Rokas Kupstys
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945a509773
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Implement ImGuiMouseCursor_NotAllowed mouse cursor.
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2019-12-05 15:32:10 +01:00 |
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omar
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53278be61f
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FAQ, Readme. Use = {} instead of = { 0 }, wasn't problematic because they were all static variables or one stack array not read. But hey.
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2019-10-18 16:18:05 +02:00 |
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omar
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f0348ddffc
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Amend 0f86116 , renamed to ImGuiKey_KeyPadEnter Changelog.. (#2677, #2005)
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2019-07-21 18:39:50 -07:00 |
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Aaron Cooper
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0f86116a69
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Adding an ImGuiKey 'ImGuiKey_EnterSecondary' to support platforms that differentiate the enter (return key) and the numpad enter key.
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2019-07-21 18:29:11 -07:00 |
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Vincent Hamm
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cc4d76cc23
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Implement SDL/dx11 sample
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2019-06-18 11:05:29 +02:00 |
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omar
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431aa4e456
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Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
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2019-06-06 16:13:30 +02:00 |
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omar
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6789ea3482
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Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484).
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2019-04-23 12:38:59 +02:00 |
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David Amador
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994a92d79d
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Added support to use controllers via SDL_GameController. (#2509)
Updated sdl examples to use SDL_INIT_GAMECONTROLLER flag
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2019-04-23 12:14:05 +02:00 |
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omar
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882d480b5e
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Examples: Removed unused variable (will be used in docking branch tho, undo when merging!)
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2019-04-15 01:01:39 +02:00 |
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omar
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cfa8f672f6
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Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) (#2416)
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2019-03-12 18:27:14 +01:00 |
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omar
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2c38b32db1
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Removed trailing spaces (#2038, #2299)
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2019-01-20 17:56:17 +01:00 |
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omar
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d9a4cbc429
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Examples: Comments about GLFW/SDL versions
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2019-01-02 16:04:13 +01:00 |
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omar
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a9a60a24c1
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Tweaked asserts
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2018-12-23 17:51:50 +01:00 |
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omar
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2889a14f86
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Build fix for master.
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2018-12-21 16:45:24 +01:00 |
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omar
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b1cd52b674
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Examples: SDL: Avoid testing for SDL_GetKeyboardFocus() on Android and iOS (like Emscripten). (#421)
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2018-12-21 16:41:29 +01:00 |
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omar
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48f6fdb349
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Fixed typo.
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2018-11-30 18:30:21 +01:00 |
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omar
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7658035e5a
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About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
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2018-11-30 18:30:21 +01:00 |
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omar
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35d648341b
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Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187)
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2018-11-23 18:12:37 +01:00 |
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Michael Vetter
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084c26aa41
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Fix spacing in imgui_imp_sdl example (#2111)
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2018-10-05 10:04:10 +02:00 |
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omar
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7c3b9172ad
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Examples: Referring to missing gamepad support in back-end that are missing it.
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2018-09-20 10:37:55 +02:00 |
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omar
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1afd29d382
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Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
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2018-09-13 16:50:13 +02:00 |
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omar
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b1fc988c6b
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imgui_impl_glfw, imgui_impl_sdl: Workaround for Emscripten which doesn't seem to handle focus related calls. (#1941)
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2018-08-01 11:34:17 +02:00 |
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omar
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d016ef1825
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Examples: SDL: Removed SDL_HAS_WARP_MOUSE_GLOBAL in the non-viewport branch. (#1954) (+1 squashed commits)
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2018-07-19 12:51:20 +02:00 |
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omar
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7b2662d245
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Examples: Comments, bits of documentation
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2018-07-04 19:06:28 +02:00 |
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omar
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c4e34aaace
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Examples: Comments to clarify how the keyboard data is indexed.
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2018-06-30 14:33:45 +02:00 |
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omar
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62b3d7c51e
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Fixed software Hand cursor from not actually working. Fixed demo from crashing. Fixed typo and extraneous trailing space. Added Changelogs. (#1913, #1914)
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2018-06-29 16:36:40 +02:00 |
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Aiekick
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ecd9a223e3
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add hand cursor support (+11 squashed commit)
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2018-06-29 16:36:40 +02:00 |
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omar
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c44a4bed84
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Examples: Fixed bindings to use ImGuiMouseCursor_COUNT instead of old name ImGuiMouseCursor_Count_ so they can compile with IMGUI_DISABLE_OBSOLETE_FUNCTIONS. (#1887)
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2018-06-20 11:06:29 +02:00 |
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omar
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185b4dde87
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Examples: Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag. Added clipboard support. Unindexing buffers ourselves as Allegro indexed drawing primitives are buggy in the DirectX9 back-end.
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2018-06-13 19:22:47 +02:00 |
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omar
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7acb46bec5
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Examples: Comments to make ImGuiConfigFlags_NoMouseCursorChange more visible (#1027). + Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag.
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2018-06-11 12:33:51 +02:00 |
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omar
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5a13e4dcde
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Examples: Renamed imgui_impl_sdl2.cpp to imgui_impl_sdl.cpp (#1870) + changelog bits
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2018-06-10 15:58:21 +02:00 |
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