ocornut
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6e2e60ffad
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Merge branch 'master' of https://github.com/ocornut/imgui
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2015-11-28 15:35:22 +00:00 |
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ocornut
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e4ba6e525b
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Columns:: columns set with no implicit id include the columns count into the id to avoid collisions (#125)
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2015-11-28 15:35:10 +00:00 |
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ocornut
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807d4ff92c
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Columns: minor tidying up while investigating severe issues with indenting within columns (#414)
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2015-11-28 12:14:50 +00:00 |
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omar
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c0ec9f4e63
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Merge pull request #416 from zryan3/bugfix/sdl2_typos
Examples:SDL: fixed comment referencing GLFW.
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2015-11-28 09:36:06 +00:00 |
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zryan3
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aa6cb32bd4
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fixed text referencing GLFW library in SDL examples
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2015-11-27 23:04:35 -07:00 |
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omar
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b4556c404d
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Update README.md
Removed paragraph.
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2015-11-27 23:43:19 +00:00 |
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omar
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bfacd250df
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Update README.md
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2015-11-27 23:42:07 +00:00 |
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ocornut
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58b23b4785
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Columns: avoid growing ColumnsData vector when closing a window with no columns (#125)
(Will break calling GetColumnOffset() when there's no column but it
would only have worked after the first frame anyway, so basically it
didn't work)
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2015-11-26 23:07:10 +00:00 |
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ocornut
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1aac69c937
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Columns: tidying up, moving OffsetT to a ImGuiColumnData structure
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2015-11-26 23:01:15 +00:00 |
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ocornut
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95138fa8d6
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Merge branch 'master' of https://github.com/ocornut/imgui
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2015-11-26 22:43:28 +00:00 |
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ocornut
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3102c0c97e
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Rename internal ColumnsStartX to IndentX, makes more sense
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2015-11-26 22:43:21 +00:00 |
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omar
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60b75d78ea
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Update README.md
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2015-11-24 19:13:05 +00:00 |
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ocornut
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10ba61f882
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Added links
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2015-11-24 15:35:07 +00:00 |
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ocornut
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5d84f4b450
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Update README.md - faq
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2015-11-22 23:16:19 +00:00 |
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omar
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b959c74488
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Update README.md - faq
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2015-11-22 23:12:50 +00:00 |
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ocornut
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83e6cfbec0
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Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp (#399)
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2015-11-22 21:23:56 +00:00 |
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ocornut
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dc86a8a0bf
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Examples: OpenGL3: Fixed gl3w.c for Linux when compiled with C++ compiler (#411)
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2015-11-22 17:16:55 +00:00 |
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ocornut
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38cfdafbaf
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Examples: SDL/OpenGL3: Added -ldl to Linux command-line (#411)
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2015-11-22 17:09:03 +01:00 |
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omar
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1e69a86d30
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Update README.md
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2015-11-20 09:36:43 +01:00 |
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ocornut
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92c518a420
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InputText: Added password mode via ImGuiInputTextFlags_Password (#237, #363, #374)
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2015-11-19 23:09:59 +01:00 |
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ocornut
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6b03ddbcb1
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Demo: Made the "menu inside a regular window" be in a different menuset. Added a comment (#409)
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2015-11-16 22:43:42 +01:00 |
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ocornut
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e2ecc02e02
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Examples: Updated README
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2015-11-16 22:17:10 +01:00 |
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ocornut
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f96de74e05
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Merge branch 'zach2good-SDL_OpenGL3_Implementation'
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2015-11-16 22:13:58 +01:00 |
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ocornut
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899cb3b4e9
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Examples: SDL+OpenGL3: Fixed readme (#356)
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2015-11-16 22:13:06 +01:00 |
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ocornut
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ab7e91b65e
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Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356)
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2015-11-16 22:12:18 +01:00 |
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ocornut
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9d0caa2e66
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Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356)
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2015-11-16 22:05:22 +01:00 |
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ocornut
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624adb1b23
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Tweak build batch files and readmes
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2015-11-16 22:03:13 +01:00 |
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ocornut
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9a8cbf128d
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Merge branch 'SDL_OpenGL3_Implementation' of https://github.com/zach2good/imgui into zach2good-SDL_OpenGL3_Implementation
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2015-11-16 21:35:49 +01:00 |
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ocornut
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693efccb62
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ImageButton() uses FrameRounding up to a maximum of available framing size (#394)
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2015-11-15 19:43:05 +01:00 |
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ocornut
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5549744e0f
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Minor popups comment tweak (#402)
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2015-11-15 19:09:30 +01:00 |
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ocornut
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f87deff0f3
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Moving stdlib.h include outside of imgui.h (#405)
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2015-11-13 17:08:54 +01:00 |
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ocornut
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9243aee62c
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Fixed unused variable warning if asserts are compiled out.
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2015-11-11 10:26:12 +00:00 |
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ocornut
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3b2fdf27a8
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Examples: Added /Zi (output debug information) in build_win32.bat files
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2015-11-11 09:45:18 +00:00 |
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omar
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0b47edcefe
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Merge pull request #403 from JasonWilkins/master
Fixed a couple of problems found by CppCat code analyzer.
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2015-11-10 23:28:51 +00:00 |
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Jason Wilkins
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4dee8473b5
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Fixed a couple of problems found by CppCat code analyzer.
* incorrect implementation of ImVec4 operator- which always gives a w value of 0
* boolean formula of ((A && B) || B) can be simplified to just (B)
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2015-11-10 17:06:37 -06:00 |
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ocornut
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1d76890526
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Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples.
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2015-11-08 22:52:25 +00:00 |
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ocornut
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e4fb14a9e0
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TODO notes
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2015-11-08 11:00:56 +00:00 |
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ocornut
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e46c7b70eb
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Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
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2015-11-08 11:00:31 +00:00 |
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ocornut
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4982cd136e
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Fixed Shutdown() not clearing FontAtlas if NewFrame() was never called. (#396, #303)
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2015-11-07 23:10:09 +00:00 |
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omar
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b168c72dd1
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Update README.md
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2015-11-01 22:53:29 +00:00 |
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omar
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d963ff13ca
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Update README.md
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2015-11-01 22:25:33 +01:00 |
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omar
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acc87f7f5e
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Update README.md
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2015-11-01 22:18:37 +01:00 |
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ocornut
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6b23fca1ff
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Speculative build fix for using alloca on PS4 & FreeBSD
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2015-10-30 18:05:06 +01:00 |
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ocornut
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0a23e2c832
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Tabs to spaces
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2015-10-30 15:57:03 +01:00 |
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ocornut
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980ca286fe
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Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. (fix #392)
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2015-10-30 15:44:47 +01:00 |
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ocornut
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6ffe0fddbf
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Examples: Fixed crash when both buttons are held (#393)
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2015-10-30 15:01:26 +01:00 |
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ocornut
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1a42a3f91b
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Refactor internal SliderBehavior() to take flags instead of a bool.
Sorry!
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2015-10-30 11:43:23 +01:00 |
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ocornut
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3eabad0321
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Refactor - Internal ButtonBehavior() removed unnecessary boolean arg, merged into flags using ImGuiButtonFlags_NoKeyModifiers.
This is quite a risky change frankly but I'd rather refactor sooner than
later. Hopefully few people are using the internal functions.
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2015-10-30 11:36:51 +01:00 |
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ocornut
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e858d229a0
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Examples: update all examples with same comment (#389)
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2015-10-30 10:45:16 +01:00 |
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omar
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d0afb23a3f
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Merge pull request #389 from dougbinks/master
Font merge demo and documentation minor additions.
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2015-10-30 10:39:59 +01:00 |
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