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	Examples: Bring code of example_apple_metal and example_apple_opengl2 closer to each other. (#1873, #3543)
This commit is contained in:
		| @@ -15,26 +15,28 @@ | ||||
|  | ||||
| #include "imgui.h" | ||||
| #include "imgui_impl_metal.h" | ||||
|  | ||||
| #if TARGET_OS_OSX | ||||
| #include "imgui_impl_osx.h" | ||||
|  | ||||
| @interface ViewController : NSViewController | ||||
| @interface AppViewController : NSViewController | ||||
| @end | ||||
| #else | ||||
| @interface ViewController : UIViewController | ||||
| @interface AppViewController : UIViewController | ||||
| @end | ||||
| #endif | ||||
|  | ||||
| @interface ViewController () <MTKViewDelegate> | ||||
| @interface AppViewController () <MTKViewDelegate> | ||||
| @property (nonatomic, readonly) MTKView *mtkView; | ||||
| @property (nonatomic, strong) id <MTLDevice> device; | ||||
| @property (nonatomic, strong) id <MTLCommandQueue> commandQueue; | ||||
| @end | ||||
|  | ||||
| @implementation ViewController | ||||
| //----------------------------------------------------------------------------------- | ||||
| // AppViewController | ||||
| //----------------------------------------------------------------------------------- | ||||
|  | ||||
| - (instancetype)initWithNibName:(nullable NSString *)nibNameOrNil bundle:(nullable NSBundle *)nibBundleOrNil | ||||
| @implementation AppViewController | ||||
|  | ||||
| -(instancetype)initWithNibName:(nullable NSString *)nibNameOrNil bundle:(nullable NSBundle *)nibBundleOrNil | ||||
| { | ||||
|     self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; | ||||
|  | ||||
| @@ -80,17 +82,17 @@ | ||||
|     return self; | ||||
| } | ||||
|  | ||||
| - (MTKView *)mtkView | ||||
| -(MTKView *)mtkView | ||||
| { | ||||
|     return (MTKView *)self.view; | ||||
| } | ||||
|  | ||||
| - (void)loadView | ||||
| -(void)loadView | ||||
| { | ||||
|     self.view = [[MTKView alloc] initWithFrame:CGRectMake(0, 0, 1200, 720)]; | ||||
| } | ||||
|  | ||||
| - (void)viewDidLoad | ||||
| -(void)viewDidLoad | ||||
| { | ||||
|     [super viewDidLoad]; | ||||
|  | ||||
| @@ -110,7 +112,7 @@ | ||||
|     // we receive events for all controls, not just Dear ImGui widgets. If we had native controls in our | ||||
|     // window, we'd want to be much more careful than just ingesting the complete event stream. | ||||
|     // To match the behavior of other backends, we pass every event down to the OS. | ||||
|     NSEventMask eventMask = NSEventMaskKeyDown | NSEventMaskKeyUp | NSEventMaskFlagsChanged | NSEventTypeScrollWheel; | ||||
|     NSEventMask eventMask = NSEventMaskKeyDown | NSEventMaskKeyUp | NSEventMaskFlagsChanged; | ||||
|     [NSEvent addLocalMonitorForEventsMatchingMask:eventMask handler:^NSEvent * _Nullable(NSEvent *event) | ||||
|     { | ||||
|         ImGui_ImplOSX_HandleEvent(event, self.view); | ||||
| @@ -122,53 +124,120 @@ | ||||
| #endif | ||||
| } | ||||
|  | ||||
| #pragma mark - Interaction | ||||
| -(void)drawInMTKView:(MTKView*)view | ||||
| { | ||||
|     ImGuiIO& io = ImGui::GetIO(); | ||||
|     io.DisplaySize.x = view.bounds.size.width; | ||||
|     io.DisplaySize.y = view.bounds.size.height; | ||||
|  | ||||
| #if TARGET_OS_OSX | ||||
|     CGFloat framebufferScale = view.window.screen.backingScaleFactor ?: NSScreen.mainScreen.backingScaleFactor; | ||||
| #else | ||||
|     CGFloat framebufferScale = view.window.screen.scale ?: UIScreen.mainScreen.scale; | ||||
| #endif | ||||
