omar
|
c712f7275d
|
Fixed unused variable warning.
|
2018-04-07 10:25:51 +02:00 |
|
omar
|
f421e73b40
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx9.cpp
# examples/opengl2_example/imgui_impl_glfw_gl2.cpp
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
# examples/vulkan_example/imgui_impl_glfw_vulkan.cpp
# imgui.cpp
# imgui.h
# imgui_internal.h
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2018-04-06 23:36:23 +02:00 |
|
omar
|
c2fc978983
|
Style: Default style is now StyleColorsDark()! Toward a 1.60 release :) (#707)
|
2018-04-06 23:25:25 +02:00 |
|
omar
|
0734a12d25
|
IO: ImGuiConfigFlags_NoMouse disable hovering so it is not destructive. Amend 2464e62a1a
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2018-04-06 23:05:53 +02:00 |
|
omar
|
e88fb10d7c
|
NewFrame: Extract some code into a NewFrameUpdateHoveredWindowAndCaptureFlags() which can be of use with touch-based inputs systems.
|
2018-04-06 19:36:15 +02:00 |
|
omar
|
c1bdab6d5b
|
Comments about io.WantCapture flags + todo entries.
|
2018-04-06 19:36:14 +02:00 |
|
omar
|
ac2027c415
|
NewFrame: Extract some code into a NewFrameUpdateMouseInputs function. Moved settings saving higher up in the function so it is next to its peers.
|
2018-04-06 19:36:14 +02:00 |
|
omar
|
2464e62a1a
|
IO: Added ImGuiConfigFlags_NoMouse to force clear/disable mouse inputs in NewFrame().
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2018-04-06 19:36:13 +02:00 |
|
omar
|
72b7f48870
|
Renamed ImGuiConfigFlags_NoSetMouseCursor to ImGuiConfigFlags_NoMouseCursorChange. Followup to 75c3793db5 two weeks ago. (#787, #1495, #1202) + comments
|
2018-04-06 18:12:21 +02:00 |
|
omar
|
18a243bef0
|
Columns: Fixed calling Columns() again with the same number of columns. (#125)
|
2018-04-06 17:50:50 +02:00 |
|
omar
|
72899318e6
|
Viewport, Platform, Examples: Added support for transparent window via PlatformIO Platform_SetWindowAlpha (#1542) + fixes for GLFW 3.3
|
2018-04-05 17:07:46 +02:00 |
|
omar
|
84c6ea0cee
|
Viewport: Comments about honoring ImGuiViewportFlags_NoInputs and MouseHoveredViewport. (#1542)
|
2018-04-05 12:27:17 +02:00 |
|
omar
|
c23b5463c7
|
Viewport: Moving a window accross viewports tries to preserve the dragging pivot (that is assuming that the window will be evenly scaled by DPI, aka Style is scaled). (#1542)
|
2018-04-05 11:40:33 +02:00 |
|
omar
|
9d8bc79025
|
Viewport: Renamed RenderPlatformWindows() to RenderPlatformWindowsDefault(), tweaked examples and emphasis optional Viewport code path. (#1542)
|
2018-04-05 11:06:00 +02:00 |
|
omar
|
5f4001a811
|
Contribution guidelines
|
2018-04-04 20:48:49 +02:00 |
|
omar
|
0cad274b87
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx9.cpp
# examples/opengl2_example/imgui_impl_glfw_gl2.cpp
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.h
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.h
# imgui.cpp
|
2018-04-04 19:39:42 +02:00 |
|
omar
|
fc30462f18
|
Hide new windows for one frame until they calculate their size. Also fixes SetNextWindowPos() given a non-zero pivot. (#1694)
|
2018-04-04 19:35:08 +02:00 |
|
omar
|
5aa3f99b4c
|
Internal: using more consistent comparaison with HiddenFrames to not imply it could be -1. Tweaked comments.
|
2018-04-04 17:21:36 +02:00 |
|
omar
|
4649967112
|
Added extra comments and assertions to avoid user combining ImGuiCond flags. (#1694)
|
2018-04-04 15:01:01 +02:00 |
|
omar
|
cd1e6e384f
|
Tooltip windows uses PopupBorderSize (#1697) + commented out debug stuff.
|
2018-04-04 12:39:48 +02:00 |
|
Francisco Demartino
|
2fa113c895
|
README.md: add link to Gallery Part 6
|
2018-04-04 00:09:35 +02:00 |
|
omar
|
1e116e6c17
|
Removed need for -Wnocast-qual on modern Clang/Xcode as a token of good behavior. Unfortunately the old stb_ decompress code is a little const clunky. + warning fix in stb_textedit which is already in master afaik.
|
2018-04-03 23:18:43 +02:00 |
|
omar
|
84fbc49403
|
BeginChild: named child don't include the full id inside their name (#1698)
|
2018-04-03 22:13:35 +02:00 |
|
omar
|
78610a54d2
|
Fixed Clang zealous cast-call warning (on par with GCC) which decided to warn against explicit C-style casts now.
|
2018-04-03 20:55:30 +02:00 |
|
omar
|
77e234d9df
|
Comments
|
2018-04-03 20:22:44 +02:00 |
|
omar
|
c461401b21
|
Comments, FAQ
|
2018-04-03 20:05:59 +02:00 |
|
omar
|
664ab85f76
|
Examples: Tweak comments. (#1704, #1708).
