omar
ac8931b2e9
Viewport: Moved OverlayDrawList to be a per-viewport instead of being global + fix overlay clipping glitch during viewport creation frame + support for software mouse cursor stradding over multiple viewport. The overlay draw list move is rather important as draw lists are not shared among viewports anymore and we can do a swap of their data without copying it. ( #1542 )
2018-03-22 22:09:42 +01:00
omar
4f112f898e
Viewport: Avoid modifying MousePos in UpdateWindowViewport just for the sake of docking test, sheering MousePos during the frame is problematic + minor renaming. ( #1542 )
2018-03-22 21:14:55 +01:00
omar
e5ba982be0
Nav: Fixed a crash with IMGUI_DEBUG_NAV_SCORING enabled + added info to Metrics.
2018-03-21 22:48:23 +01:00
omar
200754b013
Examples: GLFW: Don't alter cursor mode if GLFW_CURSOR input mode is GLFW_CURSOR_DISABLED. ( #1202 ) [@PhilCK]
2018-03-20 22:42:05 +01:00
omar
42ad3c1dd3
Examples: OpenGL2: Added multi-viewport support in the OpenGL2 back-end. ( #1542 ) + Metrics: Fix undisplayed flag.
2018-03-20 22:19:41 +01:00
omar
172570acae
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx9.cpp
# examples/opengl2_example/imgui_impl_glfw_gl2.cpp
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
# examples/vulkan_example/imgui_impl_glfw_vulkan.cpp
# imgui.h
2018-03-20 22:14:34 +01:00
omar
75c3793db5
IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. ( #787 , #1495 , #1202 )
2018-03-20 21:19:23 +01:00
omar
dcf7c3d188
Added ImGuiBackendFlags for backend to expose its capabilities. Added ImGuiBackendFlags_HasGamepad. ( #787 , #1542 )
2018-03-20 20:39:44 +01:00
omar
170f44e6f0
IO: Renamed io.WantMoveMouse to io.WantSetMousePos (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch) + internal renaming ( #787 )
2018-03-20 20:12:34 +01:00
omar
fe5347ef94
imconfig: Added IMGUI_STB_TRUETYPE_FILENAME, IMGUI_STB_RECT_PACK_FILENAME + documenting IMGUI_DISABLE_STB_XXX flags and hiding IMGUI_STB_NAMESPACE which is misleading.
...
Fixed typos in todo list.
2018-03-20 18:25:37 +01:00
omar
c29971cf72
Merge branch 'master' into viewport
...
# Conflicts:
# examples/sdl_opengl2_example/main.cpp
# examples/sdl_opengl3_example/main.cpp
# examples/vulkan_example/main.cpp
2018-03-20 16:05:31 +01:00
omar
74b7dce394
Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks
2018-03-20 16:00:59 +01:00
omar
70d500502a
ImVector: Fixed insert() helper using the = operator (followup to be consistent with 4186c2c2b1
)
2018-03-20 11:35:10 +01:00
omar
ccc9a22db3
Viewport: Changelog + Internals: Renamed viewport mouse fields for consistency (going to add more). ( #1542 )
2018-03-19 22:59:55 +01:00
omar
d1c45db9e8
Fixed enum typo.
2018-03-19 22:47:10 +01:00
omar
c00523dba4
Viewport: Added extra Metrics and debug features.
2018-03-19 18:07:12 +01:00
omar
9d5ec05150
Viewport, Platform: Update the contents of GetPlatformData() in EndFrame() so back-end can access it even if UpdatePlatformWindows hasn't been called. ( #1542 )
2018-03-19 17:33:21 +01:00
Christian Forfang
4485e56e02
Examples: Vulkan: Fix missing subpass dependency
...
Without a dependency between pWaitDstStageMask (COLOR_ATTACHMENT_OUTPUT)
and the render-pass, the UNDEFINED -> COLOR_ATTACHMENT_OPTIMAL transition
might happen before the image is ready to be used.
2018-03-19 16:48:03 +01:00
omar
a73f6d06e0
Examples: Vulkan: Using VK_PRESENT_MODE_MAILBOX_KHR. Disable IMGUI_UNLIMITED_FRAME_RATE by default. Fixed warnings. ( #1042 )
2018-03-19 16:47:28 +01:00
omar
2fecd332fc
Viewport, Platform: Added void* to render/swap buffer functions. Comments. ( #1542 , #1042 )
2018-03-19 15:20:47 +01:00
omar
166411287f
Demo: Added more complete Combo demo. ( #1658 )
2018-03-19 14:44:37 +01:00
omar
62e94717eb
Nav: InputText: Allow editing text input fields with NavActivate (space). Not sure about that, on one hand it feels more consistent but you can't finish the editing with space to double space (activate + input space) could feel inconsistent. ( #787 )
2018-03-19 13:20:25 +01:00
omar
33ad8b2f0c
Nav: Track nav input source more generally (gamepad vs keyboard) ( #787 ) + update todos and demo tweaks
2018-03-19 13:20:18 +01:00
omar
0e09032750
Viewport, Examples: Renamed types used by examples. ( #1542 )
2018-03-18 22:19:02 +01:00
omar
46b61427e1
Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. ( #1542 , #1042 )
2018-03-18 18:44:57 +01:00
omar
bcf4ed28a9
Merge branch 'master' into viewport
...