|     io.DisplayFramebufferScale = ImVec2(framebufferScale, framebufferScale); | ||||
|  | ||||
|     io.DeltaTime = 1 / float(view.preferredFramesPerSecond ?: 60); | ||||
|  | ||||
|     id<MTLCommandBuffer> commandBuffer = [self.commandQueue commandBuffer]; | ||||
|  | ||||
|     MTLRenderPassDescriptor* renderPassDescriptor = view.currentRenderPassDescriptor; | ||||
|     if (renderPassDescriptor == nil) | ||||
|     { | ||||
|         [commandBuffer commit]; | ||||
| 		return; | ||||
|     } | ||||
|  | ||||
|     // Start the Dear ImGui frame | ||||
|     ImGui_ImplMetal_NewFrame(renderPassDescriptor); | ||||
| #if TARGET_OS_OSX | ||||
|     ImGui_ImplOSX_NewFrame(view); | ||||
| #endif | ||||
|     ImGui::NewFrame(); | ||||
|  | ||||
|     // Our state (make them static = more or less global) as a convenience to keep the example terse. | ||||
|     static bool show_demo_window = true; | ||||
|     static bool show_another_window = false; | ||||
|     static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); | ||||
|  | ||||
|     // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). | ||||
|     if (show_demo_window) | ||||
|         ImGui::ShowDemoWindow(&show_demo_window); | ||||
|  | ||||
|     // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window. | ||||
|     { | ||||
|         static float f = 0.0f; | ||||
|         static int counter = 0; | ||||
|  | ||||
|         ImGui::Begin("Hello, world!");                          // Create a window called "Hello, world!" and append into it. | ||||
|  | ||||
|         ImGui::Text("This is some useful text.");               // Display some text (you can use a format strings too) | ||||
|         ImGui::Checkbox("Demo Window", &show_demo_window);      // Edit bools storing our window open/close state | ||||
|         ImGui::Checkbox("Another Window", &show_another_window); | ||||
|  | ||||
|         ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f | ||||
|         ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color | ||||
|  | ||||
|         if (ImGui::Button("Button"))                            // Buttons return true when clicked (most widgets return true when edited/activated) | ||||
|             counter++; | ||||
|         ImGui::SameLine(); | ||||
|         ImGui::Text("counter = %d", counter); | ||||
|  | ||||
|         ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | ||||
|         ImGui::End(); | ||||
|     } | ||||
|  | ||||
|     // 3. Show another simple window. | ||||
|     if (show_another_window) | ||||
|     { | ||||
|         ImGui::Begin("Another Window", &show_another_window);   // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) | ||||
|         ImGui::Text("Hello from another window!"); | ||||
|         if (ImGui::Button("Close Me")) | ||||
|             show_another_window = false; | ||||
|         ImGui::End(); | ||||
|     } | ||||
|  | ||||
|     // Rendering | ||||
|     ImGui::Render(); | ||||
|     ImDrawData* draw_data = ImGui::GetDrawData(); | ||||
|  | ||||
|     renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColorMake(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); | ||||
|     id <MTLRenderCommandEncoder> renderEncoder = [commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor]; | ||||
|     [renderEncoder pushDebugGroup:@"Dear ImGui rendering"]; | ||||
|     ImGui_ImplMetal_RenderDrawData(draw_data, commandBuffer, renderEncoder); | ||||
|     [renderEncoder popDebugGroup]; | ||||
|     [renderEncoder endEncoding]; | ||||
