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Commit Graph

31 Commits

Author SHA1 Message Date
ocornut
d8dacd729b Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it () 2016-07-29 10:10:41 +02:00
ocornut
c1da3e354e Examples: SDL: Fixed unused variable warning on non-Windows platforms () 2016-05-04 23:20:41 +02:00
ocornut
79ad22e1f2 Fixed various Clang -Weverything warnings () 2016-05-04 23:17:53 +02:00
ocornut
a6399f120f IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) ()
NB: Value not used.
2016-04-02 18:22:40 +02:00
ocornut
7661b1e778 Trim trailing spaces 2016-03-26 15:43:45 +01:00
ocornut
fdc4299c6c Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one 2016-03-25 22:27:43 +01:00
ocornut
e6c2c1fcfd Examples: SDL: Minor fixes to follow syntax of other examples () 2016-03-25 22:25:20 +01:00
Nick Gravelyn
8a61c0afea Applying same fix to OpenGL 3 example. Fixing spaces/tabs. 2016-03-25 22:20:57 +01:00
Nick Gravelyn
a9b0abe493 Automatically updating DisplayFrameBufferScale by reading the OpenGL drawable size and comparing with the window size. This fixed dear imgui which was rendering only to 1/4 of my window. 2016-03-25 22:19:07 +01:00
ocornut
04396ed7a9 FAQ and comments about the use of ImTextureID (, , , , , ...) 2016-03-24 11:00:47 +01:00
ocornut
1dcb9c877d Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (, ) 2016-03-06 10:46:57 +01:00
ocornut
2813a44dcc Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer () 2016-02-16 09:14:38 +01:00
ocornut
9e86d0e225 Examples: SDL/OpenGL: Tabs to spaces 2016-02-15 10:56:37 +01:00
ocornut
217a6c875a Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens ()
Fix for 980ca286fe
2015-12-19 20:54:23 +01:00
ocornut
6cee2fca94 Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
+ Standardized comments.
2015-11-29 14:54:05 +00:00
ocornut
6800939e73 Examples: Header comments. 2015-11-29 11:19:30 +00:00
zryan3
aa6cb32bd4 fixed text referencing GLFW library in SDL examples 2015-11-27 23:04:35 -07:00
ocornut
e46c7b70eb Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16 2015-11-08 11:00:31 +00:00
ocornut
980ca286fe Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. (fix ) 2015-10-30 15:44:47 +01:00
ocornut
5d53f37a5d Examples: Possibly clarified the intent of imgui_impl_* files. 2015-10-13 17:53:43 +02:00
ocornut
7d6ddbe5c8 Examples: comment on setting the RenderDrawListsFn function. 2015-09-07 14:58:26 +01:00
Thomas Pöchtrager
3604aecf8f Minor Windows adjustments 2015-08-09 17:24:10 +02:00
Daniel Gibson
b7d1b91e4b Use ImGuiIO::AddInputCharactersUTF8() in SDL2 example
Now Unicode text input works in this example.
2015-07-16 05:16:22 +02:00
Daniel Gibson
02a0967243 Fix SDL2-example for Linux
The header is called "SDL_opengl.h" - case matters on Linux.

The main() function must indeed be called main(), on Windows it'll be
renamed to SDL_main (for SDL2main.lib) by #define in SDL_main.h
(which is included by SDL.h)

I added an entry to the example's README that describes how to build
it on Linux.
2015-07-16 03:54:44 +02:00
ocornut
60dd221737 Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives 2015-07-08 12:49:18 -06:00
ocornut
1845ff4690 SDL example: tweaks ( ) 2015-07-08 11:42:43 -06:00
ocornut
b7e63c163c SDL example: update for indexed rendering. 2015-07-08 10:32:55 -06:00
ocornut
a14f6696a3 SDL example: more cleanup to match other examples ( ) 2015-07-08 10:27:25 -06:00
ocornut
22e099366f SDL example: further cleanup to match other examples ( ) 2015-07-08 10:20:08 -06:00
ocornut
4167528001 SDL example: moved event loop to main.cpp , adding page up/page down. () 2015-07-08 10:10:54 -06:00
ocornut
b7a2a6b23f SDL example: renamed folder, added in README 2015-07-08 09:49:32 -06:00