omar
2068dd509c
Examples: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN even if the OpenGL headers/loader happens to define the value. ( #2366 , #2186 )
2019-02-20 14:31:19 +01:00
omar
d0c98bf880
Examples: VS: Made project paths independant of SolutionDir so they can be built aside from the solution.
2019-02-19 20:13:06 +01:00
omar
d972533d09
Examples: Vulkan: Rewrote scissor processing to match other examples more closely. Removed extraneous +1 of scissor extent height.
2019-02-16 12:33:38 +01:00
omar
dd14adc731
Examples: Vulkan: Support draw_data->FramebufferScale correctly matching a79785c
for on Metal/GL2/GL3. ( #2306 , #1676 )
2019-02-16 12:32:44 +01:00
omar
f977871854
ImFont: Minor adjustment to the structure.
...
Examples: Removed unused variable.
2019-02-15 18:56:08 +01:00
omar
93d1179805
Examples: Extracted gamepad code into ImGui_ImplGlfw_UpdateGamepads(). Renamed matching Win32 function for consistency.
...
Added more link to nothing's oversample document. Spacing bits.
2019-02-14 19:29:09 +01:00
omar
cc80d8e118
Examples: Metal: Compilation fix.
2019-02-12 10:30:09 +01:00
omar
169e3981fd
Examples: OpenGL2: Added #define GL_SILENCE_DEPRECATION to cope with newer XCode warnings.
2019-02-11 19:09:54 +01:00
omar
d16dbc5b87
Examples: SDL: Using the SDL_WINDOW_ALLOW_HIGHDPI flag. ( #2306 , #1676 ) [@rasky]
2019-02-11 18:52:08 +01:00
omar
a79785c0b9
ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale).
...
This is to allow render functions being written without pulling any data from ImGuiIO, allowing incoming multi-viewport feature to behave on Retina display and with multiple displays. If you are not using a custom binding, please update your render function code ahead of time, and use draw_data->FramebufferScale instead of io.DisplayFramebufferScale. (#2306 , #1676 )
Examples: Metal, OpenGL2, OpenGL3: Fixed offsetting of clipping rectangle with ImDrawData::DisplayPos != (0,0) when the display frame-buffer scale scale is not (1,1). While this doesn't make a difference when using master branch, this is effectively fixing support for multi-viewport with Mac Retina Displays on those examples. (#2306 ) Also using ImDrawData::FramebufferScale instead of io.DisplayFramebufferScale.
Examples: Clarified the use the ImDrawData::DisplayPos to offset clipping rectangles.
2019-02-11 18:52:08 +01:00
Omar Cornut
ef7940699e
Examples: Metal: Removed unnecessary loop. Fixed OSX Clang warning in imstb_truetype. ( #1929 , #1873 )
2019-02-11 17:38:34 +01:00
omar
f366828dd2
Minor tweaks to reduce false positive of PVS Studio static analyzer.
2019-02-06 13:16:52 +01:00
omar
5fc6899dc2
Examples: OpenGL3: Using GLSL 4.10 shaders for any GLSL version over 410 (e.g. 430, 450). ( #2329 ) [@BrutPitt]
2019-02-01 15:13:54 +01:00
omar
ab9cd44c89
Examples: DirectX9: Fix Clang warning.
2019-01-22 13:47:15 +01:00
omar
54ba8a643e
Removed trailing spaces from text files. ( #2038 , #2299 )
2019-01-20 22:23:29 +01:00
omar
259f3c78a2
Examples: OpenGL2: Added (yet another) comment/instruction against using opengl2 with modern OpenGL. ( #2297 )
2019-01-20 18:13:39 +01:00
omar
2c38b32db1
Removed trailing spaces ( #2038 , #2299 )
2019-01-20 17:56:17 +01:00
omar
295ada0364
Examples: Win32: Using wc.lpszClassName instead of duplicating the literal. + tweak README format.
2019-01-17 18:30:15 +01:00
omar
b8020032f9
Examples: Win32: Added support for mouse buttons 4 and 5 via WM_XBUTTON* messages. ( #2264 )
2019-01-17 16:55:23 +01:00
omar
872477548b
Examples: Win32: Using IsChild() to be compatible with windows created within a parent. ( #1951 , #2087 , #2156 , #2232 )
2019-01-17 11:45:32 +01:00
Gilad Reich
14c40242db
Examples: DirectX9: Explicitly disable fog (D3DRS_FOGENABLE) before drawing in case user state has it set. ( #2288 , #2290 )
2019-01-17 11:39:40 +01:00
omar
882f1bc135
Examples: DirectX12: Targeting 10.0.14393.0 instead of 10.0.16299.0 (available on AppVeyor, and higher version doesn't seem necessary).
2019-01-16 15:10:31 +01:00
omar
f435aa193b
Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled).
2019-01-15 21:19:02 +01:00
omar
133f112af0
Examples: Win32: Using GetForegroundWindow() instead of GetActiveWindow() to be compatible with windows created in a different thread. ( #1951 , #2087 , #2156 , #2232 ) [many people]
2019-01-15 20:27:32 +01:00
DomRe
4483320f0a
Examples: Allegro 5: Properly destroy all globals on shutdown. ( #2262 )
2019-01-04 13:30:55 +01:00
Alzathar
25ac85f15d
Examples: Downgrading projects to xcode 9.2 (maybe 8.0) ( #2134 )
...
* example_apple_opengl2: The deployment target was set to 10.12 from XCode 9.2.
* imgui_impl_metal: header not found by XCode 9.2.
* example_apple_metal: The deployment target was set to 10.12 from XCode 9.2.
2019-01-03 14:01:14 +01:00
omar
d9a4cbc429
Examples: Comments about GLFW/SDL versions
2019-01-02 16:04:13 +01:00
omar
a9a60a24c1
Tweaked asserts
2018-12-23 17:51:50 +01:00
omar
2889a14f86
Build fix for master.
2018-12-21 16:45:24 +01:00
omar
b1cd52b674
Examples: SDL: Avoid testing for SDL_GetKeyboardFocus() on Android and iOS (like Emscripten). ( #421 )
2018-12-21 16:41:29 +01:00
omar
d5b22fb635
Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation.
2018-12-20 22:58:34 +01:00
omar
8d58055a54
Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file to ease integration.
2018-12-03 17:47:10 +01:00
omar
801645d350
Version 1.66b (will revisit how to change IMGUI_VERSION_NUM across versions, this commit reduces the numerical IMGUI_VERSION_NUM compared to the commit on Nov 22).
2018-12-03 10:17:17 +01:00
omar
48f6fdb349
Fixed typo.