|  | ||||
| 	// Present | ||||
|     [commandBuffer presentDrawable:view.currentDrawable]; | ||||
|     [commandBuffer commit]; | ||||
| } | ||||
|  | ||||
| -(void)mtkView:(MTKView*)view drawableSizeWillChange:(CGSize)size | ||||
| { | ||||
| } | ||||
|  | ||||
| //----------------------------------------------------------------------------------- | ||||
| // Input processing | ||||
| //----------------------------------------------------------------------------------- | ||||
|  | ||||
| #if TARGET_OS_OSX | ||||
|  | ||||
| - (void)mouseMoved:(NSEvent *)event { | ||||
|     ImGui_ImplOSX_HandleEvent(event, self.view); | ||||
| } | ||||
|  | ||||
| - (void)mouseDown:(NSEvent *)event { | ||||
|     ImGui_ImplOSX_HandleEvent(event, self.view); | ||||
| } | ||||
|  | ||||
| - (void)rightMouseDown:(NSEvent *)event { | ||||
|     ImGui_ImplOSX_HandleEvent(event, self.view); | ||||
| } | ||||
|  | ||||
| - (void)otherMouseDown:(NSEvent *)event { | ||||
|     ImGui_ImplOSX_HandleEvent(event, self.view); | ||||
| } | ||||
|  | ||||
| - (void)mouseUp:(NSEvent *)event { | ||||
|     ImGui_ImplOSX_HandleEvent(event, self.view); | ||||
| } | ||||
|  | ||||
| - (void)rightMouseUp:(NSEvent *)event { | ||||
|     ImGui_ImplOSX_HandleEvent(event, self.view); | ||||
| } | ||||
|  | ||||
| - (void)otherMouseUp:(NSEvent *)event { | ||||
|     ImGui_ImplOSX_HandleEvent(event, self.view); | ||||
| } | ||||
|  | ||||
| - (void)mouseDragged:(NSEvent *)event { | ||||
|     ImGui_ImplOSX_HandleEvent(event, self.view); | ||||
| } | ||||
|  | ||||
| - (void)rightMouseDragged:(NSEvent *)event { | ||||
|     ImGui_ImplOSX_HandleEvent(event, self.view); | ||||
| } | ||||
|  | ||||
| - (void)otherMouseDragged:(NSEvent *)event { | ||||
|     ImGui_ImplOSX_HandleEvent(event, self.view); | ||||
| } | ||||
|  | ||||
| - (void)scrollWheel:(NSEvent *)event { | ||||
|     ImGui_ImplOSX_HandleEvent(event, self.view); | ||||
| } | ||||
| // Forward Mouse/Keyboard events to Dear ImGui OSX backend. | ||||
| // Other events are registered via addLocalMonitorForEventsMatchingMask() | ||||
| -(void)mouseDown:(NSEvent *)event           { ImGui_ImplOSX_HandleEvent(event, self.view); } | ||||
| -(void)rightMouseDown:(NSEvent *)event      { ImGui_ImplOSX_HandleEvent(event, self.view); } | ||||
| -(void)otherMouseDown:(NSEvent *)event      { ImGui_ImplOSX_HandleEvent(event, self.view); } | ||||
| -(void)mouseUp:(NSEvent *)event             { ImGui_ImplOSX_HandleEvent(event, self.view); } | ||||
| -(void)rightMouseUp:(NSEvent *)event        { ImGui_ImplOSX_HandleEvent(event, self.view); } | ||||
| -(void)otherMouseUp:(NSEvent *)event        { ImGui_ImplOSX_HandleEvent(event, self.view); } | ||||
| -(void)mouseMoved:(NSEvent *)event          { ImGui_ImplOSX_HandleEvent(event, self.view); } | ||||
| -(void)mouseDragged:(NSEvent *)event        { ImGui_ImplOSX_HandleEvent(event, self.view); } | ||||
| -(void)rightMouseMoved:(NSEvent *)event     { ImGui_ImplOSX_HandleEvent(event, self.view); } | ||||
| -(void)rightMouseDragged:(NSEvent *)event   { ImGui_ImplOSX_HandleEvent(event, self.view); } | ||||
| -(void)otherMouseMoved:(NSEvent *)event     { ImGui_ImplOSX_HandleEvent(event, self.view); } | ||||
| -(void)otherMouseDragged:(NSEvent *)event   { ImGui_ImplOSX_HandleEvent(event, self.view); } | ||||
| -(void)scrollWheel:(NSEvent *)event         { ImGui_ImplOSX_HandleEvent(event, self.view); } | ||||
|  | ||||
| #else | ||||
|  | ||||
| @@ -177,7 +246,7 @@ | ||||
