diff --git a/imgui.cpp b/imgui.cpp index e65a74ec..62923d40 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -1145,6 +1145,7 @@ ImGuiIO::ImGuiIO() DisplayFramebufferScale = ImVec2(1.0f, 1.0f); // Miscellaneous configuration options + ConfigViewportsNoParent = false; #ifdef __APPLE__ ConfigMacOSXBehaviors = true; // Set Mac OS X style defaults based on __APPLE__ compile time flag #else @@ -5201,7 +5202,11 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) viewport_flags |= ImGuiViewportFlags_NoDecoration; // We can overwrite viewport flags using ImGuiWindowClass (advanced users) - window->Viewport->ParentViewportId = window->WindowClass.ParentViewportId ? window->WindowClass.ParentViewportId : IMGUI_VIEWPORT_DEFAULT_ID; + // We don't default to the main viewport because. + if (window->WindowClass.ParentViewportId) + window->Viewport->ParentViewportId = window->WindowClass.ParentViewportId; + else + window->Viewport->ParentViewportId = g.IO.ConfigViewportsNoParent ? 0 : IMGUI_VIEWPORT_DEFAULT_ID; if (window->WindowClass.ViewportFlagsOverrideMask) viewport_flags = (viewport_flags & ~window->WindowClass.ViewportFlagsOverrideMask) | (window->WindowClass.ViewportFlagsOverrideValue & window->WindowClass.ViewportFlagsOverrideMask); @@ -5476,6 +5481,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) { window->Viewport->PlatformRequestClose = false; g.NavWindowingToggleLayer = false; // Assume user mapped PlatformRequestClose on ALT-F4 so we disable ALT for menu toggle. False positive not an issue. + //IMGUI_DEBUG_LOG("Window '%s' PlatformRequestClose\n", window->Name); *p_open = false; } @@ -10307,7 +10313,7 @@ void ImGui::ShowMetricsWindow(bool* p_open) static void NodeViewport(ImGuiViewportP* viewport) { ImGui::SetNextTreeNodeOpen(true, ImGuiCond_Once); - if (ImGui::TreeNode((void*)(intptr_t)viewport->ID, "Viewport #%d, ID: 0x%08X, Window: \"%s\"", viewport->Idx, viewport->ID, viewport->Window ? viewport->Window->Name : "N/A")) + if (ImGui::TreeNode((void*)(intptr_t)viewport->ID, "Viewport #%d, ID: 0x%08X, Parent: 0x%08X, Window: \"%s\"", viewport->Idx, viewport->ID, viewport->ParentViewportId, viewport->Window ? viewport->Window->Name : "N/A")) { ImGuiWindowFlags flags = viewport->Flags; ImGui::BulletText("Pos: (%.0f,%.0f), Size: (%.0f,%.0f), Monitor: %d, DpiScale: %.0f%%", viewport->Pos.x, viewport->Pos.y, viewport->Size.x, viewport->Size.y, viewport->PlatformMonitor, viewport->DpiScale * 100.0f); diff --git a/imgui.h b/imgui.h index 8154df6e..168cca32 100644 --- a/imgui.h +++ b/imgui.h @@ -1266,6 +1266,7 @@ struct ImGuiIO // Miscellaneous configuration options bool MouseDrawCursor; // = false // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor). Cannot be easily renamed to 'io.ConfigXXX' because this is frequently used by back-end implementations. + bool ConfigViewportsNoParent; // = false // By default, viewports are marked with ParentViewportId = , expecting the platform back-end to setup a parent/child relationship between the OS windows (some back-end may ignore this). Set to true if you want the default to be 0, then all viewports will be top-level OS windows. bool ConfigMacOSXBehaviors; // = defined(__APPLE__) // OS X style: Text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl (was called io.OptMacOSXBehaviors prior to 1.63) bool ConfigInputTextCursorBlink; // = true // Set to false to disable blinking cursor, for users who consider it distracting. (was called: io.OptCursorBlink prior to 1.63) bool ConfigWindowsResizeFromEdges; // = true // Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be the a per-window ImGuiWindowFlags_ResizeFromAnySide flag) diff --git a/imgui_demo.cpp b/imgui_demo.cpp index 664d93f6..5440e40d 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -327,6 +327,9 @@ void ImGui::ShowDemoWindow(bool* p_open) ImGui::SameLine(); ShowHelpMarker("Toggling this at runtime is normally unsupported (most platform back-ends won't refresh the decoration right away)."); ImGui::CheckboxFlags("io.ConfigFlags: ViewportsNoMerge", (unsigned int *)&io.ConfigFlags, ImGuiConfigFlags_ViewportsNoMerge); ImGui::SameLine(); ShowHelpMarker("All floating windows will always create their own viewport and platform window."); + ImGui::Checkbox("io.ConfigViewportNoParent", &io.ConfigViewportsNoParent); + ImGui::SameLine(); ShowHelpMarker("By default, viewports are marked with ParentViewportId = , expecting the platform back-end to setup a parent/child relationship between the OS windows (some back-end may ignore this). Set to true if you want the default to be 0, then all viewports will be top-level OS windows."); + ImGui::Checkbox("io.ConfigInputTextCursorBlink", &io.ConfigInputTextCursorBlink); ImGui::SameLine(); ShowHelpMarker("Set to false to disable blinking cursor, for users who consider it distracting"); ImGui::Checkbox("io.ConfigWindowsResizeFromEdges", &io.ConfigWindowsResizeFromEdges);