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	Viewport: Added ConfigViewportsNoParent to parent viewport default to NULL and not main viewport. Fix eg.. popups appearing erroneously focusing parent window.
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							| @@ -1145,6 +1145,7 @@ ImGuiIO::ImGuiIO() | ||||
|     DisplayFramebufferScale = ImVec2(1.0f, 1.0f); | ||||
|  | ||||
|     // Miscellaneous configuration options | ||||
|     ConfigViewportsNoParent = false; | ||||
| #ifdef __APPLE__ | ||||
|     ConfigMacOSXBehaviors = true;  // Set Mac OS X style defaults based on __APPLE__ compile time flag | ||||
| #else | ||||
| @@ -5201,7 +5202,11 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|                 viewport_flags |= ImGuiViewportFlags_NoDecoration; | ||||
|  | ||||
|             // We can overwrite viewport flags using ImGuiWindowClass (advanced users) | ||||
|             window->Viewport->ParentViewportId = window->WindowClass.ParentViewportId ? window->WindowClass.ParentViewportId : IMGUI_VIEWPORT_DEFAULT_ID; | ||||
|             // We don't default to the main viewport because. | ||||
|             if (window->WindowClass.ParentViewportId) | ||||
|                 window->Viewport->ParentViewportId = window->WindowClass.ParentViewportId; | ||||
|             else | ||||
|                 window->Viewport->ParentViewportId = g.IO.ConfigViewportsNoParent ? 0 : IMGUI_VIEWPORT_DEFAULT_ID; | ||||
|             if (window->WindowClass.ViewportFlagsOverrideMask) | ||||
|                 viewport_flags = (viewport_flags & ~window->WindowClass.ViewportFlagsOverrideMask) | (window->WindowClass.ViewportFlagsOverrideValue & window->WindowClass.ViewportFlagsOverrideMask); | ||||
|  | ||||
| @@ -5476,6 +5481,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|         { | ||||
|             window->Viewport->PlatformRequestClose = false; | ||||
|             g.NavWindowingToggleLayer = false; // Assume user mapped PlatformRequestClose on ALT-F4 so we disable ALT for menu toggle. False positive not an issue. | ||||
|             //IMGUI_DEBUG_LOG("Window '%s' PlatformRequestClose\n", window->Name); | ||||
|             *p_open = false; | ||||
|         } | ||||
|  | ||||
| @@ -10307,7 +10313,7 @@ void ImGui::ShowMetricsWindow(bool* p_open) | ||||
|         static void NodeViewport(ImGuiViewportP* viewport) | ||||
|         { | ||||
|             ImGui::SetNextTreeNodeOpen(true, ImGuiCond_Once); | ||||
|             if (ImGui::TreeNode((void*)(intptr_t)viewport->ID, "Viewport #%d, ID: 0x%08X, Window: \"%s\"", viewport->Idx, viewport->ID, viewport->Window ? viewport->Window->Name : "N/A")) | ||||
|             if (ImGui::TreeNode((void*)(intptr_t)viewport->ID, "Viewport #%d, ID: 0x%08X, Parent: 0x%08X, Window: \"%s\"", viewport->Idx, viewport->ID, viewport->ParentViewportId, viewport->Window ? viewport->Window->Name : "N/A")) | ||||
|             { | ||||
|                 ImGuiWindowFlags flags = viewport->Flags; | ||||
|                 ImGui::BulletText("Pos: (%.0f,%.0f), Size: (%.0f,%.0f), Monitor: %d, DpiScale: %.0f%%", viewport->Pos.x, viewport->Pos.y, viewport->Size.x, viewport->Size.y, viewport->PlatformMonitor, viewport->DpiScale * 100.0f); | ||||
|   | ||||
							
								
								
									
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								imgui.h
									
									
									
									
									
								
							
							
						
						
									
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							| @@ -1266,6 +1266,7 @@ struct ImGuiIO | ||||
|  | ||||
|     // Miscellaneous configuration options | ||||
|     bool        MouseDrawCursor;                // = false          // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor). Cannot be easily renamed to 'io.ConfigXXX' because this is frequently used by back-end implementations. | ||||
|     bool        ConfigViewportsNoParent;        // = false          // By default, viewports are marked with ParentViewportId = <main_viewport>, expecting the platform back-end to setup a parent/child relationship between the OS windows (some back-end may ignore this). Set to true if you want the default to be 0, then all viewports will be top-level OS windows. | ||||
|     bool        ConfigMacOSXBehaviors;          // = defined(__APPLE__) // OS X style: Text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl (was called io.OptMacOSXBehaviors prior to 1.63) | ||||
|     bool        ConfigInputTextCursorBlink;     // = true           // Set to false to disable blinking cursor, for users who consider it distracting. (was called: io.OptCursorBlink prior to 1.63) | ||||
|     bool        ConfigWindowsResizeFromEdges;   // = true           // Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be the a per-window ImGuiWindowFlags_ResizeFromAnySide flag) | ||||
|   | ||||
| @@ -327,6 +327,9 @@ void ImGui::ShowDemoWindow(bool* p_open) | ||||
|             ImGui::SameLine(); ShowHelpMarker("Toggling this at runtime is normally unsupported (most platform back-ends won't refresh the decoration right away)."); | ||||
|             ImGui::CheckboxFlags("io.ConfigFlags: ViewportsNoMerge", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_ViewportsNoMerge); | ||||
|             ImGui::SameLine(); ShowHelpMarker("All floating windows will always create their own viewport and platform window."); | ||||
|             ImGui::Checkbox("io.ConfigViewportNoParent", &io.ConfigViewportsNoParent); | ||||
|             ImGui::SameLine(); ShowHelpMarker("By default, viewports are marked with ParentViewportId = <main_viewport>, expecting the platform back-end to setup a parent/child relationship between the OS windows (some back-end may ignore this). Set to true if you want the default to be 0, then all viewports will be top-level OS windows."); | ||||
|  | ||||
|             ImGui::Checkbox("io.ConfigInputTextCursorBlink", &io.ConfigInputTextCursorBlink); | ||||
|             ImGui::SameLine(); ShowHelpMarker("Set to false to disable blinking cursor, for users who consider it distracting"); | ||||
|             ImGui::Checkbox("io.ConfigWindowsResizeFromEdges", &io.ConfigWindowsResizeFromEdges); | ||||
|   | ||||
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