luigifcruz
|
41e39ea6e1
|
Backends: Metal: Add Metal C++ bindings support. (#4824, #4746)
|
2021-12-30 15:04:03 +01:00 |
|
ocornut
|
440824d431
|
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
Amend/fix 2b0bd40b
|
2021-11-30 21:48:29 +01:00 |
|
Rokas Kupstys
|
2b0bd40b99
|
Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (#4464)
Backends: Normalize clipping rect handling across backends.
+ Squashed amends.
|
2021-08-24 18:23:13 +02:00 |
|
ocornut
|
838c16533d
|
Backends: Comments.
|
2021-05-27 13:59:35 +02:00 |
|
thedmd
|
3c72e5142b
|
Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. (#3761)
|
2021-05-19 18:39:18 +02:00 |
|
ocornut
|
bda12e5fdd
|
Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816)
Some of the viewport ideas from #2766 are not in there yet (e.g. Vulkan: setting compositeAlpha based on cap.supportedCompositeAlpha)
|
2021-02-18 11:38:41 +01:00 |
|
ocornut
|
58a0a7058c
|
Backends: Using SetTexID() consistently instead of assigning to ->TexID. May make the later obsolete eventually.
|
2021-02-03 18:30:26 +01:00 |
|
Belinsky-L-V
|
695a4bd1a9
|
Backends: Metal: Fixed texture storage mode when building on Mac Catalyst. (#3748)
|
2021-01-25 15:11:43 +01:00 |
|
Albin Odervall
|
b934b9bb86
|
Backends: OSX, Metal: Fix -Wshadow, -Wimplicit-float-conversion, and -Wsign-conversion warnings. (#3555)
|
2020-11-03 15:38:59 +01:00 |
|
ocornut
|
b1a18d82e3
|
Moving backends code from examples/ to backends/ (step 6: update markdown documentation)
|
2020-10-14 14:42:00 +02:00 |
|
ocornut
|
d9b2fb7338
|
Moving backends code from examples/ to backends/ (step 1: moving source files)
|
2020-10-14 14:41:40 +02:00 |
|