2018-11-30 18:30:21 +01:00
omar
7658035e5a
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
2018-11-30 18:30:21 +01:00
Sebastian Krzyszkowiak
b2e7a3806a
Examples: Allegro5: Add touchscreen support
2018-11-30 16:54:30 +01:00
omar
35d648341b
Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. ( #2187 )
2018-11-23 18:12:37 +01:00
omar
c00a3bd98f
Examples: SDL2+Vulkan: Fixed application shutdown which could deadlock on Linux + Xorg. ( #2181 )
2018-11-21 18:43:25 +01:00
omar
be66f94639
Examples: OpenGL3: More explicit testing for == GL_UPPER_LEFT in case glGetIntegerv(GL_CLIP_ORIGIN is not honored properly. ( #2186 , #2195 ) Fix f52f0a5277
2018-11-21 18:24:24 +01:00
omar
f52f0a5277
Examples: OpenGL3: Added support for GL 4.5's glClipControl(GL_UPPER_LEFT). ( #2186 )
2018-11-13 18:54:02 +01:00
omar
772354377b
Examples: GLFW: User previously installed GLFW callbacks are now saved and chain-called by the default callbacks. ( #1759 )
2018-11-08 16:24:41 +01:00
omar
9d155c73bc
Examples: Misc comments mainly related to GLFW callbacks. ( #1759 )
2018-11-08 16:06:22 +01:00
omar
a419d46205
Examples: OpenGL3+GLFW/SDL: Made main.cpp compile with IMGUI_IMPL_OPENGL_LOADER_CUSTOM (may be missing init). ( #2178 )
2018-11-08 15:14:09 +01:00
omar
131bf5ee4a
Examples: SDL: Tweaked Windows instructions and batch files. ( #2175 )
2018-11-06 09:51:21 +01:00
omar
f388216ff0
Examples: GLFW: VS2015 project link with legacy_stdio_definitions.lib in order to link with the precompiled VS2010 GLFW3.lib we provide. ( #2010 , #2043 , #2091 )
2018-11-05 17:28:09 +01:00
Michał Janiszewski
2e6e1bec58
Examples: Add missing include guards ( #2166 )
2018-11-01 20:56:36 +01:00
Cort
ed0f7004d0
Examples: Vulkan: Avoid unreferenced parameter warning. ( #2162 )
2018-10-30 21:15:30 +01:00
Hui
e6db078eda
gladLoadGL() return 0 to indicate failure ( #2157 )
2018-10-29 15:51:32 +01:00
omar
ac9aaf4b6e
Comments in demo and opengl code + Internals: Added HoveredIdNotActiveTimer tracking hovering time unless the item is active, which is a commonly useful pattern.
2018-10-25 17:45:48 +02:00
omar
745f01022e
Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) ( #2133 , #1929 )
2018-10-17 10:48:53 +02:00
Warren Moore
b4488d4f48
Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) ( #2133 )
2018-10-17 10:46:49 +02:00
hesiod
500a60debc
Examples: OpenGL3: Cast compile/link status to GLboolean ( #2112 , #2125 )
...
Some OpenGL loaders/bindings do not allow comparisons between GLints and GLbooleans.
2018-10-07 18:14:24 +02:00
omar
02afbaeef0
Examples: imgui_imp_opengl3.cpp explicit casting for overly aggressive glbinding compatibility. ( #2112 ) [@hesiod]
2018-10-06 11:35:05 +02:00
omar
a3b0e0acfa
Examples: DirectX10, DirectX11: Removed seemingly unnecessary calls to invalidate and recreate device objects in the WM_SIZE handler. ( #2088 )
2018-10-05 11:36:49 +02:00
Michael Vetter
084c26aa41
Fix spacing in imgui_imp_sdl example ( #2111 )
2018-10-05 10:04:10 +02:00
omar
788febf044
Examples: Vulkan: Fixed some minor discrepency in the SDL+Vulkan example to match the Glfw+Vulkan example. (cc #2097 )
2018-09-24 10:13:01 +02:00
omar
7c3b9172ad
Examples: Referring to missing gamepad support in back-end that are missing it.
2018-09-20 10:37:55 +02:00
omar
1afd29d382
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
2018-09-13 16:50:13 +02:00
omar
9cc63ba279
Internals: Replace unsigned short with ImWchar when dealing with character storage (missing cases) + in imgui_impl_ file keep using neutral type everywhere, added missing explicit cast in three bindings. ( #2078 )
2018-09-11 22:00:57 +02:00
MindSpunk
7eadcf7d7d
example_glfw_vulkan was missing a reference to imgui_widgets.cpp ( #2071 , #2036 )
2018-09-09 21:09:58 +02:00
Jiří Šebele
f8b7e4d94f
Examples: imgui_impl_opengl3 Fix GLAD error condition ( #2059 , #2002 )
...
`gladLoadGL` returns 0 on fail, not the other way around.
2018-09-03 19:36:02 +02:00
omar
5d40d295b3
Comments, readme updates
2018-08-31 11:37:14 +02:00
Omar Cornut
be6ea86f8d
OSX: Added imgui_widgets.cpp to xcode project files.
2018-08-31 11:29:25 +02:00
omar
01586d33f3
Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly ( #2036 )
2018-08-30 14:29:11 +02:00
omar
1b61b6b208
Examples: Vulkan: Minor tweaks.
2018-08-28 18:22:36 +02:00
omar
b127027cbd
Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. ( #2001 , #2002 ). Changelog, tweaks, applied changes to SDL+OpenGL3 example.
2018-08-28 16:08:04 +02:00
Jérémie Dumas
e476b7e727
WIP on configurable OpenGL loader. ( #2001 , #2002 )
2018-08-28 16:07:58 +02:00
omar
4dea0327e7
Examples: Vulkan: Fixed handling of VkSurfaceCapabilitiesKHR::maxImageCount = 0 case. Tweaked present mode selections.
2018-08-25 21:16:08 +02:00
omar
7268c65d73
Examples: imgui_impl_vulkan: Comments (re)
2018-08-22 17:59:58 +02:00
omar
3fdfac3377
Examples: imgui_impl_vulkan: Comments
2018-08-22 16:43:29 +02:00
omar
421dc19798
Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. ( #2015 )
2018-08-09 17:49:48 +02:00
Ryan Crandall
9c0805010f
imgui_impl_dx12: Cast to ImTextureID instead of void* to enable redefinition of ImTextureID ( #2015 , #301 )
2018-08-09 17:44:29 +02:00
omar
d5793102db
imgui_impl_opengl3: Advertised as a ES2/ES3 renderer. Defaults to ES3 on Android. Default on "#version 300 es" on ES 3. ( #2002 , #1873 )
2018-08-09 17:42:53 +02:00
Ryan Crandall
34203d5008
imgui_impl_win32: Don't redefine WIN32_LEAN_AND_MEAN if already defined ( #2014 )
2018-08-09 17:32:31 +02:00
luk1337
e3eb4111cc
Examples: Fix 'How to build' instructions for SDL2 examples ( #2012 )
2018-08-08 18:55:09 +02:00
omar
35124cdd07
imgui_impl_opengl3.cpp Using GLES3 on IOS instead of gl3w. ( #2002 , #1873 )
...
Not modifying the main.cpp yet because we need to test GL ES 3 context creation on iOS (only imgui_impl_opengl3.cpp was tested).
2018-08-08 17:41:30 +02:00
omar
00e29832d4
Examples: OpenGL2: Disabling/restoring GL_LIGHTING and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications. ( #1996 )
2018-08-03 15:04:35 +02:00
omar
d69b2a1c1d
Changelog for #1989
2018-08-01 12:23:59 +02:00
Matthias Moulin
6011ddf1e5
imgui_impl_dx11: Using ID3D11Factory instead of ID3D11Factory1 ( #1989 )
2018-08-01 12:22:04 +02:00
omar
b1fc988c6b
imgui_impl_glfw, imgui_impl_sdl: Workaround for Emscripten which doesn't seem to handle focus related calls. ( #1941 )
2018-08-01 11:34:17 +02:00
omar
b217251a63
Added Visual Studio 2017+ build cruft to Ignore List (.vs/ folder)
2018-07-31 18:48:24 +02:00
omar
067edd09f9
imgui_impl_opengl3: Comments. ( #1987 )
2018-07-30 18:44:58 +02:00
Dado
81562b2b5a
Examples: imgui_impl_opengl3.cpp Using #ifdef GL_SAMPLER_BINDING instead of if (glBindSampler) ( #1985 )
2018-07-30 15:38:13 +02:00
Marcel Smit
faa7dad537
Examples: imgui_impl_osx: Fix for incorrect DeltaTime calculation on mac OS. ( #1978 )
2018-07-30 14:15:24 +02:00
omar
544db70852
Examples: OpenGL3: Tweaks, added changelog. ( #1941 )
2018-07-30 14:00:53 +02:00
Omar Sherif Fathy
fc737d2333
Examples; imgui_impl_opengl3.cpp to work with Emscripten ( #1941 )
...