| // multitouch correctly at all. This causes the "cursor" to behave very erratically | ||||
| // when there are multiple active touches. But for demo purposes, single-touch | ||||
| // interaction actually works surprisingly well. | ||||
| - (void)updateIOWithTouchEvent:(UIEvent *)event | ||||
| -(void)updateIOWithTouchEvent:(UIEvent *)event | ||||
| { | ||||
|     UITouch *anyTouch = event.allTouches.anyObject; | ||||
|     CGPoint touchLocation = [anyTouch locationInView:self.view]; | ||||
| @@ -196,127 +265,18 @@ | ||||
|     io.MouseDown[0] = hasActiveTouch; | ||||
| } | ||||
|  | ||||
| - (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event | ||||
| { | ||||
|     [self updateIOWithTouchEvent:event]; | ||||
| } | ||||
|  | ||||
| - (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event | ||||
| { | ||||
|     [self updateIOWithTouchEvent:event]; | ||||
| } | ||||
|  | ||||
| - (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event | ||||
| { | ||||
|     [self updateIOWithTouchEvent:event]; | ||||
| } | ||||
|  | ||||
| - (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event | ||||
| { | ||||
|     [self updateIOWithTouchEvent:event]; | ||||
| } | ||||
| -(void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event      { [self updateIOWithTouchEvent:event]; } | ||||
| -(void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event      { [self updateIOWithTouchEvent:event]; } | ||||
| -(void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event  { [self updateIOWithTouchEvent:event]; } | ||||
| -(void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event      { [self updateIOWithTouchEvent:event]; } | ||||
|  | ||||
| #endif | ||||
|  | ||||
| #pragma mark - MTKViewDelegate | ||||
|  | ||||
| - (void)drawInMTKView:(MTKView*)view | ||||
| { | ||||
|     ImGuiIO& io = ImGui::GetIO(); | ||||
|     io.DisplaySize.x = view.bounds.size.width; | ||||
|     io.DisplaySize.y = view.bounds.size.height; | ||||
|  | ||||
| #if TARGET_OS_OSX | ||||
|     CGFloat framebufferScale = view.window.screen.backingScaleFactor ?: NSScreen.mainScreen.backingScaleFactor; | ||||
| #else | ||||
|     CGFloat framebufferScale = view.window.screen.scale ?: UIScreen.mainScreen.scale; | ||||
| #endif | ||||
|     io.DisplayFramebufferScale = ImVec2(framebufferScale, framebufferScale); | ||||
|  | ||||
|     io.DeltaTime = 1 / float(view.preferredFramesPerSecond ?: 60); | ||||
|  | ||||
|     id<MTLCommandBuffer> commandBuffer = [self.commandQueue commandBuffer]; | ||||
|  | ||||
|     // Our state (make them static = more or less global) as a convenience to keep the example terse. | ||||
|     static bool show_demo_window = true; | ||||
|     static bool show_another_window = false; | ||||
|     static float clear_color[4] = { 0.28f, 0.36f, 0.5f, 1.0f }; | ||||
|  | ||||
|     MTLRenderPassDescriptor* renderPassDescriptor = view.currentRenderPassDescriptor; | ||||
|     if (renderPassDescriptor != nil) | ||||
|     { | ||||
|         renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColorMake(clear_color[0] * clear_color[3], clear_color[1] * clear_color[3], clear_color[2] * clear_color[3], clear_color[3]); | ||||
|  | ||||
|         // Here, you could do additional rendering work, including other passes as necessary. | ||||
|  | ||||
|         id <MTLRenderCommandEncoder> renderEncoder = [commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor]; | ||||
|         [renderEncoder pushDebugGroup:@"ImGui demo"]; | ||||
|  | ||||
|         // Start the Dear ImGui frame | ||||