|
2018-04-02 17:31:51 +02:00 |
|
omar
|
ca39070ca0
|
Examples: Win32: Fixes for MingW which doesn't support a 2007 define? I have no idea why people still use MingW (#1704, #1463)
|
2018-03-28 23:32:02 +02:00 |
|
omar
|
cc96477b1c
|
Comments (#1695)
|
2018-03-25 14:45:40 +02:00 |
|
omar
|
cd602b8832
|
Examples: SDL: Note about SDL breaking the IME under Windows (I can't seem a way SDL2 Windows IME implementation can possibly work, the functions are never called/referenced).
|
2018-03-23 12:03:57 +01:00 |
|
omar
|
ac8931b2e9
|
Viewport: Moved OverlayDrawList to be a per-viewport instead of being global + fix overlay clipping glitch during viewport creation frame + support for software mouse cursor stradding over multiple viewport. The overlay draw list move is rather important as draw lists are not shared among viewports anymore and we can do a swap of their data without copying it. (#1542)
|
2018-03-22 22:09:42 +01:00 |
|
omar
|
4f112f898e
|
Viewport: Avoid modifying MousePos in UpdateWindowViewport just for the sake of docking test, sheering MousePos during the frame is problematic + minor renaming. (#1542)
|
2018-03-22 21:14:55 +01:00 |
|
omar
|
b69dc45f6e
|
Internals: Removed ImGuiDataType_Float2.
|
2018-03-22 20:14:31 +01:00 |
|
omar
|
c19b27813d
|
Added InputDouble() function. We use a format string instead of a decimal_precision parameter to also for "%e" and variants. (#1011) May transition the other InputXXX function to use format strings as well.
|
2018-03-22 18:58:40 +01:00 |
|
omar
|
c796960ff9
|
InputFloat: Scientific input. InputText: Added ImGuiInputTextFlags_CharsScientific to add 'e' 'E' to list of characters that can be input. (later useful for #1011)
|
2018-03-22 17:49:53 +01:00 |
|
omar
|
21ac470a8a
|
Nav: Fixed a crash with IMGUI_DEBUG_NAV_SCORING enabled + added info to Metrics.
|
2018-03-22 16:37:21 +01:00 |
|
omar
|
e5ba982be0
|
Nav: Fixed a crash with IMGUI_DEBUG_NAV_SCORING enabled + added info to Metrics.
|
2018-03-21 22:48:23 +01:00 |
|
omar
|
200754b013
|
Examples: GLFW: Don't alter cursor mode if GLFW_CURSOR input mode is GLFW_CURSOR_DISABLED. (#1202) [@PhilCK]
|
2018-03-20 22:42:05 +01:00 |
|
omar
|
94116f1143
|
Examples: GLFW: Don't alter cursor mode if GLFW_CURSOR input mode is GLFW_CURSOR_DISABLED. (#1202) [@PhilCK]
|
2018-03-20 22:41:05 +01:00 |
|
omar
|
42ad3c1dd3
|
Examples: OpenGL2: Added multi-viewport support in the OpenGL2 back-end. (#1542) + Metrics: Fix undisplayed flag.
|
2018-03-20 22:19:41 +01:00 |
|
omar
|
172570acae
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx9.cpp
# examples/opengl2_example/imgui_impl_glfw_gl2.cpp
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
# examples/vulkan_example/imgui_impl_glfw_vulkan.cpp
# imgui.h
|
2018-03-20 22:14:34 +01:00 |
|
omar
|
75c3793db5
|
IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (#787, #1495, #1202)
|
2018-03-20 21:19:23 +01:00 |
|
omar
|
dcf7c3d188
|
Added ImGuiBackendFlags for backend to expose its capabilities. Added ImGuiBackendFlags_HasGamepad. (#787, #1542)
|
2018-03-20 20:39:44 +01:00 |
|
omar
|
170f44e6f0
|
IO: Renamed io.WantMoveMouse to io.WantSetMousePos (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch) + internal renaming (#787)
|
2018-03-20 20:12:34 +01:00 |
|
omar
|
fe5347ef94
|
imconfig: Added IMGUI_STB_TRUETYPE_FILENAME, IMGUI_STB_RECT_PACK_FILENAME + documenting IMGUI_DISABLE_STB_XXX flags and hiding IMGUI_STB_NAMESPACE which is misleading.
Fixed typos in todo list.
|
2018-03-20 18:25:37 +01:00 |
|
omar
|
c29971cf72
|
Merge branch 'master' into viewport
# Conflicts:
# examples/sdl_opengl2_example/main.cpp
# examples/sdl_opengl3_example/main.cpp
# examples/vulkan_example/main.cpp
|
2018-03-20 16:05:31 +01:00 |
|
omar
|
74b7dce394
|
Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks
|
2018-03-20 16:00:59 +01:00 |
|
omar
|
70d500502a
|
ImVector: Fixed insert() helper using the = operator (followup to be consistent with 4186c2c2b1 )
|
2018-03-20 11:35:10 +01:00 |
|
omar
|
ccc9a22db3
|
Viewport: Changelog + Internals: Renamed viewport mouse fields for consistency (going to add more). (#1542)
|
2018-03-19 22:59:55 +01:00 |
|
omar
|
d1c45db9e8
|
Fixed enum typo.
|
2018-03-19 22:47:10 +01:00 |
|