Commit Graph

157 Commits

Author SHA1 Message Date
1746b04065 Indexed rendering. Not in main branch because breaks rendering code too much. Will merge in trunk along with more major graphics changes lat 2015-04-09 21:05:35 +01:00
d25578efd8 Examples: initializing float + missing comment. 2015-04-03 12:11:41 +01:00
3abfb85613 Comments on font loading, fixed commented out paths and added DroidSans in the list 2015-03-28 11:48:42 +00:00
cb285c4d35 Examples: uses SetNextWindowPos/SetNextWindowSize when applicable 2015-03-16 11:53:36 +00:00
d3e444dfd9 Examples: DirectX9: fixed duplicate creation of vertex buffer. Size of static vertex buffer at top of the code. 2015-03-16 10:02:10 +00:00
e97d02a294 Examples: Fixed Clang warnings in DirectX examples 2015-03-14 10:49:26 +00:00
7c9bd71512 Examples: MSVC: increase warning level from /W3 to /W4 for OpenGL examples 2015-03-14 10:41:42 +00:00
2b0acc128c Examples: MSVC: increase warning level from /W3 to /W4 for DirectX examples 2015-03-14 10:32:29 +00:00
8e0f04638d Examples: Fix includes order to avoid conflicts between DXSDK_DIR and Windows SDK 2015-03-14 10:24:35 +00:00
e2c4ba21bc Examples: Added 64-bit projects for MSVC 2015-03-14 10:09:53 +00:00
0911526424 Added io.KeyAlt + support in examples apps
Currently unused but supported by sample so that more people will have
it set up when menus needs them
2015-03-13 09:49:38 +00:00
d5b7b8398f Examples: reference implementations honors drawlist user callbacks. 2015-03-09 15:26:58 +00:00
f9c833b4a5 Examples: DirectX9 example cleanup to match DirectX11 structure. 2015-03-09 14:55:46 +00:00
66a5837ba8 Examples: DirectX11 example application handles window resizing. 2015-03-09 14:51:10 +00:00
866fa95aaa Examples: DirectX9 example application handle window resizing. 2015-03-09 14:13:29 +00:00
b4165c43ff Examples: Refactored directx11_example to be easier to copy & paste into user application. 2015-03-09 13:45:23 +00:00
be9fe9489c Examples: DirectX examples uses WM_KEYDOWN/WM_KEYUP
Fixes pressing Enter in IME being caught by application right after
validating an IME input.
2015-03-06 21:39:55 +00:00
e269125c3a Windows: setup a default handler for ImeSetInputScreenPosFn so IME (Japanese/Chinese) inputs are positioned correctly.
User need to set io.ImeWindowHandle
2015-03-06 21:11:14 +00:00
386cfada83 Examples: Windows examples don't link with imm32.lib by default. 2015-03-06 18:19:21 +00:00
40b04a3701 Renamed ImGuiSetCondition_*** to ImGuiSetCond_*** and ImGuiCondition_FirstUseThisSession to ImGuiCond_Once 2015-02-27 09:51:11 +00:00
9c4972ee9d Examples: msvc: output .exe in project directory (not in solution directory). 2015-02-24 10:06:13 +00:00
0d63e0ce60 Examples: DirectX examples applications all have a Console for debugging. 2015-02-22 13:45:07 +00:00
cb0a4db048 Calculate frame-rate for the user, as a purely luxurious feature
..and to reduce sample code size a little.
2015-02-11 18:28:17 +00:00
d65e051a07 Minor formatting tweaks, comments 2015-02-11 18:14:39 +00:00
b623f97d9f Examples: DirectX11: fixed build setting of Release mode. 2015-02-01 09:33:51 +00:00
35c0842bcf Examples: DirectX11: fixed handling of unicode character inputs. 2015-01-31 23:26:53 +00:00
5834297928 Examples: DirectX11: increasing vertex buffer size (would really need a dynamic buffer size)
+ Delete unused code
2015-01-31 21:12:59 +00:00
381c7428c1 Examples: changed default background color. 2015-01-31 20:08:43 +00:00
edcf2d3bf6 Examples: more comments on loading fonts. 2015-01-18 11:38:14 +00:00
1916a0c78c Renamed FontAtlas to Fonts. Further cleanup/comments. 2015-01-18 10:46:49 +00:00
2c31599bcc ImFontAtlas allows loading multiple fonts into same texture. Revamped new init API for 1.30 2015-01-17 22:15:29 +00:00
cb9a3235be Removed PixelCenterOffset, uncesssary 2015-01-17 17:17:18 +00:00
43c8b5e0d2 Examples: DirectX11: use linear sampler to be in sync with other examples. 2015-01-17 16:52:21 +00:00
ab8d2782c6 Merge remote-tracking branch 'upstream/master' into 2015-01-truetype
Conflicts:
	imgui.cpp
	imgui.h
2015-01-15 18:07:44 +00:00
62ecdd21a5 Examples: Added a color slider for the background color + tweak first example use of button.s 2015-01-15 09:59:18 +00:00
0f4d74d614 ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font
Examples: OpenGL3 and DirectX11 back to using 32-bits texture solely for
ease of integration.
2015-01-11 21:06:57 +00:00
241e8086fa Mde it optional to new() io.Font - however it stills needs to be loaded. 2015-01-11 18:27:05 +00:00
a09f426b89 TAB to spaces 2015-01-11 17:56:43 +00:00
20bb6270bc Examples: all supports TextureID in renderer, added LoadFontTexture() function. 2015-01-11 17:17:43 +00:00
b3a208901a Loading TTF file with stb_truetype. Broke setup API slightly. Font baked, packed with space for custom data. Embeds compressed ProggyClean. 2015-01-08 23:35:01 +00:00
dd8a7655f5 Fixed DirectX11 example. 2015-01-08 18:56:47 +00:00
1c657564ac Examples: Added STB_IMAGE_STATIC in examples to avoid conflicting implementation. Relate to #109 2015-01-06 17:35:36 +00:00
e9e0e36f98 New and better Set[Next]Window(Pos|Size|Collapsed) API.
Removed rarely useful SetNewWindowDefaultPos() in favor of new API.
2014-12-10 19:22:30 +00:00
2e5b81627f Examples: DirectX11: moved shader to be close to its usage location, 2014-12-03 18:46:13 +00:00
b02eed3e49 Examples: adding title to the top of each examples. Cleaning up file headers. 2014-12-03 18:29:46 +00:00
6c9edb6db0 Examples: removed LICENSE file from MSVC project. 2014-12-03 18:19:05 +00:00
bd762b559c DirectX11 example: fixed projection matrix offset. 2014-12-01 09:34:17 +00:00
b4fd216bd2 DirectX9/DirectX11 example: fixed window initially showing an hourglass cursor. 2014-11-30 18:02:08 +00:00
0730ec7577 Example apps: accumulate mouse wheel to accodomate for slow framerate. 2014-11-30 17:41:08 +00:00
0e6f288a2f DirectX11 example: further tweaks/massaging (-15 lines). Syncing example. 2014-11-30 17:26:44 +00:00