* Add some ifdefs to add emscripten specific params and includes
* Update imgui_impl_opengl3.cpp
* Update imgui_impl_opengl3.cpp
* Update imgui_impl_opengl3.cpp
* replace __EMSCRIPTEN_BUILD__ with __EMSCRIPTEN__
* replace GLFW_INCLUDE_ES3 with direct header
* removing useless glfw include
* Making call to glPolygonMode() optional
2018-07-30 13:52:18 +02:00
omar
ff83d0e369
Examples: Using fully qualified "Dear ImGui" name in window titles.
2018-07-23 17:31:13 +02:00
omar
d016ef1825
Examples: SDL: Removed SDL_HAS_WARP_MOUSE_GLOBAL in the non-viewport branch. ( #1954 ) (+1 squashed commits)
2018-07-19 12:51:20 +02:00
omar
73e13a0762
Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo.
2018-07-16 22:17:34 +02:00
omar
abe7b190dc
Examples: DX10, DX11: Fixed unreleased resources in Init and Shutdown functions. ( #1944 )
2018-07-13 11:25:54 +02:00
omar
59fb3274a7
Examples: include for intptr_t on tdm-gcc + mingw32 ( #1936 ) + mouse buttons comments
2018-07-11 20:03:47 +02:00
omar
fff014dfed
Examples: OpenGL3: Added shaders more versions of GLSL + made the example app default to GL 3.0 + GLSL 130 (instead of GL 3.2 + GLSL 150) unless on Mac. ( #1938 , #1900 , #1513 , #1466 , etc.)
2018-07-10 18:29:57 +02:00
omar
de13261f1b
OpenGL3: Added error output when shaders fail to compile / link. ( #1938 )
2018-07-10 16:09:34 +02:00
omar
6201cad2b4
Examples: Comments, Demo: Log early out, TODO. ( #1553 )
2018-07-09 11:43:53 +02:00
omar
89e2ddf07f
Examples: Comments + shallow coding convention tweak to be consistent across examples and with imgui_impl_osx
2018-07-08 11:16:11 +02:00
omar
569e0f07f1
Examples: Removed old example_apple/ + tweak comments ( #1873 )
2018-07-08 10:57:16 +02:00
Omar Cornut
839e4d34bd
Merge branch 'warrenm_osx'
2018-07-08 10:47:55 +02:00
Omar Cornut
c3f9220c15
Apple: Fixed example_osx_opengl2, renamed to example_apple_opengl2 + misc comments
2018-07-08 10:47:31 +02:00
Warren Moore
d64157e803
Introduced a new Metal renderer implementation and a new example illustrating usage of Metal on macOS and iOS (partially addresses #1873 )
2018-07-05 21:58:15 +09:00
omar
7b2662d245
Examples: Comments, bits of documentation
2018-07-04 19:06:28 +02:00
omar
deb7aa29cd
OSX: Various tweaks to imgui_impl_osx courtesy of @warrenm + fix NewFrame position which has been moved recently master. ( #1873 )
2018-07-04 13:24:16 +02:00
omar
0d7e779b37
Merge branch 'master' into osx
...
# Conflicts:
# examples/.gitignore
# examples/README.txt
2018-07-04 13:13:11 +02:00
omar
a765c83bad
Ignore list: added emscripten output
2018-07-03 15:57:34 +02:00
Konstantin Podsvirov
ddb09c6011
Examples: Ignore all *.user files ( #1919 )
...
For example `Qt Creator` create `CMakeLists.txt.user` file with user settings.
2018-07-02 19:43:33 +02:00
omar
c4e34aaace
Examples: Comments to clarify how the keyboard data is indexed.
2018-06-30 14:33:45 +02:00
codecnotsupported
b62cc5c150
Fix include Example_glfw_vulkan cmake ( #1916 )
...
Probably got broken because of the refactor.
2018-06-30 10:53:36 +02:00
omar
62b3d7c51e
Fixed software Hand cursor from not actually working. Fixed demo from crashing. Fixed typo and extraneous trailing space. Added Changelogs. ( #1913 , #1914 )
2018-06-29 16:36:40 +02:00
Aiekick
ecd9a223e3
add hand cursor support (+11 squashed commit)
2018-06-29 16:36:40 +02:00
Omar Cornut
42a919f303
Examples: Apple: Fixed paths of GLFW+GL2 example. ( #1906 ) Update ignore list.
2018-06-27 09:39:52 +02:00
omar
a1ec7723ef
Examples: OpenGL3: Remove misleading or unnecessary "#version 150" strings.
2018-06-25 09:50:06 +02:00
omar
20e89201cb
Examples: Fixes.
2018-06-23 09:42:47 +02:00
omar
d68633398b
Examples: Vulkan: nverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other bindings.
2018-06-22 10:02:02 +02:00
omar
f9a5ff7a19
Examples: DirectX12: Moved the ID3D12GraphicsCommandList* parameter from ImGui_ImplDX12_NewFrame() to ImGui_ImplDX12_RenderDrawData() which makes a lots more sense. ( #301 )
2018-06-21 12:13:04 +02:00
omar
cac4c3f9b8
Examples: The functions in imgui_impl_xxx.cpp are prefixed with IMGUI_IMPL_API (which defaults to IMGUI_API) to facilitate some uses. ( #1888 ) + Comments in imgui.h
2018-06-21 12:04:00 +02:00
omar
528b0b4af6
Examples: SDL+OpenGL2: Fixed Makefile. ( #1886 )
2018-06-20 11:17:33 +02:00
omar
c44a4bed84
Examples: Fixed bindings to use ImGuiMouseCursor_COUNT instead of old name ImGuiMouseCursor_Count_ so they can compile with IMGUI_DISABLE_OBSOLETE_FUNCTIONS. ( #1887 )
2018-06-20 11:06:29 +02:00
omar
2ce121b7d0
Readme, Links, Bindings
2018-06-16 10:43:05 +02:00
omar
40845852b9
Fixed warnings + readme
2018-06-16 10:23:11 +02:00
Omar Cornut
a402edb66c
Examples: OSX: Added clipboard support. Fixed ignore list for xcode cruft. Comments about broken keys. ( #1873 )
2018-06-15 23:01:26 +02:00
omar
185b4dde87
Examples: Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag. Added clipboard support. Unindexing buffers ourselves as Allegro indexed drawing primitives are buggy in the DirectX9 back-end.
2018-06-13 19:22:47 +02:00
omar
be4b8b5615
Internals: Added GetItemID(), GetFocusID() for consistency. Made GetActiveID() inline. Comments, fixed typos, demo tweaks.
