omar
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75c3793db5
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IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (#787, #1495, #1202)
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2018-03-20 21:19:23 +01:00 |
|
omar
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dcf7c3d188
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Added ImGuiBackendFlags for backend to expose its capabilities. Added ImGuiBackendFlags_HasGamepad. (#787, #1542)
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2018-03-20 20:39:44 +01:00 |
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omar
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170f44e6f0
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IO: Renamed io.WantMoveMouse to io.WantSetMousePos (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch) + internal renaming (#787)
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2018-03-20 20:12:34 +01:00 |
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omar
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74b7dce394
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Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks
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2018-03-20 16:00:59 +01:00 |
|
omar
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1c18d65313
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Examples: Renamed glfw error callback for clarity.
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2018-03-12 14:43:37 +01:00 |
|
omar
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a2ed3ee2cf
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Examples: OpenGL3: Added a way to override the glsl version number through the Init call. (#1667, #1466)
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2018-03-06 19:48:30 +01:00 |
|
omar
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69e700f869
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Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
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2018-03-03 20:15:10 +01:00 |
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Sam Hocevar
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124d8522b1
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Do not store compiled objects outside the project tree.
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2018-03-01 15:50:39 +01:00 |
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Sam Hocevar
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b6f251103b
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Define SOURCES instead of OBJS in Makefiles.
OBJS is still deduced from SOURCES, but this change gives better control
over where the object files get actually written.
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2018-03-01 15:46:43 +01:00 |
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Sam Hocevar
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d4f63c3844
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Use make variables $@ and $^ where appropriate.
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2018-03-01 15:45:34 +01:00 |
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Sam Hocevar
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551932697d
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Ensure make clean is idempotent.
Prior to this, `make clean` would fail if the project was not already
fully built, and a second invokation would always fail.
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2018-03-01 15:45:23 +01:00 |
|
omar
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2c9f45bbe7
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Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
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2018-02-28 18:51:40 +01:00 |
|
omar
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d7f97922b8
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Examples: Fix d749d49903 missing the deletion code. (#1217)
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2018-02-23 22:46:14 +01:00 |
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omar
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d749d49903
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Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217)
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2018-02-23 12:37:49 +01:00 |
|
omar
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9c20a40b36
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Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
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2018-02-20 15:49:17 +01:00 |
|
omar
|
daddd09cd5
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Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
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2018-02-20 14:23:22 +01:00 |
|
omar
|
d534207622
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Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
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2018-02-20 14:18:02 +01:00 |
|
omar
|
11b12488e8
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Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name.
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2018-02-20 14:09:46 +01:00 |
|
omar
|
f5f3730b16
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Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples.
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2018-02-16 23:19:38 +01:00 |
|
omar
|
63332d152a
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Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
Examples: Updated examples.
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2018-02-16 19:18:16 +01:00 |
|
omar
|
0cefd40888
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Examples: Added Changelog to make updates easier.
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2018-02-16 17:20:18 +01:00 |
|
omar
|
f0364aa359
|
Merge branch 'context'
# Conflicts:
# examples/allegro5_example/main.cpp
# examples/directx10_example/main.cpp
# examples/directx11_example/main.cpp
# examples/directx9_example/main.cpp
# examples/marmalade_example/main.cpp
# examples/opengl2_example/main.cpp
# examples/opengl3_example/main.cpp
# examples/sdl_opengl2_example/main.cpp
# examples/sdl_opengl3_example/main.cpp
# examples/vulkan_example/main.cpp
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2018-02-06 20:16:03 +01:00 |
|
omar
|
ae30efc0fd
|
Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. (#787)
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2018-02-06 19:58:23 +01:00 |
|
omar
|
3171f90a1a
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Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
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2018-02-06 19:54:30 +01:00 |
|
omar
|
057807f4a7
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Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
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2018-02-06 19:29:31 +01:00 |
|
omar
|
7e32fc7109
|
Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). (#787)
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2018-02-06 19:23:12 +01:00 |
|
omar
|
73d493c780
|
Examples: Organized header files to make available features more visible.
