ocornut
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b3ae2976c5
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SDL example: tweaks and fixes.
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2015-07-08 09:46:55 -06:00 |
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ocornut
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046dbf502c
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Merge branch 'SampleSDL2' of https://github.com/CedricGuillemet/imgui into CedricGuillemet-SampleSDL2
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2015-07-08 09:01:04 -06:00 |
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ocornut
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7d144eb899
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iOS Example: Optimise PNG files size
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2015-07-07 21:37:50 -06:00 |
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ocornut
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fb27360ea8
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iOS example: shallow tweaks and fixes (untested)
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2015-07-07 21:35:09 -06:00 |
|
Joel Davis
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eee6dab226
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iOS example working based on modified OpenGL3 example + Synergy
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2015-07-07 21:17:48 -06:00 |
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ocornut
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502e360ee5
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Removed the majority of size_t from the code. ImVector<> now uses int. (#262)
May trigger new compilation warnings?
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2015-07-07 12:09:25 -06:00 |
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ocornut
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7437b43b2d
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Fixed warnings for more pedantic settings (#258)
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2015-07-03 08:15:56 -06:00 |
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ocornut
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2f03511062
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Added ImGuiKey_PageUp, ImGuiKey_PageDown for user.
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2015-07-02 21:43:07 -06:00 |
|
Cedric Guillemet
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2acdafe4f2
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imgui_impl_sdl and main sample
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2015-05-25 09:40:58 +02:00 |
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Gordon McShane
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6ee65fc5af
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Add conditional compilation of forward compat. glfw window hint to fix crash on later versions of OSX
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2015-05-18 18:26:16 -04:00 |
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ocornut
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b6f3c97e3b
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Examples: DirectX11: explicitly set rasterizer state.
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2015-05-18 21:38:17 +01:00 |
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ocornut
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5df542c3c0
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ImFontAtlas: doesn't clear input data, left to the application. (#224)
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2015-05-12 15:16:12 +01:00 |
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ocornut
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ad7f600e0d
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Examples: DirectX9/11: hide os curosr if ImGui is drawing it (#155)
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2015-05-01 11:25:15 +02:00 |
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ocornut
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18a00c7060
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Examples: DirectX9/11: Fixed key mapping for down arrow.
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2015-04-24 09:18:56 +02:00 |
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ocornut
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f400ea4ec8
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Examples: OpenGL3: backup/restore current program and texture #195
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2015-04-15 10:14:51 +01:00 |
|
Dale Kim
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ac518a1d3e
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Set modifier key state by inspecting imgui's io.KeysDown array.
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2015-04-14 14:09:26 -05:00 |
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ocornut
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71429d306e
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Examples: Simplified GLFW keyboard callbacks
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2015-04-14 09:45:27 +01:00 |
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ocornut
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c735d3066b
|
Merge branch 'master' of https://github.com/Roflraging/imgui into Roflraging-master
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2015-04-14 09:37:10 +01:00 |
|
Dale Kim
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fe15756129
|
Simplified glfw keyboard callbacks.
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2015-04-13 20:04:53 -05:00 |
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ocornut
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d809abbe1c
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Examples: DirectX11: tidying up.
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2015-04-09 23:32:36 +01:00 |
|
ocornut
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4f51b77937
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Examples: OpenGL3: Tweaks (argh, github ui)
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2015-04-09 21:19:21 +01:00 |
|
ocornut
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90766141b3
|
Examples: OpenGL3: Tweaks.
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2015-04-09 21:18:43 +01:00 |
|
ocornut
|
37f1715bfa
|
Examples: DirectX11: Removed unnecessary vertices conversion and CUSTOMVERTEX types.