|         ImGui_ImplMetal_NewFrame(renderPassDescriptor); | ||||
| #if TARGET_OS_OSX | ||||
|         ImGui_ImplOSX_NewFrame(view); | ||||
| #endif | ||||
|         ImGui::NewFrame(); | ||||
|  | ||||
|         // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). | ||||
|         if (show_demo_window) | ||||
|             ImGui::ShowDemoWindow(&show_demo_window); | ||||
|  | ||||
|         // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window. | ||||
|         { | ||||
|             static float f = 0.0f; | ||||
|             static int counter = 0; | ||||
|  | ||||
|             ImGui::Begin("Hello, world!");                          // Create a window called "Hello, world!" and append into it. | ||||
|  | ||||
|             ImGui::Text("This is some useful text.");               // Display some text (you can use a format strings too) | ||||
|             ImGui::Checkbox("Demo Window", &show_demo_window);      // Edit bools storing our window open/close state | ||||
|             ImGui::Checkbox("Another Window", &show_another_window); | ||||
|  | ||||
|             ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f | ||||
|             ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color | ||||
|  | ||||
|             if (ImGui::Button("Button"))                            // Buttons return true when clicked (most widgets return true when edited/activated) | ||||
|                 counter++; | ||||
|             ImGui::SameLine(); | ||||
|             ImGui::Text("counter = %d", counter); | ||||
|  | ||||
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | ||||
|             ImGui::End(); | ||||
|         } | ||||
|  | ||||
|         // 3. Show another simple window. | ||||
|         if (show_another_window) | ||||
|         { | ||||
|             ImGui::Begin("Another Window", &show_another_window);   // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) | ||||
|             ImGui::Text("Hello from another window!"); | ||||
|             if (ImGui::Button("Close Me")) | ||||
|                 show_another_window = false; | ||||
|             ImGui::End(); | ||||
|         } | ||||
|  | ||||
|         // Rendering | ||||
|         ImGui::Render(); | ||||
|         ImDrawData* draw_data = ImGui::GetDrawData(); | ||||
|         ImGui_ImplMetal_RenderDrawData(draw_data, commandBuffer, renderEncoder); | ||||
|  | ||||
|         [renderEncoder popDebugGroup]; | ||||
|         [renderEncoder endEncoding]; | ||||
|  | ||||
|         [commandBuffer presentDrawable:view.currentDrawable]; | ||||
|     } | ||||
|  | ||||
|     [commandBuffer commit]; | ||||
| } | ||||
|  | ||||
| - (void)mtkView:(MTKView*)view drawableSizeWillChange:(CGSize)size | ||||
| { | ||||
| } | ||||
|  | ||||
| @end | ||||
|  | ||||
| #pragma mark - Application Delegate | ||||
| //----------------------------------------------------------------------------------- | ||||
| // AppDelegate | ||||
| //----------------------------------------------------------------------------------- | ||||
|  | ||||
| #if TARGET_OS_OSX | ||||
|  | ||||
| @@ -326,11 +286,16 @@ | ||||
|  | ||||
| @implementation AppDelegate | ||||
|  | ||||
| - (instancetype)init | ||||
| -(BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)sender | ||||
| { | ||||
|     return YES; | ||||
| } | ||||
|  | ||||
| -(instancetype)init | ||||
| { | ||||
|     if (self = [super init]) | ||||
|     { | ||||
|         NSViewController *rootViewController = [[ViewController alloc] initWithNibName:nil bundle:nil]; | ||||