# Conflicts:
# imgui.h
2018-03-18 12:51:57 +01:00
omar
d8d93f6360
imgui.h: Various comments and tweaks.
2018-03-18 12:24:28 +01:00
omar
6fe22e6297
imgui.h: Moved columns lower in the file. Various spacing changes and minor comments.
2018-03-18 12:23:33 +01:00
omar
6cfc9e6256
Merge branch 'master' into viewport
...
# Conflicts:
# imgui.h
2018-03-17 21:20:01 +01:00
omar
6bda816ffe
ImVector: Added copy/assign operators as helpers to ease cloning of data.
2018-03-17 21:18:14 +01:00
omar
1e296453ef
ImDrawList: Added Clone() helper function.
2018-03-17 21:18:14 +01:00
omar
4186c2c2b1
ImVector: resize() / push_back() use memcpy() as we are not supposed to be constructor/destructor/operator aware at all. (If we do need to rework ImVector). In turn this will allow us to define assign/copy operators.
2018-03-17 20:42:56 +01:00
omar
d68be086b2
ImVector: Using value_type consistently. Spacing.
2018-03-17 18:08:12 +01:00
omar
533c86a7a3
Update TODO list, minor fix in Readme, comments, Clang -Weverything warning fix in imgui_draw.cpp under Windows.
2018-03-17 17:29:58 +01:00
omar
1ab236d9df
Viewport, Platform: Internal renaming to use more consistent (OsDesktopPos > PlatformPos). ( #1542 )
2018-03-15 20:07:48 +01:00
omar
2e1ac0f683
Viewport, Platform: SDL: Makes the CreateViewport function restore current GL context so in theory it is free from side-effect. That said, it seems like there is a bug in SDL because our CreateViewport (currently in Render(), not for long) have affect a jerky side-effect if SDL_GL_MakeCurrent() is called before Render(). ( #1542 )
2018-03-15 19:25:23 +01:00
omar
8364d1ca6c
Viewport: Removed back-end renderer code that implied we need to clear with WindowBg color. Added NoRendererClear flag. ( #1542 , #1042 )
2018-03-15 18:17:04 +01:00
omar
09d8943967
Examples Refactor: GLFW: Explicit functions to init GLFW with OpenGL or Vulkan since we cannot read the api hints from glfw.
2018-03-15 16:42:21 +01:00
omar
6e58a95a01
Viewport, Platform, Examples: Changes to resizing flow + restored support for Platform events affecting the ImGui windows (so Decorated windows are functional). ( #1542 , #1042 ) ..
...
SDL: Added platform move/resize/close support.
GLFW: Added platform move/resize support. Moved Close to use callback for consistency.
Win32:
Vulkan: Fixed resize support.
Naming is WIP "PlatforrmRequestXXX" is too ambiguous. Basically we either have a ImGui->Platform flow or a Platform->ImGui flow. Working a bigger refactor now.
2018-03-15 10:57:22 +01:00
omar
207ad45983
Metrics: Displaying all draw lists of a window (if it uses layer 0 and has already been appended to earlier in the frame).
2018-03-14 17:50:11 +01:00
omar
83ef61fa56
Examples: SDL: Fix for versions olders than 2.0.6
2018-03-14 14:14:16 +01:00
omar
d0e0b106f0
Examples: SDL,GLFW,Vulkan: The Platform<>Renderer link is handled by SDL/GLFW platforms, both can compile without Vulkan headers, SDL+Vulkan is now on part with GLFW+Vulkan (aka broken the same way!). ( #1542 )
2018-03-13 23:16:15 +01:00
omar
98b66a5fc9
Examples: Using draw_data->DisplaySize, followup to c50198debe
. Fix Vulkan secondary viewport rendering. SDL+Vulkan: Matched changes. Fix vcprojs. ( #1542 , #1042 )
2018-03-13 23:07:12 +01:00
omar
921bb92eec
Viewport: Fixed software mouse cursor from appearing in all multiple lists simultaneously. ( #1542 )
2018-03-13 16:20:34 +01:00
omar
c50198debe
Viewport: Obsoleted io.DisplayPos (which was a Viewport branch thing), added ImDrawData::DisplayPos, DisplaySize ( #1542 ) wip
2018-03-13 16:20:27 +01:00
omar
6371474031
Viewport: Removed unnecessary function hoop.
2018-03-13 16:20:19 +01:00
omar
8657201257
Merge branch 'master' into viewport
2018-03-13 16:20:02 +01:00
omar
0e3a6ef4f7
Moved IM_NEW, IM_DELETE helpers to imgui.h for convenient use by back-ends and user code.
2018-03-13 16:18:40 +01:00
omar
7b833dabc8
ImVector: Spacing, assert tweaks
2018-03-13 16:18:40 +01:00
omar
26296bb4c1
Misc: Fix 111ea7af77
, GetStyleColorName() would assert, removed removed ImGuiCol defines (too much risk/complexity trying to silently ignore it).
2018-03-13 11:53:12 +01:00