2018-06-13 00:02:19 +02:00
Omar Cornut
e54b61aa0f
Examples: OSX: Fixed obsolete enums. Fixed keyboard mapping. Added missing keyboard modifiers. ( #1873 )
2018-06-11 21:07:14 +02:00
omar
f96c7fac91
Examples: FreeGLUT: Fixed mapping of Space key. ( #801 )
2018-06-11 20:03:35 +02:00
omar
cdf51cad2d
Comments, documentation
2018-06-11 19:52:40 +02:00
omar
a1b6766d43
Examples: FreeGLUT: Added FreeGLUT bindings. Added FreeGLUT+OpenGL2 example. ( #801 )
2018-06-11 19:27:57 +02:00
omar
bdb3d72d37
Examples: Win32: Fixed handling of mouse wheel messages to support finer position messages (typically sent by track-pads). ( #1874 )
2018-06-11 17:36:18 +02:00
omar
7acb46bec5
Examples: Comments to make ImGuiConfigFlags_NoMouseCursorChange more visible ( #1027 ). + Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag.
2018-06-11 12:33:51 +02:00
omar
fac0c801da
Examples: Added imgui_impl_osx.mm bindings ( #1870 , #281 )
2018-06-11 10:19:17 +02:00
omar
6f7b7807ad
Fixed Travis path + various paths in comments/documentations
2018-06-10 16:14:43 +02:00
omar
5a13e4dcde
Examples: Renamed imgui_impl_sdl2.cpp to imgui_impl_sdl.cpp ( #1870 ) + changelog bits
2018-06-10 15:58:21 +02:00
omar
8d58fbb5ed
Examples: Renamed example folders. ( #1870 )
2018-06-10 15:42:14 +02:00
omar
85f9694bd4
Big example binding refactor (manually imported from Viewport branch, stripped out of Viewport code). ( #1870 )
...
Read examples/README.txt for some details.
ImDrawData: Added DisplayPos, DisplaySize fields honored by all backends (not strictly necessary to honor just now, but doing it to be ahead)
2018-06-08 19:37:33 +02:00
omar
929522febe
Missing examples changelog bits and todo list
2018-05-25 12:51:24 +02:00
omar
9770c8b21d
Examples: OpenGL3: Removed unnecessary backup/restore of GL_ELEMENT_ARRAY_BUFFER_BINDING since this is part of the VAO state. ( #1836 )
2018-05-25 12:09:14 +02:00
omar
5fd23eeb74
Examples: iOS: Fixed missing call to CreateContext() + various shallow coding style tweaks. ( #1835 )
2018-05-24 17:42:50 +02:00
omar
bef0a13283
Examples: Comments about GLSL version not being the same as GL context version. ( #1828 )
2018-05-21 11:28:30 +02:00
omar
663e2c9237
Examples: GLFW: Made it possible to Shutdown/Init the backend again (by reseting the time storage properly). Changelog. Added to Vulkan example. ( #1827 )
2018-05-21 10:36:50 +02:00
ice1000
e8a72d3e72
Examples: GLFW* Make subsequent window creation possible.
2018-05-21 10:34:17 +02:00
omar
19544629be
Examples: OpenGL3: Trying to make the call to glBindSampler optional to make the example code easier to use/share with different context version. ( #1806 )
2018-05-14 17:47:22 +02:00
omar
39f4761ff7
TODO list update + Changelog and comments for #1803 .
2018-05-09 15:48:33 +02:00
Elias Daler
895647a240
Fixed clipboard paste memory leak in SDL examples. ( #1803 )
2018-05-09 15:48:33 +02:00
omar
4310bad32a
Examples: DirectX9: Comments, updated changelog, notes about usage of imconfig.h ( #1790 , #1687 )
2018-05-07 11:52:48 +02:00
SR_team
d0051ce5cb
add renderstate D3DRS_SHADEMODE for Dx9 impl
...
add backuping transform for Dx9 impl
(#1790 , #1687 )
2018-05-07 11:52:48 +02:00
omar
eb1c36fdfb
Added IMGUI_CHECKVERSION() macro to compare version string and data structure sizes in order to catch issues with mismatching compilation unit settings. ( #1695 , #1769 )
2018-04-25 22:07:14 +02:00
omar
bcac02809f
Examples: Allegro 5: Renamed bindings from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp.
2018-04-18 21:55:12 +02:00
omar
3913297384
Examples: Allegro 5: Added support for 32-bit indices setup via defining ImDrawIdx, to avoid an unecessary conversion (Allegro 5 doesn't support 16-bit indices).
2018-04-18 21:51:14 +02:00
daniel-murray
83d97d4a9b
Fix typos KeyDown => KeysDown
2018-04-14 10:28:10 +02:00
omar
660c157880
Examples: Added missing calls for ::DestroyWindow, glfwDestroyWindow() + fix old comments.
2018-04-09 19:16:47 +02:00
omar
54fca1d1b8
Fixed erroneous call to io.Fonts->ClearInputData() + ClearTexData() that was left in DX10 example but removed in 1.47 (Nov 2015) in every other back-ends. (fixes 6cee2fca94
) ( #1733 , ~#1731) + assert
2018-04-09 13:13:06 +02:00
omar
72b7f48870
Renamed ImGuiConfigFlags_NoSetMouseCursor to ImGuiConfigFlags_NoMouseCursorChange. Followup to 75c3793db5
two weeks ago. ( #787 , #1495 , #1202 ) + comments
2018-04-06 18:12:21 +02:00
omar
664ab85f76
Examples: Tweak comments. ( #1704 , #1708 ).
2018-04-02 17:31:51 +02:00
omar
ca39070ca0
Examples: Win32: Fixes for MingW which doesn't support a 2007 define? I have no idea why people still use MingW ( #1704 , #1463 )
2018-03-28 23:32:02 +02:00
omar
cd602b8832
Examples: SDL: Note about SDL breaking the IME under Windows (I can't seem a way SDL2 Windows IME implementation can possibly work, the functions are never called/referenced).
2018-03-23 12:03:57 +01:00
omar
94116f1143
Examples: GLFW: Don't alter cursor mode if GLFW_CURSOR input mode is GLFW_CURSOR_DISABLED. ( #1202 ) [@PhilCK]
2018-03-20 22:41:05 +01:00
omar
75c3793db5
IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. ( #787 , #1495 , #1202 )
2018-03-20 21:19:23 +01:00
omar
dcf7c3d188
Added ImGuiBackendFlags for backend to expose its capabilities. Added ImGuiBackendFlags_HasGamepad. ( #787 , #1542 )
2018-03-20 20:39:44 +01:00
omar
170f44e6f0
IO: Renamed io.WantMoveMouse to io.WantSetMousePos (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch) + internal renaming ( #787 )
2018-03-20 20:12:34 +01:00
omar
74b7dce394
Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks
2018-03-20 16:00:59 +01:00
Christian Forfang
4485e56e02
Examples: Vulkan: Fix missing subpass dependency
...
Without a dependency between pWaitDstStageMask (COLOR_ATTACHMENT_OUTPUT)
and the render-pass, the UNDEFINED -> COLOR_ATTACHMENT_OPTIMAL transition
might happen before the image is ready to be used.
2018-03-19 16:48:03 +01:00
omar
a73f6d06e0
Examples: Vulkan: Using VK_PRESENT_MODE_MAILBOX_KHR. Disable IMGUI_UNLIMITED_FRAME_RATE by default. Fixed warnings. ( #1042 )
2018-03-19 16:47:28 +01:00
omar
37cb177745
Examples: Vulkan: Only resize swap chain and framebuffer once. ( #1042 )
2018-03-12 14:47:41 +01:00
omar
1c18d65313
Examples: Renamed glfw error callback for clarity.
2018-03-12 14:43:37 +01:00
Peter Particle
b2453d7e8f
Fixed resize window validation errors with removing frame prerender once and present last but one frame functionality. Frame rate is still similar.
