3dd3d0b248
Examples: DirectX11: allow creating device with feature level 10 sinec we don't really need much for that example. ( #1333 )
2017-09-24 12:54:49 +02:00
d5d825debb
Nav/Examples: honoring the io.WantMoveMouse flag in most common examples ( #323 )
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Missing support Vulkan (#549 ), Apple (#575 , #247 ), SDL (#58 , #356 ),
Allegro, Marmalade (#368 , #375 )
2017-09-18 16:04:44 +02:00
b8ade0b94f
Examples: Main: Removed call to SetNextWindowSize()
2017-09-01 17:07:19 +02:00
4abce8af58
Examples: GL2: Renaming, comments.
2017-09-01 17:07:19 +02:00
d9016964ad
Examples: GL3: Comments, tweaks ( #1145 )
2017-09-01 16:55:04 +02:00
c47e5fc76a
Merge branch 'master' of https://github.com/nlguillemot/imgui into nlguillemot-master
2017-09-01 16:49:36 +02:00
7d1f2c0dc5
Examples: GL2: rename functions to include GL2 in name
2017-09-01 16:45:31 +02:00
cf48e28932
Backup polygon mode, draw with filled polygons, restore state, for clients running opengl with glPolygonMode. closes #798
2017-09-01 20:39:12 +12:00
92a6faca6f
IO: io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we'll now accept negative mouse coordinates.
2017-08-25 16:43:25 +08:00
3b11e73333
Examples: gitignore added patterns for modern MSVC versions
2017-08-20 15:17:37 +08:00
b4fe5d36a4
Examples: OpenGL3+SDL: Fix types to uses GlEnum ( #1147 )
2017-08-12 00:46:58 +08:00
048322f3fd
Merge pull request #1147 from TinyTinni/master
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Examples: OpenGL3+GLFW3: Fix types to uses GlEnum (#1147 )
2017-08-12 00:43:34 +08:00
7e452ec737
Renamed ImGuiSetCond_XXX type and enums to ImGuiCond_XXX, kept old enums under #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
2017-08-11 13:36:28 +08:00
645875a240
Examples: Enable vsync by default in example applications ( #1213 , #1151 )
2017-07-23 16:13:17 +08:00
166e8f6261
Examples: OpenGL2+GLFW/SDL: Added commented out glUseProgram(0) in main.cpp for visibility ( #1116 )
2017-07-23 15:57:39 +08:00
c8794c246e
Examples: Vulkan: Batch file builds both debug and release
2017-07-23 15:22:21 +08:00
f3cf5e0322
Examples: SDL+GL3: Fixed old comments ( #1229 )
2017-07-15 17:50:01 +08:00
52df0032a5
Travis: Blind fix for SDL+GL3 project on the Travis build setup.
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Examples: SDL+GL3: Makefile blind fix for OSX (untested) (#1229 , #1209 )
2017-07-15 13:19:13 +08:00
358e667b7a
Travis: Adding the SDL+GL3 project on the Travis build setup (for both Linux and OSX).
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Examples: SDL+GL3: Makefile blind fix for OSX (untested) (#1229 , #1209 )
2017-07-15 13:13:09 +08:00
0fe5728971
Examples: SDL+GL3: Makefile fix for Linux ( #1229 , #1209 )
2017-07-15 13:07:43 +08:00
8b6896faf9
add SDL GL3 makefile
2017-07-02 21:38:27 -05:00
d43695b748
fix gl2 sample too
2017-07-02 21:28:56 -05:00
e0aac34672
fix compilation on MINGW
2017-07-02 11:21:24 -05:00
99ff2ec6fb
Examples: DirectX9/10/11: Comments
2017-06-02 11:28:48 +02:00
51c200ac0d
Examples: DirectX9: Clarified texture release code ( #1163 )
2017-06-02 11:25:45 +02:00
3a7111cfcd
casting to GLint on init
2017-05-17 21:42:34 +02:00
ad3c1e68ab
save and restore sampler in GL 3 examples
2017-05-16 16:43:59 -07:00
0981d8e381
fixes types
2017-05-16 12:49:47 +02:00
b0db625cab
Examples: Vulkan: Fixed an extra validation (tested on Windows with VulkanSDK 1.0.46.0) ( #1042 )
2017-05-01 17:07:53 +02:00
f87b152522
Examples: Vulkan: Various very minor stylistic fixes, fixing typos in comments, etc. ( #1042 #1043 )
2017-05-01 17:07:05 +02:00
201d589714
Image presentation now depends on the completeness of command buffer submission through semaphores.
