to compare version string and data structure sizes in order to catch issues with mismatching compilation unit settings. (#1695, #1769)
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2018-04-25 22:07:14 +02:00 |
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daniel-murray
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83d97d4a9b
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Fix typos KeyDown => KeysDown
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2018-04-14 10:28:10 +02:00 |
|
omar
|
72b7f48870
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Renamed ImGuiConfigFlags_NoSetMouseCursor to ImGuiConfigFlags_NoMouseCursorChange. Followup to 75c3793db5 two weeks ago. (#787, #1495, #1202) + comments
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2018-04-06 18:12:21 +02:00 |
|
omar
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cd602b8832
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Examples: SDL: Note about SDL breaking the IME under Windows (I can't seem a way SDL2 Windows IME implementation can possibly work, the functions are never called/referenced).
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2018-03-23 12:03:57 +01:00 |
|
omar
|
75c3793db5
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IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (#787, #1495, #1202)
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2018-03-20 21:19:23 +01:00 |
|
omar
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74b7dce394
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Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks
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2018-03-20 16:00:59 +01:00 |
|
omar
|
a2ed3ee2cf
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Examples: OpenGL3: Added a way to override the glsl version number through the Init call. (#1667, #1466)
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2018-03-06 19:48:30 +01:00 |
|
omar
|
69e700f869
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Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
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2018-03-03 20:15:10 +01:00 |
|
omar
|
b37ef20c5c
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Makefile: updated sdl_opengl3_example with all changes from #885.
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2018-03-01 15:54:12 +01:00 |
|
omar
|
2c9f45bbe7
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Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
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2018-02-28 18:51:40 +01:00 |
|
omar
|
d7f97922b8
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Examples: Fix d749d49903 missing the deletion code. (#1217)
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2018-02-23 22:46:14 +01:00 |
|
omar
|
d749d49903
|
Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217)
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2018-02-23 12:37:49 +01:00 |
|
omar
|
9b9d9321cf
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Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard.
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2018-02-21 22:46:49 +01:00 |
|
omar
|
9c20a40b36
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Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
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2018-02-20 15:49:17 +01:00 |
|
omar
|
daddd09cd5
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Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
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2018-02-20 14:23:22 +01:00 |
|
omar
|
31158e575f
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Examples: SDL: Fixed minor warning.
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2018-02-16 22:37:29 +01:00 |
|
omar
|
00b24f27c2
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Examples: SDL: Added .vcproj files.
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2018-02-16 22:37:24 +01:00 |
|
omar
|
03a44acf6f
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Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. (#1626)
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2018-02-16 19:55:16 +01:00 |
|
omar
|
7c75835200
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Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. (#1626)
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2018-02-16 19:49:33 +01:00 |
|
Oliver Faircliff
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ffb6e89f30
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Use SDL system cursors in SDL examples. (#1626)
(Squashed 4 commits)
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2018-02-16 19:41:27 +01:00 |
|
omar
|
63332d152a
|
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
Examples: Updated examples.
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2018-02-16 19:18:16 +01:00 |
|
omar
|
0cefd40888
|
Examples: Added Changelog to make updates easier.
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2018-02-16 17:20:18 +01:00 |
|
omar
|
41ecebff5a
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Examples: SDL: Added Changelog at the top of the imgui_impl files. (#1618)
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2018-02-15 11:11:31 +01:00 |
|
omar
|
f0364aa359
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Merge branch 'context'
# Conflicts:
# examples/allegro5_example/main.cpp
# examples/directx10_example/main.cpp
# examples/directx11_example/main.cpp
# examples/directx9_example/main.cpp
# examples/marmalade_example/main.cpp
# examples/opengl2_example/main.cpp
# examples/opengl3_example/main.cpp
# examples/sdl_opengl2_example/main.cpp
# examples/sdl_opengl3_example/main.cpp
# examples/vulkan_example/main.cpp
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2018-02-06 20:16:03 +01:00 |
|
omar
|
3171f90a1a
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Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
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2018-02-06 19:54:30 +01:00 |
|
omar
|
057807f4a7
|
Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
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2018-02-06 19:29:31 +01:00 |
|
omar
|
cea8017e0b
|
Merge branch 'master' into context
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2018-02-06 18:04:44 +01:00 |
|
omar
|
4b49f03a40
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Examples: SDL+GL3: Added Navigation keyboard mapping. (#787)
|
2018-02-05 23:16:40 +01:00 |
|
omar
|
7e1496e994
|
Merge branch 'master' into navigation
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2018-02-05 23:14:42 +01:00 |
|
omar
|
fcf1c9d151
|
Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996)
|
2018-02-05 23:13:53 +01:00 |
|
omar
|
60fb7d31fd
|
Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
|
2018-02-05 22:35:29 +01:00 |
|
omar
|
73d493c780
|
Examples: Organized header files to make available features more visible.
|
2018-02-05 20:34:11 +01:00 |
|
omar
|
27980d9688
|
Merge branch 'master' into context
|
2018-01-31 16:02:26 +01:00 |
|
omar
|
cd3dd886de
|
Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ (#1569)
|
2018-01-31 16:00:07 +01:00 |
|
omar
|
cca9c3e3da
|
Examples: Using Dark theme by default. (#707). Tweaked demo code.
|
2018-01-31 00:15:47 +01:00 |
|
omar
|
6a25a8720a
|
Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
|
2018-01-29 14:38:46 +01:00 |
|
omar
|
91d77be36e
|
Examples: Makefile leave CXX alone, instead leave commented out options. (nb: codeship doesn't seem have clang++)
|
2018-01-29 00:55:16 +01:00 |
|
Omar Cornut
|
3cdd2096ec
|
Examples: Use Clang in old Makefile.
|
2018-01-29 00:48:21 +01:00 |
|
omar
|
ddff378daf
|
Examples: Synced Makefile comments. Added build/ folder into git ignore list/
|
2018-01-29 00:38:00 +01:00 |
|
omar
|
d3e826c247
|
Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. (#1565, #586, #992, #1007, #1558)
|
2018-01-21 20:16:55 +01:00 |
|
omar
|
7e7c017b75
|
Examples: Simplified mouse wheel handling. (#1463)
|
2018-01-20 12:45:31 +01:00 |
|
omar
|
0b1fecb792
|
Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. (#1463)
|
2018-01-20 12:36:16 +01:00 |
|
omar
|
6f6b6194b2
|
Merge branch 'tseeker/20171127-feature-horiz-wheel' of https://github.com/tseeker/imgui into tseeker-tseeker/20171127-feature-horiz-wheel
# Conflicts:
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
|
2018-01-20 12:06:06 +01:00 |
|
omar
|
f3e510a9bf
|
Examples: SDL: Using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. (#1559)
Digging into sdl window/mouse stuff will also be useful for multi-viewport work.
|
2018-01-19 10:46:54 +01:00 |
|
omar
|
15fd5b6c4c
|
Examples: SDL: Minor renaming.
|
2018-01-19 09:43:28 +01:00 |
|
omar
|
ce17e0f274
|
Examples: SDL: Using SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS (which is ~~hovered). We should use SDL_CaptureMouse + SDL_WINDOW_MOUSE_CAPTURE_FLAG which requires SDL 2.0.4 will give it a try shortly. (#1559)
|
2018-01-19 09:25:31 +01:00 |
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