2018-03-12 14:34:36 +01:00
omar
7fd62baa42
Examples: Added Makefile for SDL+OpenGL2 example. ( #1668 )
2018-03-07 11:50:56 +01:00
omar
a2ed3ee2cf
Examples: OpenGL3: Added a way to override the glsl version number through the Init call. ( #1667 , #1466 )
2018-03-06 19:48:30 +01:00
omar
69e700f869
Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
2018-03-03 20:15:10 +01:00
omar
b37ef20c5c
Makefile: updated sdl_opengl3_example with all changes from #885 .
2018-03-01 15:54:12 +01:00
Sam Hocevar
124d8522b1
Do not store compiled objects outside the project tree.
2018-03-01 15:50:39 +01:00
Sam Hocevar
b6f251103b
Define SOURCES instead of OBJS in Makefiles.
...
OBJS is still deduced from SOURCES, but this change gives better control
over where the object files get actually written.
2018-03-01 15:46:43 +01:00
Sam Hocevar
d4f63c3844
Use make variables $@ and $^ where appropriate.
2018-03-01 15:45:34 +01:00
Sam Hocevar
551932697d
Ensure make clean
is idempotent.
...
Prior to this, `make clean` would fail if the project was not already
fully built, and a second invokation would always fail.
2018-03-01 15:45:23 +01:00
omar
2c9f45bbe7
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. ( #787 )
2018-02-28 18:51:40 +01:00
omar
d7f97922b8
Examples: Fix d749d49903
missing the deletion code. ( #1217 )
2018-02-23 22:46:14 +01:00
omar
d749d49903
Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. ( #1217 )
2018-02-23 12:37:49 +01:00
omar
288351a801
Examples: DirectX12: Tweaked assertion to more accurately represent what it wants to say. ( #301 )
2018-02-23 00:00:43 +01:00
omar
63be3e7c82
Update README.txt
2018-02-22 23:20:37 +01:00
omar
7e24ce0956
Examples: DirectX12: Fixed shutdown issue. ( #301 )
2018-02-22 23:04:28 +01:00
omar
9be7d048c8
Examples: DirectX12: Merge, various styling tweaks, update for 1.60 wip, synchronized Win32 features with other examples. ( #301 )
2018-02-22 23:03:47 +01:00
omar
913f3692a2
Examples: DirectX12: Removed from current solution which is meant to be VS2010 compatible for now (will change soon).
2018-02-22 22:38:22 +01:00
omar
0d063585e8
Merge branch 'jdm3_master'
2018-02-22 17:04:15 +01:00
omar
f43068c543
Examples: DirectX10, DirectX11: Simplified main example code.
2018-02-22 13:15:16 +01:00
omar
493ec0bc98
Simplified .gitignore list
2018-02-21 23:13:53 +01:00
omar
9b9d9321cf
Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard.
2018-02-21 22:46:49 +01:00
omar
9c20a40b36
Examples: OpenGL: Cast call to glPolygonMode(). ( #1628 ).
2018-02-20 15:49:17 +01:00
omar
daddd09cd5
Examples: Mouse cursor handling comments/tweaks to homogenize. ( #1495 )
2018-02-20 14:23:22 +01:00
omar
d534207622
Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). ( #1495 )
2018-02-20 14:18:02 +01:00
omar
11b12488e8
Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name.
2018-02-20 14:09:46 +01:00
omar
7e2e0535dd
Examples: DirectX 9,10,11: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). ( #1495 )
2018-02-20 13:55:09 +01:00
omar
f5f3730b16
Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples.
2018-02-16 23:19:38 +01:00
omar
9e713b115f
Examples: Renamed .sln file.
2018-02-16 22:38:19 +01:00
omar
243fd67b1c
Examples: Vulkan: Fix for empty draw data (init time) + fixed warning.
2018-02-16 22:37:46 +01:00
omar
10752423ec
Examples: Vulkan: Added .vcproj files.
2018-02-16 22:37:41 +01:00
omar
31158e575f
Examples: SDL: Fixed minor warning.
2018-02-16 22:37:29 +01:00
omar
00b24f27c2
Examples: SDL: Added .vcproj files.
2018-02-16 22:37:24 +01:00
omar
03a44acf6f
Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. ( #1626 )
2018-02-16 19:55:16 +01:00
omar
7c75835200
Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. ( #1626 )
2018-02-16 19:49:33 +01:00
Oliver Faircliff
ffb6e89f30
Use SDL system cursors in SDL examples. ( #1626 )
...
(Squashed 4 commits)
2018-02-16 19:41:27 +01:00
omar
63332d152a
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..( #1599 )
...
Examples: Updated examples.
2018-02-16 19:18:16 +01:00
omar
0cefd40888
Examples: Added Changelog to make updates easier.
2018-02-16 17:20:18 +01:00
omar
41ecebff5a
Examples: SDL: Added Changelog at the top of the imgui_impl files. ( #1618 )
2018-02-15 11:11:31 +01:00
omar
7cc1bc7635
Added IsAnyMouseDown() helper.
...
Examples: DirectX9/10/11: Using IsAnyMouseDown() instead of local function.
2018-02-10 16:50:19 +01:00
omar
2493f609ef
Examples: Vulkan: Fix (something changed in GLFW not including vulkan.h, was unwillingly relying on that)
2018-02-06 20:57:33 +01:00
omar
f0364aa359
Merge branch 'context'
...
# Conflicts:
# examples/allegro5_example/main.cpp
# examples/directx10_example/main.cpp
# examples/directx11_example/main.cpp
# examples/directx9_example/main.cpp
# examples/marmalade_example/main.cpp
# examples/opengl2_example/main.cpp
# examples/opengl3_example/main.cpp
# examples/sdl_opengl2_example/main.cpp
# examples/sdl_opengl3_example/main.cpp
# examples/vulkan_example/main.cpp
2018-02-06 20:16:03 +01:00
omar
ae30efc0fd
Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. ( #787 )
2018-02-06 19:58:23 +01:00
omar
3171f90a1a
Nav: Keyboard is now automatically mapped based on io.KeyDown[]. ( #787 )
2018-02-06 19:54:30 +01:00
omar
057807f4a7
Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. ( #787 )
2018-02-06 19:29:31 +01:00
omar
7e32fc7109
Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). ( #787 )
2018-02-06 19:23:12 +01:00
omar
cea8017e0b
Merge branch 'master' into context
2018-02-06 18:04:44 +01:00
omar
4b49f03a40
Examples: SDL+GL3: Added Navigation keyboard mapping. ( #787 )
2018-02-05 23:16:40 +01:00
omar
7e1496e994
Merge branch 'master' into navigation
2018-02-05 23:14:42 +01:00
omar
fcf1c9d151
Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. ( #996 )
2018-02-05 23:13:53 +01:00
omar
60fb7d31fd
Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
2018-02-05 22:35:29 +01:00
omar
73d493c780
Examples: Organized header files to make available features more visible.
2018-02-05 20:34:11 +01:00
omar
533fe8cb55
Merge branch 'master' into navigation
...
# Conflicts:
# imgui.cpp
2018-02-05 14:55:57 +01:00
Gerry Hernandez
4786321754
Fix iOS code; fixes entire XCode build for Apple example
2018-02-04 21:47:08 -05:00
omar
27980d9688
Merge branch 'master' into context
2018-01-31 16:02:26 +01:00
omar
47e81a6194
Merge branch 'master' into navigation
2018-01-31 16:00:25 +01:00
omar
cd3dd886de
Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ ( #1569 )
2018-01-31 16:00:07 +01:00
omar
23c11e9764
Merge branch 'master' into navigation
...
# Conflicts:
# imgui.cpp
2018-01-31 15:43:19 +01:00
omar
6c38aa2dc7
Examples: Apple: Tweak code and sync with other examples better (untested).
