omar
c2db7f63bd
Selectable() should have an ID even though they are disabled, to be consistent with other widgets. Not sure of the reasoning ~1.41 which made this turn to 0.
2019-01-07 23:48:50 +01:00
omar
3997e8b555
Fixed animated window titles from being updated when displayed in the CTRL+Tab list. + Adding overkill helpers for reusing buffers. ( #787 )
2019-01-07 22:46:42 +01:00
omar
5af930f97a
Merge branch 'master' into viewport
...
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
2019-01-07 21:28:29 +01:00
omar
1ae7f88495
Tabs: Added ImGuiTabBarFlags_NoTooltip flag. ( #261 , #351 ) + added helpful assert
2019-01-07 18:07:09 +01:00
omar
50faccf764
Demo: Log: Comments. Using clipper. Not linking with rand() anymore.
2019-01-07 17:33:02 +01:00
omar
acfa4050ec
Tweak changelog + tweak internal render helper functions.
2019-01-07 16:43:55 +01:00
omar
5cb7ce2085
Renamed ImFont::GlyphRangesBuilder to ImFontGlyphRangesBuilder. Keep redirection typedef (will obsolete).
2019-01-06 16:59:51 +01:00
omar
1353c74dcf
Comments/formatting on obsolete stuff
2019-01-06 16:37:57 +01:00
omar
c3af134cc8
IO: Renamed InputCharacters[], marked internal as was always intended. AddInputCharacter() goes into a queue which can receive as many characters as needed during the frame. This is useful for automation to not have an upper limit on typing speed. Will later transition key/mouse to use the event queue later.
2019-01-06 16:37:42 +01:00
omar
1705a81efb
Moved ImVector higher up in imgui :( because we will need it in ImGuiIO.
2019-01-06 16:29:40 +01:00
omar
8b5f635624
Added alternative Rust bindings
2019-01-06 14:43:43 +01:00
omar
9ba202821f
Nav: Fixed an keyboard issue where holding Activate/Space for longer than two frames on a button would unnecessary keep the focus on the parent window, which could steal it from newly appearing windows. ( #787 )
2019-01-04 19:03:56 +01:00
omar
d223d1e951
Added bindings in Readme. Added internal IMGUI_DEBUG_LOG() helper. Comments, missing breaking changes note relative to imgui_impl_xxxx changes, not really part of core but worth adding in the imgui.cpp breaking change section.
2019-01-04 18:01:43 +01:00
DomRe
4483320f0a
Examples: Allegro 5: Properly destroy all globals on shutdown. ( #2262 )
2019-01-04 13:30:55 +01:00
omar
6777544855
Added sanity check to debug parent/child ordering issues (they would generally manifest with an assert/crash in EndFrame bu tthis assert will catch some earlier).
2019-01-03 21:42:36 +01:00
omar
e1ed27aeaa
(Breaking change) Reorganized Viewports advanced flags, moved into new io.ConfigViewportsXXX flags. Pay attention that ImGuiConfigFlags_ViewportsDecoration became ConfigViewportsNoDecoeration, so the value is inverted! ( #1542 )
2019-01-03 21:33:33 +01:00
omar
c8349d3305
Viewport: Added ConfigViewportsNoParent to parent viewport default to NULL and not main viewport. Fix eg.. popups appearing erroneously focusing parent window.
2019-01-03 21:28:54 +01:00
omar
606175b98f
Viewport: Fix for minimization of individual viewports (the current back-end forcing a parent/child relationship between secondary viewports and the main viewport have hidden this issue). Follows d8ab2c1ac
.
2019-01-03 21:27:47 +01:00
omar
05bc323be0
Viewport: Fixed minimization of main viewport leading to it being omitted from platform_io.Viewport list where the users assume it is at index 0. Fix d8ab2c1ac
. It wasn't a problem when other viewports were child of the main viewport because they would all be minimized together. ( #1542 )
2019-01-03 21:27:39 +01:00
omar
ca6ac34f9d
Natvis: Added Hidden info about ImGuiWindow.
2019-01-03 18:38:41 +01:00
omar
599a52629a
Viewport: Added minimum viable information in the Changelog.
2019-01-03 17:46:23 +01:00
Alzathar
25ac85f15d
Examples: Downgrading projects to xcode 9.2 (maybe 8.0) ( #2134 )
...
* example_apple_opengl2: The deployment target was set to 10.12 from XCode 9.2.
* imgui_impl_metal: header not found by XCode 9.2.
* example_apple_metal: The deployment target was set to 10.12 from XCode 9.2.
2019-01-03 14:01:14 +01:00
omar
64c66529ae
Moving issue/pr template to docs/. Added links in README.
2019-01-03 13:35:53 +01:00
omar
a0c2e55e8c
Merge branch 'master' into viewport
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2019-01-02 23:11:52 +01:00
omar
237109caa5
Internals: Extracted code out of EndFrame() into UpdateMouseMovingWindowEndFrame()
2019-01-02 23:08:32 +01:00
omar
b3469fa94b
Alternative fix for bug introduced in d845135
( #1651 ), fix CTRL+Tab and fallback tooltip.
