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						c29971cf72
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							Merge branch 'master' into viewport
						
						
						
						
						
						
						
						# Conflicts:
#	examples/sdl_opengl2_example/main.cpp
#	examples/sdl_opengl3_example/main.cpp
#	examples/vulkan_example/main.cpp 
						
						
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						2018-03-20 16:05:31 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						74b7dce394
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							Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks
						
						
						
						
						
						
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						2018-03-20 16:00:59 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						98b66a5fc9
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							Examples: Using draw_data->DisplaySize, followup to c50198debe. Fix Vulkan secondary viewport rendering. SDL+Vulkan: Matched changes. Fix vcprojs. (#1542, #1042)
						
						
						
						
						
						
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						2018-03-13 23:07:12 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						19b92751b9
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							Examples: Updated Makefile and batch files to work with new examples. Using lowercase "gl.h" as it seems this is what Linux wants.
						
						
						
						
						
						
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						2018-03-07 12:05:47 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						f318f2d5ea
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							Examples: Added Makefile for SDL+OpenGL2 example. (#1668)
						
						
						
						
						
						
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						2018-03-07 11:51:41 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						7fd62baa42
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							Examples: Added Makefile for SDL+OpenGL2 example. (#1668)
						
						
						
						
						
						
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						2018-03-07 11:50:56 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						69e700f869
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							Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
						
						
						
						
						
						
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						2018-03-03 20:15:10 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						d98a5d54aa
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							Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
						
						
						
						
						
						
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						2018-02-28 19:03:39 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						2c9f45bbe7
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							Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
						
						
						
						
						
						
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						2018-02-28 18:51:40 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						cb601d79e8
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							Examples: SDL: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
						
						
						
						
						
						
						
						ImGui_ImplSDL2_Init() now takes a SDL GL context. 
						
						
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						2018-02-27 23:34:27 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						91cadc1130
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							Merge branch 'master' into examples_refactor
						
						
						
						
						
						
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						2018-02-21 22:47:03 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						9b9d9321cf
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							Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard.
						
						
						
						
						
						
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						2018-02-21 22:46:49 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						47d1360124
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							Examples: Using SDL2_DIR instead of SDL_DIR (more standard).
						
						
						
						
						
						
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						2018-02-21 22:41:46 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						9c20a40b36
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							Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
						
						
						
						
						
						
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						2018-02-20 15:49:17 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						daddd09cd5
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							Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
						
						
						
						
						
						
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						2018-02-20 14:23:22 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						ef521d1e0b
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							Examples: SDL: Extracted into imgui_impl_sdl.*, reused imgui_impl_opengl* files.
						
						
						
						
						
						
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						2018-02-18 20:26:20 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						00b24f27c2
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							Examples: SDL: Added .vcproj files.
						
						
						
						
						
						
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						2018-02-16 22:37:24 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						03a44acf6f
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							Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. (#1626)
						
						
						
						
						
						
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						2018-02-16 19:55:16 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						7c75835200
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							Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. (#1626)
						
						
						
						
						
						
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						2018-02-16 19:49:33 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Oliver Faircliff
							
						 
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						ffb6e89f30
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							Use SDL system cursors in SDL examples. (#1626)
						
						
						
						
						
						
						
						(Squashed 4 commits) 
						
						
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						2018-02-16 19:41:27 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						63332d152a
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							Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
						
						
						
						
						
						
						
						Examples: Updated examples. 
						
						
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						2018-02-16 19:18:16 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						0cefd40888
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							Examples: Added Changelog to make updates easier.
						
						
						
						
						
						
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						2018-02-16 17:20:18 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						41ecebff5a
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							Examples: SDL: Added Changelog at the top of the imgui_impl files. (#1618)
						
						
						
						
						
						
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						2018-02-15 11:11:31 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						f0364aa359
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							Merge branch 'context'
						
						
						
						
						
						
						
						# Conflicts:
#	examples/allegro5_example/main.cpp
#	examples/directx10_example/main.cpp
#	examples/directx11_example/main.cpp
#	examples/directx9_example/main.cpp
#	examples/marmalade_example/main.cpp
#	examples/opengl2_example/main.cpp
#	examples/opengl3_example/main.cpp
#	examples/sdl_opengl2_example/main.cpp
#	examples/sdl_opengl3_example/main.cpp
#	examples/vulkan_example/main.cpp 
						
