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								 Rokas Kupstys | 21b9e42964 | Minor fixes to example_sdl_metal and a changelog entry. Add example_sdl_metal to CI builds.
Closes #3017. | 2020-02-10 16:53:37 +01:00 |  | 
			
				
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								 Rokas Kupstys | 00c515f51a | Add glbinding build sample to Makefiles of GL3 examples. (#2870) | 2020-01-09 16:26:42 +01:00 |  | 
			
				
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								 Rokas Kupstys | 5e2329b98e | Backends: GL3: Implement glbinding opengl loader support. (#2870) | 2020-01-07 21:06:37 +01:00 |  | 
			
				
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								 omar | 7ff13f4ee1 | Examples: Explicitly adding -DIMGUI_IMPL_OPENGL_LOADER_GL3W to Makefile to match linking settings (otherwise if another loader such as Glew is accessible, the opengl3 backend might automatically use it). [#2919, #2798] | 2019-12-06 10:43:27 +01:00 |  | 
			
				
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								 omar | 26d177bc03 | Docs: Moved misc/fonts/README.txt to docs/FONTS.txt. + tweaks | 2019-11-25 18:29:28 +01:00 |  | 
			
				
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								 Rokas Kupstys | 6892b81578 | Remove trailing spaces from bunch of files. (cherry picked from commit 50e0f8d4ddf4c426f62f346c8260a927f6b7c779) | 2019-10-15 16:04:02 +02:00 |  | 
			
				
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								 omar | a2f3dcfc97 | Added comment about SDL and SDL_INIT_GAMECONTROLLER. (#2809) | 2019-10-02 11:40:03 +02:00 |  | 
			
				
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								 omar | 97691643b7 | Backends: OpenGL3: Attempt to automatically detect default GL loader by using __has_include. Followup to 44cd8e3(#2798) | 2019-09-22 23:19:04 +02:00 |  | 
			
				
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								 NeroBurner | e7e88ed413 | Examples: SDL/GLFW + OpenGL3: Fixes for Makefile (#2774) - append CXXFLAGS instead of overwriting them
- add glad.c build rule | 2019-09-17 17:04:40 +09:00 |  | 
			
				
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								 omar | 516c3dee80 | Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. (#2632) | 2019-06-18 11:28:26 +02:00 |  | 
			
				
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								 omar | 431aa4e456 | Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while. | 2019-06-06 16:13:30 +02:00 |  | 
			
				
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								 omar | 6789ea3482 | Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484). | 2019-04-23 12:38:59 +02:00 |  | 
			
				
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								 David Amador | 994a92d79d | Added support to use controllers via SDL_GameController. (#2509) Updated sdl examples to use SDL_INIT_GAMECONTROLLER flag | 2019-04-23 12:14:05 +02:00 |  | 
			
				
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								 omar | f159eb35fb | Examples: SDL: Removed unused code. (#2484) | 2019-04-22 10:43:14 +02:00 |  | 
			
				
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								 omar | 35cbf9c052 | Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010) to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example, which if existing and when switching to recent SDK ends up conflicting and creating warnings. | 2019-04-15 15:48:38 +02:00 |  | 
			
				
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								 omar | 42423d5ea4 | Examples: Makefile: Tweaks so they are more consistent with each others. Added -g./opt/local includes for MacPorts on Mac OS X. (#297) | 2019-04-07 23:02:07 +02:00 |  | 
			
				
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								 omar | da035ced97 | InputText, Examples/SDL: Emulate \t input if back-end doesn't provide it. (#1336, #2467) + Fix some output filename in SDL build batch files. | 2019-04-03 11:04:00 +02:00 |  | 
			
				
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								 omar | d0c98bf880 | Examples: VS: Made project paths independant of SolutionDir so they can be built aside from the solution. | 2019-02-19 20:13:06 +01:00 |  | 
			
				
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								 omar | d16dbc5b87 | Examples: SDL: Using the SDL_WINDOW_ALLOW_HIGHDPI flag. (#2306, #1676) [@rasky] | 2019-02-11 18:52:08 +01:00 |  | 
			
				
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								 omar | 2c38b32db1 | Removed trailing spaces (#2038, #2299) | 2019-01-20 17:56:17 +01:00 |  | 
			
				
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								 omar | d5b22fb635 | Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation. | 2018-12-20 22:58:34 +01:00 |  | 
			
				
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								 omar | 9d155c73bc | Examples: Misc comments mainly related to GLFW callbacks. (#1759) | 2018-11-08 16:06:22 +01:00 |  | 
			
				
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								 omar | a419d46205 | Examples: OpenGL3+GLFW/SDL: Made main.cpp compile with IMGUI_IMPL_OPENGL_LOADER_CUSTOM (may be missing init). (#2178) | 2018-11-08 15:14:09 +01:00 |  | 
			
				
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								 omar | 131bf5ee4a | Examples: SDL: Tweaked Windows instructions and batch files. (#2175) | 2018-11-06 09:51:21 +01:00 |  | 
			
				
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								 omar | 1afd29d382 | Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo. | 2018-09-13 16:50:13 +02:00 |  | 
			
				
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								 Jiří Šebele | f8b7e4d94f | Examples: imgui_impl_opengl3 Fix GLAD error condition (#2059, #2002) `gladLoadGL` returns 0 on fail, not the other way around. | 2018-09-03 19:36:02 +02:00 |  | 
			
				
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								 omar | 01586d33f3 | Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036) | 2018-08-30 14:29:11 +02:00 |  | 
			
				
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								 omar | b127027cbd | Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. (#2001, #2002). Changelog, tweaks, applied changes to SDL+OpenGL3 example. | 2018-08-28 16:08:04 +02:00 |  | 
			
				
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								 luk1337 | e3eb4111cc | Examples: Fix 'How to build' instructions for SDL2 examples (#2012) | 2018-08-08 18:55:09 +02:00 |  | 
			
				
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								 omar | ff83d0e369 | Examples: Using fully qualified "Dear ImGui" name in window titles. | 2018-07-23 17:31:13 +02:00 |  | 
			
				
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								 omar | 73e13a0762 | Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo. | 2018-07-16 22:17:34 +02:00 |  | 
			
				
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								 omar | fff014dfed | Examples: OpenGL3: Added shaders more versions of GLSL +  made the example app default to GL 3.0 + GLSL 130 (instead of GL 3.2 + GLSL 150) unless on Mac. (#1938, #1900, #1513, #1466, etc.) | 2018-07-10 18:29:57 +02:00 |  | 
			
				
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								 omar | 6201cad2b4 | Examples: Comments, Demo: Log early out, TODO. (#1553) | 2018-07-09 11:43:53 +02:00 |  | 
			
				
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								 omar | cdf51cad2d | Comments, documentation | 2018-06-11 19:52:40 +02:00 |  | 
			
				
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								 omar | 5a13e4dcde | Examples: Renamed imgui_impl_sdl2.cpp to imgui_impl_sdl.cpp (#1870) + changelog bits | 2018-06-10 15:58:21 +02:00 |  | 
			
				
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								 omar | 8d58fbb5ed | Examples: Renamed example folders. (#1870) | 2018-06-10 15:42:14 +02:00 |  |