2019-01-02 23:08:32 +01:00
omar
3e30bfd6c9
Revert "Fixes crash/assert bug introduced in d845135
( #1651 ): would assert when showing the CTRL+Tab list and or fallback "...." tooltip."
...
This reverts commit 1b0e38df47
.
2019-01-02 22:56:17 +01:00
omar
1b0e38df47
Fixes crash/assert bug introduced in d845135
( #1651 ): would assert when showing the CTRL+Tab list and or fallback "...." tooltip.
2019-01-02 22:14:28 +01:00
omar
0cabe4dedf
Viewport: Added ImGuiWindowClass / SetNextWindowClass() (concept imported from Docking ImGuiDockFamily), which currently allows to overwrite viewport flags on a per-window basis. Exposed FindViewportByID(). Win32: Support for ParentViewportId. ( #1542 )
2019-01-02 21:33:23 +01:00
omar
cfcad42b89
Viewport: Win32: Workaround to the fact that ::WindowFromPoint() seems to return Windows using ImGuiViewportFlags_NoInputs / HTTRANSPARENT when dragging nearby the platform title bar. This is to allow using platform decoration. I don't understand this well atm. ( #1542 )
2019-01-02 19:03:45 +01:00
omar
4a6f95acc8
Viewport: Added Platform_UpdateWindow hook for general purpose: Rework Win32 code to reflect viewport flags changes into Win32 while the window is active.
2019-01-02 19:03:36 +01:00
omar
5305c32242
Viewport: Reorder flags. Set owned viewport common decoration flags in Begin(). Moved code in UpdateViewportsEndFrame() before we introduce family/class based overrides.
2019-01-02 19:03:11 +01:00
omar
951c9dd68b
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_sdl.cpp
2019-01-02 19:00:31 +01:00
omar
d9a4cbc429
Examples: Comments about GLFW/SDL versions
2019-01-02 16:04:13 +01:00
omar
c017a4fb5f
Moved guidelines to issue #2261 to Pin and increase visibility for now.
2019-01-02 14:28:49 +01:00
omar
acacd93836
Renamed extra_flags to flags in InputXXX parameters.
2019-01-02 11:08:14 +01:00
omar
c738f9ef92
InputFloat: When using ImGuiInputTextFlags_ReadOnly the step buttons are disabled. ( #2257 )
2019-01-02 11:03:56 +01:00
omar
6b97ded438
Happy new year! & comments
2019-01-02 10:57:57 +01:00
omar
e21bc44684
Comments: fixed missing line in the "how a simple rendering function may look like" section ( #2258 )
2019-01-02 09:57:25 +01:00
omar
d845135273
Error recovery: Extraneous/undesired calls to End() are now being caught by an assert in the End() function itself at the call site (instead of being reported in EndFrame). Past the assert, they don't lead to crashes any more. Missing calls to End(), pass the assert, should not lead to crashes any more, nor to the fallback/debug window appearing on screen. ( #1651 ).
2018-12-23 18:00:37 +01:00
omar
a9a60a24c1
Tweaked asserts
2018-12-23 17:51:50 +01:00
omar
a71d3c8cb3
Viewport: Misc comments following user feedbacks..
2018-12-21 18:40:16 +01:00
omar
2889a14f86
Build fix for master.
2018-12-21 16:45:24 +01:00
omar
9d0bc3f9ab
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_sdl.cpp
2018-12-21 16:43:12 +01:00
omar
b1cd52b674
Examples: SDL: Avoid testing for SDL_GetKeyboardFocus() on Android and iOS (like Emscripten). ( #421 )
2018-12-21 16:41:29 +01:00
omar
afe9c5c5f7
Examples: SDL: Fixed compilation for SDL 2..0.3 and less (running on our test servers) and clarified a bit of the messy situation. Followup to 8dd83c5
. ( #1542 , #2117 )
2018-12-21 16:26:17 +01:00
omar
ee5560a958
Merge branch 'master' into viewport + added style tweak block when viewports are enabled
...
# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_win32_directx11/main.cpp
2018-12-20 23:04:40 +01:00
omar
d5b22fb635
Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation.
2018-12-20 22:58:34 +01:00
omar
62cfdceac1
Examples: Viewport: Moved the "make current GL context" to reduce the amount of call and hopefully be more explicit about viewport enabled vs disabled requirements. ( #1542 )
2018-12-20 22:40:22 +01:00
omar
d9fda22763
Viewport: Fixed not clearing request flags in main viewport, which led some back-end (SDL) to break on resize as PlatformRequestResize would stay true forever and inhibit new sizes passed to AddUpdateViewport(). ( #1542 )
2018-12-20 22:33:51 +01:00