						
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						2018-02-06 20:16:03 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						ae30efc0fd
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							Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. (#787)
						
						
						
						
						
						
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						2018-02-06 19:58:23 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						057807f4a7
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							Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
						
						
						
						
						
						
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						2018-02-06 19:29:31 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						cea8017e0b
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							Merge branch 'master' into context
						
						
						
						
						
						
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						2018-02-06 18:04:44 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						7e1496e994
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							Merge branch 'master' into navigation
						
						
						
						
						
						
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						2018-02-05 23:14:42 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						fcf1c9d151
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							Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996)
						
						
						
						
						
						
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						2018-02-05 23:13:53 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						60fb7d31fd
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							Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
						
						
						
						
						
						
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						2018-02-05 22:35:29 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						73d493c780
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							Examples: Organized header files to make available features more visible.
						
						
						
						
						
						
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						2018-02-05 20:34:11 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						27980d9688
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							Merge branch 'master' into context
						
						
						
						
						
						
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						2018-01-31 16:02:26 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						cd3dd886de
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							Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ (#1569)
						
						
						
						
						
						
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						2018-01-31 16:00:07 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						cca9c3e3da
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							Examples: Using Dark theme by default. (#707). Tweaked demo code.
						
						
						
						
						
						
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						2018-01-31 00:15:47 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						6a25a8720a
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							Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
						
						
						
						
						
						
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						2018-01-29 14:38:46 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jérôme Pasquier
							
						 
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						c226e02ca0
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							Fix sdl_opengl2_example filename in README.md's build instructions
						
						
						
						
						
						
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						2018-01-25 13:27:57 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						d3e826c247
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							Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. (#1565, #586, #992, #1007, #1558)
						
						
						
						
						
						
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						2018-01-21 20:16:55 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						7e7c017b75
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							Examples: Simplified mouse wheel handling. (#1463)
						
						
						
						
						
						
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						2018-01-20 12:45:31 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						0b1fecb792
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							Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. (#1463)
						
						
						
						
						
						
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						2018-01-20 12:36:16 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						6f6b6194b2
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							Merge branch 'tseeker/20171127-feature-horiz-wheel' of https://github.com/tseeker/imgui into tseeker-tseeker/20171127-feature-horiz-wheel
						
						
						
						
						
						
						
						# Conflicts:
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp 
						
						
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						2018-01-20 12:06:06 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						f3e510a9bf
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							Examples: SDL: Using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. (#1559)
						
						
						
						
						
						
						
						Digging into sdl window/mouse stuff will also be useful for multi-viewport work. 
						
						
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						2018-01-19 10:46:54 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						00351ee2ab
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							Examples: SDL: Minor renaming.
						
						
						
						
						
						
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						2018-01-19 09:55:49 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						79dca9d5e6
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							Examples: SDL+GL2: Renamed imgui_impl_sdl.* to imgui_impl_sdl_gl2.* for consistency and to emphasis on GL2-ness.
						
						
						
						
						
						
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						2018-01-19 09:50:58 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						15fd5b6c4c
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							Examples: SDL: Minor renaming.
						
						
						
						
						
						
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						2018-01-19 09:43:28 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						ce17e0f274
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							Examples: SDL: Using SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS (which is ~~hovered). We should use SDL_CaptureMouse + SDL_WINDOW_MOUSE_CAPTURE_FLAG which requires SDL 2.0.4 will give it a try shortly. (#1559)
						
						
						
						
						
						
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						2018-01-19 09:25:31 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						60d5dc7902
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							Examples: SDL: Fixed mapping of Insert key (#1555, fix bug introduced in #1541)
						
						
						
						
						
						
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						2018-01-18 10:01:36 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						ce95b84825
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							Added ImGuiKey_Insert for future use. Setup in all example bindings. (#1541)
						
						
						
						
						
						
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						2018-01-08 15:30:39 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						407955d9fb
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							Examples: Using IM_OFFSETOF macro. + Comments
						
						
						
						
						
						
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						2018-01-05 22:05:02 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						9f8632b131
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							Examples: Comments about invalid mouse pos.
						
						
						
						
						
						
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						2017-12-29 15:03:36 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						ce13426a1a
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							Examples: Comments, synched some minor drift between examples + stronger suggestion to use StyleColorsDark().
						
						
						
						
						
						
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						2017-12-24 18:45:11 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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