2018-01-31 00:16:44 +01:00
omar
cca9c3e3da
Examples: Using Dark theme by default. ( #707 ). Tweaked demo code.
2018-01-31 00:15:47 +01:00
omar
955d86199f
Examples: Tweaks formatting.
2018-01-30 23:55:23 +01:00
omar
2933e6765c
Merge branch 'master' into navigation
2018-01-29 17:42:39 +01:00
omar
6a25a8720a
Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
2018-01-29 14:38:46 +01:00
omar
91d77be36e
Examples: Makefile leave CXX alone, instead leave commented out options. (nb: codeship doesn't seem have clang++)
2018-01-29 00:55:16 +01:00
Omar Cornut
3cdd2096ec
Examples: Use Clang in old Makefile.
2018-01-29 00:48:21 +01:00
omar
ddff378daf
Examples: Synced Makefile comments. Added build/ folder into git ignore list/
2018-01-29 00:38:00 +01:00
Omar Cornut
858d75ab59
Examples: Apple: Fixed filenames in OSX xcode project.
2018-01-28 23:24:57 +01:00
omar
66d5712a8a
Examples: Vulkan: FIxed warnings in 32-bit modes (vulkan uses VkDeviceSize which is always 64-bit long)
2018-01-28 20:03:41 +01:00
omar
3ded262776
Merge branch 'master' into navigation
2018-01-26 16:07:43 +01:00
omar
827f4b17d3
Nav: Examples: Glfw+GL3: Added basic gamepad mapping code when io.NavFlags & ImGuiNavFlags_EnableGamepad is set. (will iterate/tweak before spreading to other examples). ( #787 )
2018-01-25 16:18:57 +01:00
omar
3967ff58b2
Nav: Examples: DirectX11, Glfw+GL3: Basic code to map keyboard inputs when io.NavFlags & ImGuiNavFlags_EnableKeyboard is set. (will iterate/tweak before spreading to other examples). ( #787 )
2018-01-25 16:02:33 +01:00
Jérôme Pasquier
94ed44b5cb
Fix allegro5_example build instructions
2018-01-25 13:33:35 +01:00
Jérôme Pasquier
c226e02ca0
Fix sdl_opengl2_example filename in README.md's build instructions
2018-01-25 13:27:57 +01:00
omar
2c7324da56
TODO list, added uSynergy README
2018-01-25 12:38:15 +01:00
omar
f3776055d6
Merge branch 'master' into context
2018-01-24 19:31:11 +01:00
omar
8c57d8cc1e
Natvis: Fix ImRect expanded height display being broken and dumb. ( #1569 )
2018-01-24 19:10:09 +01:00
omar
6f27d6b5b8
Natvis: Made ImGuiWindow display shorter.
2018-01-24 18:52:26 +01:00
omar
c2e92ab61b
Added imgui.natvis helper for visual studio users. Added to examples projects.
2018-01-24 18:40:54 +01:00
omar
277f6e7842
Examples: Comments
2018-01-24 18:40:23 +01:00
omar
dd89c9ea59
Examples: Made the Win32 proc handlers not assert if there is no active context yet, to be more flexible with creation order. ( #1565 )
2018-01-21 20:58:50 +01:00
omar
d3e826c247
Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. ( #1565 , #586 , #992 , #1007 , #1558 )
2018-01-21 20:16:55 +01:00
omar
7e7c017b75
Examples: Simplified mouse wheel handling. ( #1463 )
2018-01-20 12:45:31 +01:00
omar
7dea158175
Examples: Allegro, Apple, DirectX9/10/11, Glfw+Vulkan :Added support for horizontal mouse wheel. ( #1463 )
2018-01-20 12:36:59 +01:00
omar
0b1fecb792
Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. ( #1463 )
2018-01-20 12:36:16 +01:00
omar
6f6b6194b2
Merge branch 'tseeker/20171127-feature-horiz-wheel' of https://github.com/tseeker/imgui into tseeker-tseeker/20171127-feature-horiz-wheel
...
# Conflicts:
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
2018-01-20 12:06:06 +01:00
omar
f3e510a9bf
Examples: SDL: Using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. ( #1559 )
...
Digging into sdl window/mouse stuff will also be useful for multi-viewport work.
2018-01-19 10:46:54 +01:00
omar
00351ee2ab
Examples: SDL: Minor renaming.
2018-01-19 09:55:49 +01:00
omar
ba99900023
Examples: GLFW+GL2: Renamed imgui_impl_glfw.* to imgui_impl_glfw_gl2.* for consistency and to emphasis on GL2-ness.
2018-01-19 09:50:58 +01:00
omar
79dca9d5e6
Examples: SDL+GL2: Renamed imgui_impl_sdl.* to imgui_impl_sdl_gl2.* for consistency and to emphasis on GL2-ness.
2018-01-19 09:50:58 +01:00
omar
15fd5b6c4c
Examples: SDL: Minor renaming.
2018-01-19 09:43:28 +01:00
omar
ce17e0f274
Examples: SDL: Using SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS (which is ~~hovered). We should use SDL_CaptureMouse + SDL_WINDOW_MOUSE_CAPTURE_FLAG which requires SDL 2.0.4 will give it a try shortly. ( #1559 )
2018-01-19 09:25:31 +01:00
omar
60d5dc7902
Examples: SDL: Fixed mapping of Insert key ( #1555 , fix bug introduced in #1541 )
2018-01-18 10:01:36 +01:00
omar
ce95b84825
Added ImGuiKey_Insert for future use. Setup in all example bindings. ( #1541 )
2018-01-08 15:30:39 +01:00
omar
39cb56c39e
Examples: OpenGL3+GLFW: Using 3.2 context + GLSL version 150 ( #1466 )
2018-01-07 19:09:34 +01:00
omar
7484c63449
Examples: OpenGL3+SDL: Changed GLSL shader version to 150 ( #1466 , #1504 )
2018-01-07 19:09:33 +01:00
omar
3d24a9eb40
Examples: DirectX9/10/11: Comments about CS_DBLCLKS + formatting tweaks. ( #1538 )
2018-01-05 22:32:27 +01:00
omar
65dd55cb2b
Merge pull request #1538 from ndandoulakis/ndandoulakis-CS_DBLCLKS-patch
...
Examples: DirectX9,10,10: Support for CS_DBLCLKS by treating double-click down messages are regular down. (#1538 , #754 )
2018-01-05 22:27:40 +01:00
omar
407955d9fb
Examples: Using IM_OFFSETOF macro. + Comments
2018-01-05 22:05:02 +01:00
Nick Dandoulakis
bfc25bc8a3
CS_DBLCLKS support for DirectX 11
2018-01-05 22:28:27 +02:00
Nick Dandoulakis
583e97b297
CS_DBLCLKS support for DirectX 10
2018-01-05 22:25:30 +02:00
Nick Dandoulakis
20ae6439ea
CS_DBLCLKS support for Directx9
2018-01-05 22:16:35 +02:00
omar
4c90529c62
Examples: Visual Studio projects: Disabled extraneous function-level check in Release build.
2018-01-04 11:42:05 +01:00
omar
9f8632b131
Examples: Comments about invalid mouse pos.
2017-12-29 15:03:36 +01:00
omar
78f48bb795
Examples: DirectX10,DirectX11: Moved call to OMSetRenderTargets() in main loop so example code can integrate more nicely with other code.
2017-12-25 14:54:54 +01:00
omar
3a4a2bb27c
Examples: Vulkan: Tweak
2017-12-24 18:49:19 +01:00
omar
ce13426a1a
Examples: Comments, synched some minor drift between examples + stronger suggestion to use StyleColorsDark().