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2015-04-09 21:14:52 +01:00 |
|
ocornut
|
d9ff617ff8
|
Examples: Formatting #187
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2015-04-07 12:56:52 +01:00 |
|
heroboy
|
e09e2cbd28
|
set pixel shader and vertex shader to NULL
Previous graphic render may use shaders,so set pixel shader and vertex shader to NULL to force use fixed pipeline.
|
2015-04-07 19:36:58 +08:00 |
|
omar
|
46769406dc
|
Update README.txt
|
2015-04-07 10:59:49 +01:00 |
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ocornut
|
73e2d56acc
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Examples: OpenGL fixed-pipeline: added glBindTexture(0), via Anton M
|
2015-04-06 10:45:10 +01:00 |
|
Dale Kim
|
4b7be31197
|
Fixed modifier key state setting in GLFW callbacks.
|
2015-04-03 09:01:48 -05:00 |
|
ocornut
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d25578efd8
|
Examples: initializing float + missing comment.
|
2015-04-03 12:11:41 +01:00 |
|
ocornut
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3abfb85613
|
Comments on font loading, fixed commented out paths and added DroidSans in the list
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2015-03-28 11:48:42 +00:00 |
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ocornut
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ed94edfd8e
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Examples: Terser code + added commented out glUseProgram(0( suggestion in OpenGL2 sample.
|
2015-03-22 14:14:23 +00:00 |
|
Adam D. Moss
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c1766c95ed
|
OpenGL/GLFW: hide system cursor if imgui is soft-rendering cursor
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2015-03-22 13:49:36 +00:00 |
|
biller23
|
2f4271a2b3
|
typo ImGui_ImplGlfwGL3_KeyCallback()
|
2015-03-18 21:02:29 +01:00 |
|
ocornut
|
cb285c4d35
|
Examples: uses SetNextWindowPos/SetNextWindowSize when applicable
|
2015-03-16 11:53:36 +00:00 |
|
ocornut
|
04358c301e
|
Removed extraneous spaces
|
2015-03-16 11:49:18 +00:00 |
|
Adam D. Moss
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f2ff88b03a
|
opengl3+opengl example: if content window doesn't have focus, tell ImGui we don't have a mouse position. e.g. avoids tooltips popping up in imgui app when you're interacting with a different app window that overlaps it.
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2015-03-16 10:47:14 +00:00 |
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ocornut
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d3e444dfd9
|
Examples: DirectX9: fixed duplicate creation of vertex buffer. Size of static vertex buffer at top of the code.
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2015-03-16 10:02:10 +00:00 |
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ocornut
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06fbeed41a
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Examples: Fixed Makefile
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2015-03-14 11:29:09 +00:00 |
|
ocornut
|
55edd522c2
|
Examples: Fixed Makefile
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2015-03-14 11:24:53 +00:00 |
|
ocornut
|
e97d02a294
|
Examples: Fixed Clang warnings in DirectX examples
|
2015-03-14 10:49:26 +00:00 |
|
ocornut
|
7c9bd71512
|
Examples: MSVC: increase warning level from /W3 to /W4 for OpenGL examples
|
2015-03-14 10:41:42 +00:00 |
|
ocornut
|
2b0acc128c
|
Examples: MSVC: increase warning level from /W3 to /W4 for DirectX examples
|
2015-03-14 10:32:29 +00:00 |
|
ocornut
|
8e0f04638d
|
Examples: Fix includes order to avoid conflicts between DXSDK_DIR and Windows SDK
|
2015-03-14 10:24:35 +00:00 |
|
ocornut
|
e2c4ba21bc
|
Examples: Added 64-bit projects for MSVC
|
2015-03-14 10:09:53 +00:00 |
|
ocornut
|
ef957b7878
|
Examples: Moved GLFW/GL3W to a common libs/ folder
|
2015-03-14 10:04:30 +00:00 |
|
ocornut
|
834085c90c
|
Examples: Updated to GLFW 3.1
|
2015-03-14 10:00:11 +00:00 |
|
ocornut
|
0911526424
|
Added io.KeyAlt + support in examples apps
Currently unused but supported by sample so that more people will have
it set up when menus needs them
|
2015-03-13 09:49:38 +00:00 |
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ocornut
|
d5b7b8398f
|
Examples: reference implementations honors drawlist user callbacks.
|
2015-03-09 15:26:58 +00:00 |
|
ocornut
|
db5fc8a265
|
Examples: README direct the user to the opengl_example
|
2015-03-09 15:09:24 +00:00 |
|
ocornut
|
5879f3f5ac
|
Examples: OpenGL 2/3 examples cleanup to match DirectX9/11 structure.
|
2015-03-09 15:02:22 +00:00 |
|