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Commit Graph

34 Commits

Author SHA1 Message Date
ocornut
031e152d29 Examples: DX9, DX10, DX11: Queue framebuffer resize instead of processing in WM_SIZE. () 2023-04-27 14:57:09 +02:00
Michael Martz
506f7e0074 Using nullptr in locations where warning disable is not convenient. (, ) 2023-04-11 11:33:50 +02:00
ocornut
bb224c8aa1 Examples: Updated all examples application to enable ImGuiConfigFlags_NavEnableKeyboard and ImGuiConfigFlags_NavEnableGamepad by default. 2023-03-10 18:35:52 +01:00
ocornut
f43c6ea6a4 Revert most of "Examples: refactor all examples with a MainLoopStep() function..." (, )"
This reverts commit 96ab68eee0.

# Conflicts:
#	docs/CHANGELOG.txt
#	examples/example_glfw_opengl3/main.cpp
#	examples/example_sdl_opengl3/main.cpp
2023-02-03 22:17:40 +01:00
ocornut
96ab68eee0 Examples: refactor all examples with a MainLoopStep() function, to facilitate use with Emscripten. (, )
Aligned all examples.
2023-02-02 17:30:48 +01:00
Mark Reid
fe0a24f38a Examples: Win32: Fixed examples using RegisterClassW() since 1.89 to also call DefWindowProcW(). (, , )
Fixes the window title from being truncated on calls to Platform_SetWindowTitle. Stops the WM_SETTEXT message that happens when calling setWindowTextW from being interpreted as ascii.
2023-01-24 21:52:07 +01:00
ocornut
9c1dac3ff0 Examples: DirectX10, DirectX11: try WARP software driver if hardware driver is not available. (, ) 2023-01-04 12:14:53 +01:00
ocornut
a229a7f39f Examples: Win32: Always use RegisterClassW() to ensure windows are Unicode. () 2022-09-28 16:57:18 +02:00
ocornut
5c8041b4d7 Update gif in README + font names in examples 2022-09-19 17:45:05 +02:00
tocic
2b1d8e3eaf Fix more typos in sources and docs () 2022-09-14 20:36:45 +02:00
ocornut
92d0924b82 Fixed build with IMGUI_DISABLE_OBSOLETE_KEYIO + made all examples comments refer to StyleColorsLight(). 2022-07-06 20:58:20 +02:00
ocornut
1e18da5c38 Backends, Examples: Add comments about using WndProc handler and WantCaptureXXX flags. ()
+ update README.
2022-02-28 20:51:50 +01:00
ocornut
6f360d6040 Examples: Win32: using a more explicit loop for PeekMessage polling to make the code easier to copy and paste and less error-prone. 2021-03-23 18:22:27 +01:00
Xiliusha
eb57484935 Backends: DX9: add missing IMGUI_USE_BGRA_PACKED_COLOR support. Remove dinput.h headers. () 2021-03-02 15:04:34 +01:00
ocornut
6a161b8789 Examples: Reworked setup of clear color to be compatible with transparent values. (, , , , , , ) 2021-02-18 11:38:41 +01:00
ocornut
b1a18d82e3 Moving backends code from examples/ to backends/ (step 6: update markdown documentation) 2020-10-14 14:42:00 +02:00
ocornut
124c2608f1 Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency. 2020-10-12 17:54:52 +02:00
ocornut
95c99aaa4b Version 1.78 2020-08-18 17:50:45 +02:00
ocornut
40b799023b Docs: Update fonts.md () + update all references to FONTS.txt 2020-06-09 16:56:48 +02:00
Omar
8601187fee Backends: Win32: Clarify how the WndProc handler requires a forward declaration. 2020-02-17 10:22:39 +01:00
omar
26d177bc03 Docs: Moved misc/fonts/README.txt to docs/FONTS.txt. + tweaks 2019-11-25 18:29:28 +01:00
omar
431aa4e456 Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while. 2019-06-06 16:13:30 +02:00
omar
a26085ed53 Internals: Fixed Navigation from reaching ImGuiItemFlags_Disabled items () + Examples comments 2019-03-12 22:23:56 +01:00
omar
6767b0a1b0 Examples: Win32+DirectX: moved helper functions below main. 2019-03-11 16:00:18 +01:00
omar
510342f024 Examples: DirectX9: Minor changes to match the other DirectX examples more closely. () 2019-03-06 18:00:04 +01:00
omar
2c38b32db1 Removed trailing spaces (, ) 2019-01-20 17:56:17 +01:00
omar
295ada0364 Examples: Win32: Using wc.lpszClassName instead of duplicating the literal. + tweak README format. 2019-01-17 18:30:15 +01:00
omar
d5b22fb635 Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation. 2018-12-20 22:58:34 +01:00
omar
9d155c73bc Examples: Misc comments mainly related to GLFW callbacks. () 2018-11-08 16:06:22 +01:00
omar
a3b0e0acfa Examples: DirectX10, DirectX11: Removed seemingly unnecessary calls to invalidate and recreate device objects in the WM_SIZE handler. () 2018-10-05 11:36:49 +02:00
omar
1afd29d382 Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo. 2018-09-13 16:50:13 +02:00
omar
ff83d0e369 Examples: Using fully qualified "Dear ImGui" name in window titles. 2018-07-23 17:31:13 +02:00
omar
73e13a0762 Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo. 2018-07-16 22:17:34 +02:00
omar
8d58fbb5ed Examples: Renamed example folders. () 2018-06-10 15:42:14 +02:00