2017-12-24 18:45:11 +01:00
omar
1b86e7343f
Renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete).
2017-12-24 18:16:22 +01:00
omar
b263bc5689
Examples: DirectX: Using IM_ARRAYSIZE()
2017-12-23 14:07:27 +01:00
omar
cf9b893841
Examples: Added null_example/ which is helpful for quick testing on multiple compilers/settings without relyong on graphics library.
2017-12-23 13:40:01 +01:00
omar
c8b5b569da
Examples: DirectX9: Call EndFrame(), fix for assert added in 9a44d447cd
2017-11-28 11:26:14 +01:00
omar
e000ee0116
Examples: DirectX9: Handle loss of D3D9 device (D3DERR_DEVICELOST). ( #1464 )
2017-11-28 10:48:01 +01:00
Emmanuel Benoît
77a310736d
Horizontal mouse wheel support
...
This patch adds support for the horizontal mouse wheel in ImGui. It
affects windows that can be scrolled, as long as the Ctrl key is not
being pressed.
The scrolling speed has been set empirically so that it matches the
scrolling speed on the Firefox browser when the horizontal wheel is
used.
Internally, it adds a MouseHorizWheel to ImGuiIO, which is then used in
NewFrame to scroll the current window.
The SDL/GL2, SDL/GL3, GLFW/GL2 and GLFW/GL3 examples has been modified
to use it.
2017-11-27 20:59:05 +01:00
omar
ef5dd30625
Sisyphus says: tweaked comments about not using old-style OpenGL examples ( #1459 , #1394 etc.)
2017-11-24 09:27:45 +01:00
omar
6bd3b45b34
Sisyphus says: tweaked comments about not using old-style OpenGL examples ( #1459 , #1394 etc.)
2017-11-24 09:23:17 +01:00
Codecat
979fe30a6f
Fix wrong comment in dx implementation headers
2017-11-18 13:56:59 +01:00
omar
fba704bf5d
Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard ( #1262 , #1237 , #1219 , #635 , #1058 , #1051 , #912 , #533 , #703 , #446 , #459 , #364 , #213 , #52 , and more)
2017-11-01 14:24:09 +01:00
omar
36f00811b9
Examples: Comments to guide people unfamiliar with the librairies used.
2017-10-28 19:28:22 +02:00
omar
cb38caeda4
Examples: Added more comments near the fonts loading section, to catch common questions and errors (e.g. #1397 , #1366 , #1341 , #1222 , #1193 , #1115 , #951 , etc.)
2017-10-28 18:21:44 +02:00
omar
c5027d4fa1
Examples: Extra clarification for the 100th person who insist on using the OpenGL2 code in spite of existing documentation leaning against it. ( #1394 )
2017-10-25 20:55:15 +02:00
omar
d2c65aa3e8
Examples: DirectX9/10/11: Tweak usage of SetCapture/ReleaseCapture. ( #1375 )
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ps: DirectX 12 example (#302 ) may want to adopt that as well.
2017-10-24 14:48:00 +02:00
omar
50f5be9266
Examples: GLFW+GL2/GL3: Minor tweaks, comments.
2017-10-23 10:04:38 +02:00
omar
d6a9956781
Examples: DirectX9/10/11: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. VK_MENU can be read.
2017-10-23 10:01:18 +02:00
omar
c14a66970b
Examples: DirectX9/10/11: Renamed WndProc handler to use a generic Win32 name + returning 0 to all messages is more correct.
2017-10-23 09:57:59 +02:00
omar
a96f095deb
Examples: DirectX10, DirectX11: Using SetCapture/ReleaseCapture to get correct behavior ( #1375 )
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ps: DirectX 12 example (#302 ) may want to adopt that as well.
2017-10-23 09:46:49 +02:00
omar
3e0765ee22
Examples: DirectX9: Using SetCapture/ReleaseCapture to get correct behavior ( #1375 )
2017-10-23 09:43:30 +02:00
omar
e03198bb0f
Fixed compilation for #1375 + coding style fixes.
2017-10-23 09:43:30 +02:00
Gargaj
839067fda9
Capture/release window in DX9 implementation
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This helps a lot when the user drags a slider but carries the cursor offscreen before releasing the button - without the capturing, the slider will "stick" to the mouse cursor even after the button has been released. (This should generally be added to all Windows implementations - I won't mind doing it if you think it's a good idea.)
2017-10-17 12:37:21 +02:00
omar
b3099d650c
Examples: Adding Roboto to the commented-out font list, and removing the unnecessary ProggyClean from there.
2017-10-04 19:28:04 -07:00
omar
842e88a8e3
Examples: Avoid using ImColor() to not tempt newcomers into looking at it
2017-09-27 15:47:08 +02:00
Jefferson Montgomery
3fd5790814
Pass render target format in ImGui_ImplDX12_Init() instead of hard-coded.
2017-09-24 14:57:46 -07:00
Jefferson Montgomery
f6b6dace9e
Pass command list in using ImGui_ImplDX12_NewFrame() instead of ImGui_ImplDX12_Init()
2017-09-24 14:43:46 -07:00
Jefferson Montgomery
f72b95d73f
Merge 'ocornut/master' into 'jdmo3/master'
2017-09-24 14:43:11 -07:00
omar
3dd3d0b248
Examples: DirectX11: allow creating device with feature level 10 sinec we don't really need much for that example. ( #1333 )
2017-09-24 12:54:49 +02:00
ocornut
d5d825debb
Nav/Examples: honoring the io.WantMoveMouse flag in most common examples ( #323 )
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Missing support Vulkan (#549 ), Apple (#575 , #247 ), SDL (#58 , #356 ),
Allegro, Marmalade (#368 , #375 )
2017-09-18 16:04:44 +02:00
omar
b8ade0b94f
Examples: Main: Removed call to SetNextWindowSize()
2017-09-01 17:07:19 +02:00
omar
4abce8af58
Examples: GL2: Renaming, comments.
2017-09-01 17:07:19 +02:00
omar
d9016964ad
Examples: GL3: Comments, tweaks ( #1145 )
2017-09-01 16:55:04 +02:00
omar
c47e5fc76a
Merge branch 'master' of https://github.com/nlguillemot/imgui into nlguillemot-master
2017-09-01 16:49:36 +02:00
omar
7d1f2c0dc5
Examples: GL2: rename functions to include GL2 in name
2017-09-01 16:45:31 +02:00
unknown
cf48e28932
Backup polygon mode, draw with filled polygons, restore state, for clients running opengl with glPolygonMode. closes #798
2017-09-01 20:39:12 +12:00
omar
92a6faca6f
IO: io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we'll now accept negative mouse coordinates.
2017-08-25 16:43:25 +08:00
omar
3b11e73333
Examples: gitignore added patterns for modern MSVC versions
2017-08-20 15:17:37 +08:00
omar
b4fe5d36a4
Examples: OpenGL3+SDL: Fix types to uses GlEnum ( #1147 )
2017-08-12 00:46:58 +08:00
omar
048322f3fd
Merge pull request #1147 from TinyTinni/master
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Examples: OpenGL3+GLFW3: Fix types to uses GlEnum (#1147 )
2017-08-12 00:43:34 +08:00
omar
7e452ec737
Renamed ImGuiSetCond_XXX type and enums to ImGuiCond_XXX, kept old enums under #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
2017-08-11 13:36:28 +08:00
omar
645875a240
Examples: Enable vsync by default in example applications ( #1213 , #1151 )
2017-07-23 16:13:17 +08:00
omar
166e8f6261
Examples: OpenGL2+GLFW/SDL: Added commented out glUseProgram(0) in main.cpp for visibility ( #1116 )
2017-07-23 15:57:39 +08:00
omar
c8794c246e
Examples: Vulkan: Batch file builds both debug and release
2017-07-23 15:22:21 +08:00
omar
f3cf5e0322
Examples: SDL+GL3: Fixed old comments ( #1229 )
2017-07-15 17:50:01 +08:00
omar
52df0032a5
Travis: Blind fix for SDL+GL3 project on the Travis build setup.