|         NSViewController *rootViewController = [[AppViewController alloc] initWithNibName:nil bundle:nil]; | ||||
|         self.window = [[NSWindow alloc] initWithContentRect:NSZeroRect | ||||
|                                                   styleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskResizable | NSWindowStyleMaskMiniaturizable | ||||
|                                                     backing:NSBackingStoreBuffered | ||||
| @@ -343,11 +308,6 @@ | ||||
|     return self; | ||||
| } | ||||
|  | ||||
| - (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)sender | ||||
| { | ||||
|     return YES; | ||||
| } | ||||
|  | ||||
| @end | ||||
|  | ||||
| #else | ||||
| @@ -358,10 +318,10 @@ | ||||
|  | ||||
| @implementation AppDelegate | ||||
|  | ||||
| - (BOOL)application:(UIApplication *)application | ||||
| -(BOOL)application:(UIApplication *)application | ||||
|     didFinishLaunchingWithOptions:(NSDictionary<UIApplicationLaunchOptionsKey,id> *)launchOptions | ||||
| { | ||||
|     UIViewController *rootViewController = [[ViewController alloc] init]; | ||||
|     UIViewController *rootViewController = [[AppViewController alloc] init]; | ||||
|     self.window = [[UIWindow alloc] initWithFrame:UIScreen.mainScreen.bounds]; | ||||
|     self.window.rootViewController = rootViewController; | ||||
|     [self.window makeKeyAndVisible]; | ||||
| @@ -372,7 +332,9 @@ | ||||
|  | ||||
| #endif | ||||
|  | ||||
| #pragma mark - main() | ||||
| //----------------------------------------------------------------------------------- | ||||
| // Application main() function | ||||
| //----------------------------------------------------------------------------------- | ||||
|  | ||||
| #if TARGET_OS_OSX | ||||
|  | ||||
|   | ||||
| @@ -2,30 +2,25 @@ | ||||
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | ||||
| // Read online: https://github.com/ocornut/imgui/tree/master/docs | ||||
|  | ||||
| #include "imgui.h" | ||||
| #include "../../backends/imgui_impl_osx.h" | ||||
| #include "../../backends/imgui_impl_opengl2.h" | ||||
| #include <stdio.h> | ||||
| #import <Cocoa/Cocoa.h> | ||||
| #import <OpenGL/gl.h> | ||||
| #import <OpenGL/glu.h> | ||||
|  | ||||
| #include "imgui.h" | ||||
| #include "imgui_impl_opengl2.h" | ||||
| #include "imgui_impl_osx.h" | ||||
|  | ||||
| //----------------------------------------------------------------------------------- | ||||
| // ImGuiExampleView | ||||
| // AppView | ||||
| //----------------------------------------------------------------------------------- | ||||
|  | ||||
| @interface ImGuiExampleView : NSOpenGLView | ||||
| @interface AppView : NSOpenGLView | ||||
| { | ||||
|     NSTimer*    animationTimer; | ||||
| } | ||||
| @end | ||||
|  | ||||
| @implementation ImGuiExampleView | ||||
|  | ||||
| -(void)animationTimerFired:(NSTimer*)timer | ||||
| { | ||||
|     [self setNeedsDisplay:YES]; | ||||
| } | ||||
| @implementation AppView | ||||
|  | ||||
| -(void)prepareOpenGL | ||||
| { | ||||
| @@ -39,11 +34,54 @@ | ||||
| #endif | ||||
| } | ||||
|  | ||||
| -(void)initialize | ||||
| { | ||||
|     // Some events do not raise callbacks of AppView in some circumstances (for example when CMD key is held down). | ||||
|     // This monitor taps into global event stream and captures these events. | ||||
|     NSEventMask eventMask = NSEventMaskKeyDown | NSEventMaskKeyUp | NSEventMaskFlagsChanged; | ||||
|     [NSEvent addLocalMonitorForEventsMatchingMask:eventMask handler:^NSEvent * _Nullable(NSEvent *event) | ||||
