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Viewport, Platform: Update the contents of GetPlatformData() in EndFrame() so back-end can access it even if UpdatePlatformWindows hasn't been called. (#1542)
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parent
2fecd332fc
commit
9d5ec05150
20
imgui.cpp
20
imgui.cpp
@ -3483,10 +3483,6 @@ void ImGui::UpdatePlatformWindows()
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IM_ASSERT(g.FrameCountEnded == g.FrameCount && "Forgot to call Render() or EndFrame() before UpdatePlatformWindows()?");
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IM_ASSERT(g.FrameCountPlatformEnded < g.FrameCount);
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g.FrameCountPlatformEnded = g.FrameCount;
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g.PlatformData.MainViewport = g.Viewports[0];
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g.PlatformData.Viewports.resize(0);
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g.PlatformData.Viewports.push_back(g.Viewports[0]);
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if (!(g.IO.ConfigFlags & ImGuiConfigFlags_EnableViewports))
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return;
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@ -3508,9 +3504,6 @@ void ImGui::UpdatePlatformWindows()
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continue;
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}
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g.PlatformData.Viewports.push_back(viewport);
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IM_ASSERT(viewport->Window != NULL);
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bool is_new_window = (viewport->PlatformHandle == NULL && viewport->PlatformUserData == NULL && viewport->RendererUserData == NULL);
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if (is_new_window && viewport->PlatformHandle == NULL && viewport->PlatformUserData == NULL)
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g.PlatformIO.Platform_CreateWindow(viewport);
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@ -4417,6 +4410,19 @@ void ImGui::EndFrame()
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}
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}
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// Update user-side viewport list
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g.PlatformData.MainViewport = g.Viewports[0];
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g.PlatformData.Viewports.resize(0);
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for (int i = 0; i < g.Viewports.Size; i++)
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{
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ImGuiViewportP* viewport = g.Viewports[i];
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if (viewport->LastFrameActive < g.FrameCount)
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continue;
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if (i > 0)
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IM_ASSERT(viewport->Window != NULL);
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g.PlatformData.Viewports.push_back(viewport);
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}
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// Sort the window list so that all child windows are after their parent
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// We cannot do that on FocusWindow() because childs may not exist yet
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g.WindowsSortBuffer.resize(0);
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