|
2018-02-05 20:34:11 +01:00 |
|
omar
|
27980d9688
|
Merge branch 'master' into context
|
2018-01-31 16:02:26 +01:00 |
|
omar
|
47e81a6194
|
Merge branch 'master' into navigation
|
2018-01-31 16:00:25 +01:00 |
|
omar
|
cd3dd886de
|
Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ (#1569)
|
2018-01-31 16:00:07 +01:00 |
|
omar
|
23c11e9764
|
Merge branch 'master' into navigation
# Conflicts:
# imgui.cpp
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2018-01-31 15:43:19 +01:00 |
|
omar
|
cca9c3e3da
|
Examples: Using Dark theme by default. (#707). Tweaked demo code.
|
2018-01-31 00:15:47 +01:00 |
|
omar
|
2933e6765c
|
Merge branch 'master' into navigation
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2018-01-29 17:42:39 +01:00 |
|
omar
|
6a25a8720a
|
Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
|
2018-01-29 14:38:46 +01:00 |
|
omar
|
91d77be36e
|
Examples: Makefile leave CXX alone, instead leave commented out options. (nb: codeship doesn't seem have clang++)
|
2018-01-29 00:55:16 +01:00 |
|
Omar Cornut
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3cdd2096ec
|
Examples: Use Clang in old Makefile.
|
2018-01-29 00:48:21 +01:00 |
|
omar
|
ddff378daf
|
Examples: Synced Makefile comments. Added build/ folder into git ignore list/
|
2018-01-29 00:38:00 +01:00 |
|
omar
|
827f4b17d3
|
Nav: Examples: Glfw+GL3: Added basic gamepad mapping code when io.NavFlags & ImGuiNavFlags_EnableGamepad is set. (will iterate/tweak before spreading to other examples). (#787)
|
2018-01-25 16:18:57 +01:00 |
|
omar
|
3967ff58b2
|
Nav: Examples: DirectX11, Glfw+GL3: Basic code to map keyboard inputs when io.NavFlags & ImGuiNavFlags_EnableKeyboard is set. (will iterate/tweak before spreading to other examples). (#787)
|
2018-01-25 16:02:33 +01:00 |
|
omar
|
f3776055d6
|
Merge branch 'master' into context
|
2018-01-24 19:31:11 +01:00 |
|
omar
|
c2e92ab61b
|
Added imgui.natvis helper for visual studio users. Added to examples projects.
|
2018-01-24 18:40:54 +01:00 |
|
omar
|
d3e826c247
|
Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. (#1565, #586, #992, #1007, #1558)
|
2018-01-21 20:16:55 +01:00 |
|
omar
|
7e7c017b75
|
Examples: Simplified mouse wheel handling. (#1463)
|
2018-01-20 12:45:31 +01:00 |
|
omar
|
0b1fecb792
|
Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. (#1463)
|
2018-01-20 12:36:16 +01:00 |
|
omar
|
6f6b6194b2
|
Merge branch 'tseeker/20171127-feature-horiz-wheel' of https://github.com/tseeker/imgui into tseeker-tseeker/20171127-feature-horiz-wheel
# Conflicts:
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
|
2018-01-20 12:06:06 +01:00 |
|
omar
|
ce95b84825
|
Added ImGuiKey_Insert for future use. Setup in all example bindings. (#1541)
|
2018-01-08 15:30:39 +01:00 |
|
omar
|
39cb56c39e
|
Examples: OpenGL3+GLFW: Using 3.2 context + GLSL version 150 (#1466)
|
2018-01-07 19:09:34 +01:00 |
|
omar
|
407955d9fb
|
Examples: Using IM_OFFSETOF macro. + Comments
|
2018-01-05 22:05:02 +01:00 |
|
omar
|
4c90529c62
|
Examples: Visual Studio projects: Disabled extraneous function-level check in Release build.
|
2018-01-04 11:42:05 +01:00 |
|
omar
|
9f8632b131
|
Examples: Comments about invalid mouse pos.
|
2017-12-29 15:03:36 +01:00 |
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