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Examples: SDL+GL3: Makefile blind fix for OSX (untested) (#1229 , #1209 )
2017-07-15 13:19:13 +08:00
omar
358e667b7a
Travis: Adding the SDL+GL3 project on the Travis build setup (for both Linux and OSX).
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Examples: SDL+GL3: Makefile blind fix for OSX (untested) (#1229 , #1209 )
2017-07-15 13:13:09 +08:00
omar
0fe5728971
Examples: SDL+GL3: Makefile fix for Linux ( #1229 , #1209 )
2017-07-15 13:07:43 +08:00
radius
8b6896faf9
add SDL GL3 makefile
2017-07-02 21:38:27 -05:00
radius
d43695b748
fix gl2 sample too
2017-07-02 21:28:56 -05:00
radius
e0aac34672
fix compilation on MINGW
2017-07-02 11:21:24 -05:00
omar
99ff2ec6fb
Examples: DirectX9/10/11: Comments
2017-06-02 11:28:48 +02:00
omar
51c200ac0d
Examples: DirectX9: Clarified texture release code ( #1163 )
2017-06-02 11:25:45 +02:00
TinyTinni
3a7111cfcd
casting to GLint on init
2017-05-17 21:42:34 +02:00
Nicolas Guillemot
ad3c1e68ab
save and restore sampler in GL 3 examples
2017-05-16 16:43:59 -07:00
TinyTinni
0981d8e381
fixes types
2017-05-16 12:49:47 +02:00
omar
b0db625cab
Examples: Vulkan: Fixed an extra validation (tested on Windows with VulkanSDK 1.0.46.0) ( #1042 )
2017-05-01 17:07:53 +02:00
omar
f87b152522
Examples: Vulkan: Various very minor stylistic fixes, fixing typos in comments, etc. ( #1042 #1043 )
2017-05-01 17:07:05 +02:00
Peter Particle
201d589714
Image presentation now depends on the completeness of command buffer submission through semaphores.
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To maintain maximum frame rate we render to the last acquired swapchain image but present the last but one drawn image. This behavior is optional through conditional compilation macros.
2017-05-01 16:54:49 +02:00
Peter Particle
a9add1ce63
Removed redundant VkResult plugged into VkPresentInfoKHR pResults attribute. This is only meaningful when we present directly to multiple swapchains. In that case we can an VkResult per swapchain.
2017-05-01 16:53:54 +02:00
Peter Particle
eaae754211
Removed redundant barrier.
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The transition of the swapchain image(s) can happen implicitly in the renderpass. This approach has been stated to be more efficient than using an explicit barrier.
See "Vulkan Programming Guide", Chapter 7: "Graphics Pipelines", section "Renderpasses".
2017-05-01 16:52:52 +02:00
Peter Particle
33874073dc
Fixed all issues found by vulkan debug report. Reasons for the major design changes are commented.
2017-05-01 16:48:16 +02:00
omar
89d03d5cca
Examples: Vulkan: Disable IMGUI_VULKAN_DEBUG_REPORT by default. Update .bat files for newer VulkanSDK.
2017-05-01 16:46:57 +02:00
Peter Particle
56dff3a080
Vulkan backend: optionally enabling vulkan validation layers and debug report callback
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Additional layer, extension and the callback itself are used/created when IMGUI_VULKAN_DEBUG_REPORT is defined. The callback reports seven (potential!) errors which will be fixed with another pull request.
2017-05-01 16:32:45 +02:00
omar
9fd3ba871b
Merge branch 'g_FrameIndex_not_used_fix' of https://github.com/ParticlePeter/imgui into ParticlePeter-g_FrameIndex_not_used_fix
2017-05-01 16:21:43 +02:00
omar
5418bb19ff
Examples: Vulkan: windows batch file for 64-bits.
2017-05-01 16:14:13 +02:00
omar
ac2eb4b960
Merge branch 'vk_small_fix' of https://github.com/martty/imgui into martty-vk_small_fix
2017-05-01 15:26:29 +02:00
omar
c3d9e0a6eb
Examples: SDL2: Tweaked batch files for Win32.
2017-05-01 15:00:42 +02:00
omar
475446b8b9
Merge pull request #1080 from SaschaWillems/master
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Examples: Vulkan: Small changes to be in line with specs and fix validation layer errors/warnings
2017-05-01 14:50:34 +02:00
omar
b3d237a5ce
Examples: SDL2: Added build .bat files for win32.
2017-05-01 13:47:59 +02:00
omar
9fdd66330f
Examples: SDL2+GL3: Fix blend func state save/restore ( #1120 )
2017-05-01 12:20:51 +02:00
Gregg Tavares
01286f6636
Fix blend func state save/restore
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AFAIK there's no such enum as `GL_BLEND_SRC` or `GL_BLEND_DST` in OpenGL3 and OpenGL4.
Maybe they're left over from previous versions? They don't even seem to exist in OpenGL 2.1. In fact checking they were deprecated in OpenGL 1.5 (they exist in 1.3)
2017-05-01 16:05:45 +09:00
omar
f030087f8e
Comments to redirect people to OpenGL3 examples ( #1116 )
2017-04-26 18:27:10 +02:00
omar
50b4b29beb
Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 ( #1087 , #1088 , #1116 )
2017-04-26 18:16:59 +02:00
saschawillems
4da26d85cd
Clip negative scissor offsets to zero
2017-03-26 19:54:59 +02:00
saschawillems
12deb53b11
Set required depth member for buffer image copy
2017-03-26 19:38:05 +02:00
Jefferson Montgomery
30954b4a88
Merge latest from ocornut/imgui
2017-03-13 13:26:55 -07:00
Peter Particle
337019a68f
typo, #elif instead of #else, fixed
2017-02-26 17:16:37 +01:00
Peter Particle
fd90da38e1
Vulkan backend: g_FrameIndex not used fix -> huge perf gain
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Added a macro to switch between unlimited frame rate (VK_PRESENT_MODE_IMMEDIATE_KHR) and limited to 60 fps (VK_PRESENT_MODE_FIFO_KHR). Only the latter mode is guaranteed to be available, but the former one most likely is.
2017-02-26 13:25:54 +01:00
Marcell Kiss
e0244c8f62
Fix scissor offset being negative
2017-02-11 12:20:12 +01:00
Marcell Kiss
509df3e279
Fix new Vulkan validation warnings
2017-02-11 12:19:44 +01:00
ocornut
1396659b72
Examples: Speculative fix for OSX Makefile to make Travis happy (re #812 )
2016-12-21 20:12:43 +01:00
ocornut
d74a3349e9
Examples: DirectX9: Explicitely setting viewport to match that other examples are doing ( #937 )
2016-12-19 23:15:38 +01:00
ocornut
127dd7c88c
Examples: Vulkan: Coding style fixes ( #910 )
2016-11-13 17:57:43 +01:00
Håvard Mathisen
a5600b6e59
Vulkan example: Proper surface format search.
2016-11-13 05:23:33 +01:00