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To maintain maximum frame rate we render to the last acquired swapchain image but present the last but one drawn image. This behavior is optional through conditional compilation macros.
2017-05-01 16:54:49 +02:00
a9add1ce63
Removed redundant VkResult plugged into VkPresentInfoKHR pResults attribute. This is only meaningful when we present directly to multiple swapchains. In that case we can an VkResult per swapchain.
2017-05-01 16:53:54 +02:00
eaae754211
Removed redundant barrier.
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The transition of the swapchain image(s) can happen implicitly in the renderpass. This approach has been stated to be more efficient than using an explicit barrier.
See "Vulkan Programming Guide", Chapter 7: "Graphics Pipelines", section "Renderpasses".
2017-05-01 16:52:52 +02:00
33874073dc
Fixed all issues found by vulkan debug report. Reasons for the major design changes are commented.
2017-05-01 16:48:16 +02:00
89d03d5cca
Examples: Vulkan: Disable IMGUI_VULKAN_DEBUG_REPORT by default. Update .bat files for newer VulkanSDK.
2017-05-01 16:46:57 +02:00
56dff3a080
Vulkan backend: optionally enabling vulkan validation layers and debug report callback
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Additional layer, extension and the callback itself are used/created when IMGUI_VULKAN_DEBUG_REPORT is defined. The callback reports seven (potential!) errors which will be fixed with another pull request.
2017-05-01 16:32:45 +02:00
9fd3ba871b
Merge branch 'g_FrameIndex_not_used_fix' of https://github.com/ParticlePeter/imgui into ParticlePeter-g_FrameIndex_not_used_fix
2017-05-01 16:21:43 +02:00
5418bb19ff
Examples: Vulkan: windows batch file for 64-bits.
2017-05-01 16:14:13 +02:00
ac2eb4b960
Merge branch 'vk_small_fix' of https://github.com/martty/imgui into martty-vk_small_fix
2017-05-01 15:26:29 +02:00
c3d9e0a6eb
Examples: SDL2: Tweaked batch files for Win32.
2017-05-01 15:00:42 +02:00
475446b8b9
Merge pull request #1080 from SaschaWillems/master
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Examples: Vulkan: Small changes to be in line with specs and fix validation layer errors/warnings
2017-05-01 14:50:34 +02:00
b3d237a5ce
Examples: SDL2: Added build .bat files for win32.
2017-05-01 13:47:59 +02:00
9fdd66330f
Examples: SDL2+GL3: Fix blend func state save/restore ( #1120 )
2017-05-01 12:20:51 +02:00
01286f6636
Fix blend func state save/restore
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AFAIK there's no such enum as `GL_BLEND_SRC` or `GL_BLEND_DST` in OpenGL3 and OpenGL4.
Maybe they're left over from previous versions? They don't even seem to exist in OpenGL 2.1. In fact checking they were deprecated in OpenGL 1.5 (they exist in 1.3)
2017-05-01 16:05:45 +09:00
f030087f8e
Comments to redirect people to OpenGL3 examples ( #1116 )
2017-04-26 18:27:10 +02:00
50b4b29beb
Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 ( #1087 , #1088 , #1116 )
2017-04-26 18:16:59 +02:00
4da26d85cd
Clip negative scissor offsets to zero
2017-03-26 19:54:59 +02:00
12deb53b11
Set required depth member for buffer image copy
2017-03-26 19:38:05 +02:00
337019a68f
typo, #elif instead of #else, fixed
2017-02-26 17:16:37 +01:00
fd90da38e1
Vulkan backend: g_FrameIndex not used fix -> huge perf gain
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Added a macro to switch between unlimited frame rate (VK_PRESENT_MODE_IMMEDIATE_KHR) and limited to 60 fps (VK_PRESENT_MODE_FIFO_KHR). Only the latter mode is guaranteed to be available, but the former one most likely is.
2017-02-26 13:25:54 +01:00