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Commit Graph

22 Commits

Author SHA1 Message Date
thedmd
ee436aa803 Backends: OSX: Update to use io.AddEventKey() will full key map (, , ) 2022-01-10 15:14:52 +01:00
Stuart Carnie
1b6b8602c1 Backends: OSX: Fix keyboard support. Handle scroll cancel. Don't set mouse cursor shape unconditionally. (, , )
Note the original FIXME: refered to GLFWs Cocoa implementation, which is largely what this commit provides.
2021-12-13 11:56:43 +01:00
Stuart Carnie
b720f1f03c Backends: OSX: Add Game Controller support. () 2021-12-13 11:25:59 +01:00
rokups
88f4c1321a Examples: Bring code of example_apple_metal and example_apple_opengl2 closer to each other. (, ) 2021-06-28 14:22:55 +02:00
ocornut
6a161b8789 Examples: Reworked setup of clear color to be compatible with transparent values. (, , , , , , ) 2021-02-18 11:38:41 +01:00
omar
9c8671e7b0 Tables: Add empty file, skeleton. 2020-12-04 19:15:19 +01:00
Rokas Kupstys
a3f79104df Examples: Apple+Metal: Forward events to OS key combinations like CMD+Q can work. () 2020-11-11 15:30:08 +01:00
ocornut
5f97809cab Misc tidying up (zero-clear structures, more unused default in ClipRetFullscreen, NavApplyItemToResult() coding style fix)
Zero-clearing more structures
Remove arbitrary default ClipRetFullscreen value in ImDrawListSharedData.
Nav extracted NavApplyItemToResult() function.
Coding style fixes in OSX Backends.
2020-11-05 13:24:27 +01:00
Warren Moore
bca4749346 Examples: Apple: Consolidated example_apple_metal to reduce class and file count (, ) 2020-10-23 11:33:08 +02:00
ocornut
a7e21fb05f Moving backends code from examples/ to backends/ (step 3: fixing project files) 2020-10-14 14:41:40 +02:00
ocornut
124c2608f1 Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency. 2020-10-12 17:54:52 +02:00
ocornut
179dc04d8a Examples: Added missing comments in example_apple_metal. () 2020-09-30 14:55:09 +02:00
Nicolas Burrus
39d17ca07f Examples: Apple: catch events from the right and other mouse buttons when using Cocoa. () 2020-05-25 11:29:41 +02:00
omar
2c38b32db1 Removed trailing spaces (, ) 2019-01-20 17:56:17 +01:00
Alzathar
25ac85f15d Examples: Downgrading projects to xcode 9.2 (maybe 8.0) ()
* example_apple_opengl2: The deployment target was set to 10.12 from XCode 9.2.
* imgui_impl_metal: header not found by XCode 9.2.
* example_apple_metal: The deployment target was set to 10.12 from XCode 9.2.
2019-01-03 14:01:14 +01:00
omar
d5b22fb635 Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation. 2018-12-20 22:58:34 +01:00
Warren Moore
b4488d4f48 Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) () 2018-10-17 10:46:49 +02:00
omar
1afd29d382 Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo. 2018-09-13 16:50:13 +02:00
Omar Cornut
be6ea86f8d OSX: Added imgui_widgets.cpp to xcode project files. 2018-08-31 11:29:25 +02:00
omar
73e13a0762 Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo. 2018-07-16 22:17:34 +02:00
omar
89e2ddf07f Examples: Comments + shallow coding convention tweak to be consistent across examples and with imgui_impl_osx 2018-07-08 11:16:11 +02:00
Warren Moore
d64157e803 Introduced a new Metal renderer implementation and a new example illustrating usage of Metal on macOS and iOS (partially addresses ) 2018-07-05 21:58:15 +09:00