Nick Gravelyn
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8a61c0afea
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Applying same fix to OpenGL 3 example. Fixing spaces/tabs.
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2016-03-25 22:20:57 +01:00 |
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ocornut
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04396ed7a9
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FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
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2016-03-24 11:00:47 +01:00 |
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ocornut
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1dcb9c877d
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Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547)
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2016-03-06 10:46:57 +01:00 |
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ocornut
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2813a44dcc
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Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486)
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2016-02-16 09:14:38 +01:00 |
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ocornut
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9e86d0e225
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Examples: SDL/OpenGL: Tabs to spaces
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2016-02-15 10:56:37 +01:00 |
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ocornut
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87a6110994
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Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527)
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2016-02-15 10:55:20 +01:00 |
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ocornut
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217a6c875a
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Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441)
Fix for 980ca286fe
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2015-12-19 20:54:23 +01:00 |
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ocornut
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6cee2fca94
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Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
+ Standardized comments.
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2015-11-29 14:54:05 +00:00 |
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ocornut
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6800939e73
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Examples: Header comments.
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2015-11-29 11:19:30 +00:00 |
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zryan3
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aa6cb32bd4
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fixed text referencing GLFW library in SDL examples
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2015-11-27 23:04:35 -07:00 |
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ocornut
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ab7e91b65e
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Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356)
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2015-11-16 22:12:18 +01:00 |
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ocornut
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9d0caa2e66
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Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356)
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2015-11-16 22:05:22 +01:00 |
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