omar
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15fd5b6c4c
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Examples: SDL: Minor renaming.
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2018-01-19 09:43:28 +01:00 |
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omar
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ce17e0f274
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Examples: SDL: Using SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS (which is ~~hovered). We should use SDL_CaptureMouse + SDL_WINDOW_MOUSE_CAPTURE_FLAG which requires SDL 2.0.4 will give it a try shortly. (#1559)
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2018-01-19 09:25:31 +01:00 |
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omar
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60d5dc7902
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Examples: SDL: Fixed mapping of Insert key (#1555, fix bug introduced in #1541)
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2018-01-18 10:01:36 +01:00 |
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omar
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ce95b84825
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Added ImGuiKey_Insert for future use. Setup in all example bindings. (#1541)
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2018-01-08 15:30:39 +01:00 |
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omar
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7484c63449
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Examples: OpenGL3+SDL: Changed GLSL shader version to 150 (#1466, #1504)
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2018-01-07 19:09:33 +01:00 |
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omar
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407955d9fb
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Examples: Using IM_OFFSETOF macro. + Comments
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2018-01-05 22:05:02 +01:00 |
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omar
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9f8632b131
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Examples: Comments about invalid mouse pos.
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2017-12-29 15:03:36 +01:00 |
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omar
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fba704bf5d
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Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (#1262, #1237, #1219, #635, #1058, #1051, #912, #533, #703, #446, #459, #364, #213, #52, and more)
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2017-11-01 14:24:09 +01:00 |
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omar
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36f00811b9
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Examples: Comments to guide people unfamiliar with the librairies used.
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2017-10-28 19:28:22 +02:00 |
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omar
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d9016964ad
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Examples: GL3: Comments, tweaks (#1145)
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2017-09-01 16:55:04 +02:00 |
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omar
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c47e5fc76a
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Merge branch 'master' of https://github.com/nlguillemot/imgui into nlguillemot-master
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2017-09-01 16:49:36 +02:00 |
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unknown
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cf48e28932
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Backup polygon mode, draw with filled polygons, restore state, for clients running opengl with glPolygonMode. closes #798
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2017-09-01 20:39:12 +12:00 |
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omar
|
92a6faca6f
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IO: io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we'll now accept negative mouse coordinates.
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2017-08-25 16:43:25 +08:00 |
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omar
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b4fe5d36a4
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Examples: OpenGL3+SDL: Fix types to uses GlEnum (#1147)
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2017-08-12 00:46:58 +08:00 |
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Nicolas Guillemot
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ad3c1e68ab
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save and restore sampler in GL 3 examples
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2017-05-16 16:43:59 -07:00 |
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omar
|
9fdd66330f
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Examples: SDL2+GL3: Fix blend func state save/restore (#1120)
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2017-05-01 12:20:51 +02:00 |
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omar
|
50b4b29beb
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Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 (#1087, #1088, #1116)
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2017-04-26 18:16:59 +02:00 |
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ocornut
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a68ac96bc4
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Examples: GL3: Comments about gl3w (#880)
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2016-11-12 12:48:33 +01:00 |
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ocornut
|
0d3f8807c7
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Added a void* user_data parameter to Clipboard function handlers. (#875)
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2016-10-15 11:36:43 +02:00 |
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ocornut
|
b96471143f
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Merge branch 'master' of https://github.com/madeso/imgui into madeso-master
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2016-10-01 14:56:24 +02:00 |
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ocornut
|
bc57fd5d1d
|
Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness (#807)
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2016-09-05 23:39:52 +02:00 |
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ocornut
|
2825eaa0be
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Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
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2016-09-03 19:24:57 +02:00 |
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Gustav
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08a9e78da5
|
fixed space issues
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2016-08-29 23:35:56 +02:00 |
|
Gustav
|
5def10c3a0
|
Fixed OpenGL error when calling Shutdown without calling NewFrame
|
2016-08-27 00:32:20 +02:00 |
|
Jamie Seward
|
0a1d456de1
|
Fix compile warnings in SDL examples
|
2016-07-30 15:26:49 -07:00 |
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ocornut
|
d8dacd729b
|
Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it (#752)
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2016-07-29 10:10:41 +02:00 |
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ocornut
|
c1da3e354e
|
Examples: SDL: Fixed unused variable warning on non-Windows platforms (#626)
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2016-05-04 23:20:41 +02:00 |
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ocornut
|
bfb2dc2290
|
Examples: OpenGL3: Saving/restoring glActiveTexture() state (#602)
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2016-04-30 19:02:19 +02:00 |
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ocornut
|
a6399f120f
|
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
NB: Value not used.
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2016-04-02 18:22:40 +02:00 |
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ocornut
|
fdc4299c6c
|
Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
|
2016-03-25 22:27:43 +01:00 |
|
ocornut
|
e6c2c1fcfd
|
Examples: SDL: Minor fixes to follow syntax of other examples (#495)
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2016-03-25 22:25:20 +01:00 |
|
Nick Gravelyn
|
8a61c0afea
|
Applying same fix to OpenGL 3 example. Fixing spaces/tabs.
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2016-03-25 22:20:57 +01:00 |
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ocornut
|
04396ed7a9
|
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
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2016-03-24 11:00:47 +01:00 |
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ocornut
|
1dcb9c877d
|
Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547)
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2016-03-06 10:46:57 +01:00 |
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ocornut
|
2813a44dcc
|
Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486)
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2016-02-16 09:14:38 +01:00 |
|
ocornut
|
9e86d0e225
|
Examples: SDL/OpenGL: Tabs to spaces
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2016-02-15 10:56:37 +01:00 |
|
ocornut
|
87a6110994
|
Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527)
|
2016-02-15 10:55:20 +01:00 |
|
ocornut
|
217a6c875a
|
Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441)
Fix for 980ca286fe
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2015-12-19 20:54:23 +01:00 |
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ocornut
|
6cee2fca94
|
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
+ Standardized comments.
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2015-11-29 14:54:05 +00:00 |
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ocornut
|
6800939e73
|
Examples: Header comments.
|
2015-11-29 11:19:30 +00:00 |
|
zryan3
|
aa6cb32bd4
|
fixed text referencing GLFW library in SDL examples
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2015-11-27 23:04:35 -07:00 |
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ocornut
|
ab7e91b65e
|
Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356)
|
2015-11-16 22:12:18 +01:00 |
|
ocornut
|
9d0caa2e66
|
Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356)
|
2015-11-16 22:05:22 +01:00 |
|