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						2c9f45bbe7
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							Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
						
						
						
						
						
						
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						2018-02-28 18:51:40 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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							Examples: Fix d749d49903  missing the deletion code. (#1217)
						
						
						
						
						
						
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						2018-02-23 22:46:14 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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							Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217)
						
						
						
						
						
						
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						2018-02-23 12:37:49 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						288351a801
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							Examples: DirectX12: Tweaked assertion to more accurately represent what it wants to say. (#301)
						
						
						
						
						
						
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						2018-02-23 00:00:43 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						63be3e7c82
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							Update README.txt
						
						
						
						
						
						
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						2018-02-22 23:20:37 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						7e24ce0956
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							Examples: DirectX12: Fixed shutdown issue. (#301)
						
						
						
						
						
						
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						2018-02-22 23:04:28 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						9be7d048c8
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							Examples: DirectX12: Merge, various styling tweaks, update for 1.60 wip, synchronized Win32 features with other examples. (#301)
						
						
						
						
						
						
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						2018-02-22 23:03:47 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						913f3692a2
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							Examples: DirectX12: Removed from current solution which is meant to be VS2010 compatible for now (will change soon).
						
						
						
						
						
						
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						2018-02-22 22:38:22 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						0d063585e8
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							Merge branch 'jdm3_master'
						
						
						
						
						
						
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						2018-02-22 17:04:15 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						f43068c543
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							Examples: DirectX10, DirectX11: Simplified main example code.
						
						
						
						
						
						
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						2018-02-22 13:15:16 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						493ec0bc98
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							Simplified .gitignore list
						
						
						
						
						
						
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						2018-02-21 23:13:53 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						9b9d9321cf
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							Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard.
						
						
						
						
						
						
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						2018-02-21 22:46:49 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						9c20a40b36
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							Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
						
						
						
						
						
						
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						2018-02-20 15:49:17 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						daddd09cd5
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							Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
						
						
						
						
						
						
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						2018-02-20 14:23:22 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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							Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
						
						
						
						
						
						
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						2018-02-20 14:18:02 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						11b12488e8
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							Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name.
						
						
						
						
						
						
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						2018-02-20 14:09:46 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						7e2e0535dd
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							Examples: DirectX 9,10,11: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
						
						
						
						
						
						
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						2018-02-20 13:55:09 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						f5f3730b16
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							Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples.
						
						
						
						
						
						
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						2018-02-16 23:19:38 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						9e713b115f
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							Examples: Renamed .sln file.
						
						
						
						
						
						
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						2018-02-16 22:38:19 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						243fd67b1c
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							Examples: Vulkan: Fix for empty draw data (init time) + fixed warning.
						
						
						
						
						
						
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						2018-02-16 22:37:46 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						10752423ec
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							Examples: Vulkan: Added .vcproj files.
						
						
						
						
						
						
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						2018-02-16 22:37:41 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						31158e575f
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							Examples: SDL: Fixed minor warning.
						
						
						
						
						
						
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						2018-02-16 22:37:29 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						00b24f27c2
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							Examples: SDL: Added .vcproj files.
						
						
						
						
						
						
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						2018-02-16 22:37:24 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						03a44acf6f
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							Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. (#1626)
						
						
						
						
						
						
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						2018-02-16 19:55:16 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						7c75835200
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							Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. (#1626)
						
						
						
						
						
						
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						2018-02-16 19:49:33 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						ffb6e89f30
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							Use SDL system cursors in SDL examples. (#1626)
						
						
						
						
						
						
						
						(Squashed 4 commits) 
						
						
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						2018-02-16 19:41:27 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						63332d152a
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							Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
						
						
						
						
						
						
						
						Examples: Updated examples. 
						
						
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						2018-02-16 19:18:16 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						0cefd40888
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							Examples: Added Changelog to make updates easier.
						
						
						
						
						
						
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						2018-02-16 17:20:18 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						41ecebff5a
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							Examples: SDL: Added Changelog at the top of the imgui_impl files. (#1618)
						
						
						
						
						
						
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						2018-02-15 11:11:31 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						7cc1bc7635
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							Added IsAnyMouseDown() helper.
						
						
						
						
						
						
						
						Examples: DirectX9/10/11: Using IsAnyMouseDown() instead of local function. 
						
						
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						2018-02-10 16:50:19 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						2493f609ef
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							Examples: Vulkan: Fix (something changed in GLFW not including vulkan.h, was unwillingly relying on that)
						
						
						
						
						
						
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						2018-02-06 20:57:33 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						f0364aa359
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							Merge branch 'context'
						
						
						
						
						
						
						
						# Conflicts:
#	examples/allegro5_example/main.cpp
#	examples/directx10_example/main.cpp
#	examples/directx11_example/main.cpp
#	examples/directx9_example/main.cpp
#	examples/marmalade_example/main.cpp
#	examples/opengl2_example/main.cpp
#	examples/opengl3_example/main.cpp
#	examples/sdl_opengl2_example/main.cpp
#	examples/sdl_opengl3_example/main.cpp
#	examples/vulkan_example/main.cpp 
						
						
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						2018-02-06 20:16:03 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						ae30efc0fd
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							Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. (#787)
						
						
						
						
						
						
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						2018-02-06 19:58:23 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						3171f90a1a
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							Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
						
						
						
						
						
						
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						2018-02-06 19:54:30 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						057807f4a7
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							Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
						
						
						
						
						
						
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						2018-02-06 19:29:31 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						7e32fc7109
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							Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). (#787)
						
						
						
						
						
						
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						2018-02-06 19:23:12 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						cea8017e0b
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							Merge branch 'master' into context
						
						
						
						
						
						
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						2018-02-06 18:04:44 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						4b49f03a40
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							Examples: SDL+GL3: Added Navigation keyboard mapping. (#787)
						
						
						
						
						
						
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						2018-02-05 23:16:40 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						7e1496e994
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							Merge branch 'master' into navigation
						
						
						
						
						
						
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						2018-02-05 23:14:42 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						fcf1c9d151
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							Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996)
						
						
						
						
						
						
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						2018-02-05 23:13:53 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						60fb7d31fd
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							Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
						
						
						
						
						
						
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						2018-02-05 22:35:29 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						73d493c780
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							Examples: Organized header files to make available features more visible.
						
						
						
						
						
						
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						2018-02-05 20:34:11 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						533fe8cb55
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							Merge branch 'master' into navigation
						
						
						
						
						
						
						
						# Conflicts:
#	imgui.cpp 
						
						
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						2018-02-05 14:55:57 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						4786321754
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							Fix iOS code; fixes entire XCode build for Apple example
						
						
						
						
						
						
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						2018-02-04 21:47:08 -05:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						27980d9688
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							Merge branch 'master' into context
						
						
						
						
						
						
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						2018-01-31 16:02:26 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						47e81a6194
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							Merge branch 'master' into navigation
						
						
						
						
						
						
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						2018-01-31 16:00:25 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						cd3dd886de
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							Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ (#1569)
						
						
						
						
						
						
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						2018-01-31 16:00:07 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						23c11e9764
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							Merge branch 'master' into navigation
						
						
						
						
						
						
						
						# Conflicts:
#	imgui.cpp 
						
						
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						2018-01-31 15:43:19 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						6c38aa2dc7
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							Examples: Apple: Tweak code and sync with other examples better (untested).
						
						
						
						
						
						
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						2018-01-31 00:16:44 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						cca9c3e3da
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							Examples: Using Dark theme by default. (#707). Tweaked demo code.
						
						
						
						
						
						
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						2018-01-31 00:15:47 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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