|     { | ||||
|         ImGui_ImplOSX_HandleEvent(event, self); | ||||
|         return event; | ||||
|     }]; | ||||
|  | ||||
|     // Setup Dear ImGui context | ||||
|     // FIXME: This example doesn't have proper cleanup... | ||||
|     IMGUI_CHECKVERSION(); | ||||
|     ImGui::CreateContext(); | ||||
|     ImGuiIO& io = ImGui::GetIO(); (void)io; | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | ||||
|  | ||||
|     // Setup Dear ImGui style | ||||
|     ImGui::StyleColorsDark(); | ||||
|     //ImGui::StyleColorsClassic(); | ||||
|  | ||||
|     // Setup Platform/Renderer backends | ||||
|     ImGui_ImplOSX_Init(); | ||||
|     ImGui_ImplOpenGL2_Init(); | ||||
|  | ||||
|     // Load Fonts | ||||
|     // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. | ||||
|     // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. | ||||
|     // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). | ||||
|     // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. | ||||
|     // - Read 'docs/FONTS.txt' for more instructions and details. | ||||
|     // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! | ||||
|     //io.Fonts->AddFontDefault(); | ||||
|     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); | ||||
|     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); | ||||
|     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); | ||||
|     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); | ||||
|     //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); | ||||
|     //IM_ASSERT(font != NULL); | ||||
| } | ||||
|  | ||||
| -(void)updateAndDrawDemoView | ||||
| { | ||||
|     // Start the Dear ImGui frame | ||||
| 	ImGui_ImplOpenGL2_NewFrame(); | ||||
| 	ImGui_ImplOSX_NewFrame(self); | ||||
|     ImGui_ImplOpenGL2_NewFrame(); | ||||
|     ImGui_ImplOSX_NewFrame(self); | ||||
|     ImGui::NewFrame(); | ||||
|  | ||||
|     // Our state (make them static = more or less global) as a convenience to keep the example terse. | ||||
| @@ -88,18 +126,18 @@ | ||||
|         ImGui::End(); | ||||
|     } | ||||
|  | ||||
| 	// Rendering | ||||
| 	ImGui::Render(); | ||||
| 	[[self openGLContext] makeCurrentContext]; | ||||
|  | ||||
|     // Rendering | ||||
|     ImGui::Render(); | ||||
|     ImDrawData* draw_data = ImGui::GetDrawData(); | ||||
|  | ||||
|     [[self openGLContext] makeCurrentContext]; | ||||
|     GLsizei width  = (GLsizei)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x); | ||||
|     GLsizei height = (GLsizei)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y); | ||||
|     glViewport(0, 0, width, height); | ||||
|     glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); | ||||
|     glClear(GL_COLOR_BUFFER_BIT); | ||||
|  | ||||
| 	glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); | ||||
| 	glClear(GL_COLOR_BUFFER_BIT); | ||||
| 	ImGui_ImplOpenGL2_RenderDrawData(draw_data); | ||||
|     ImGui_ImplOpenGL2_RenderDrawData(draw_data); | ||||
|  | ||||
|     // Present | ||||
|     [[self openGLContext] flushBuffer]; | ||||
| @@ -108,38 +146,20 @@ | ||||
|         animationTimer = [NSTimer scheduledTimerWithTimeInterval:0.017 target:self selector:@selector(animationTimerFired:) userInfo:nil repeats:YES]; | ||||
| } | ||||
|  | ||||
| -(void)reshape | ||||
| { | ||||
|     [[self openGLContext] update]; | ||||
|     [self updateAndDrawDemoView]; | ||||
| } | ||||
| -(void)reshape                              { [[self openGLContext] update]; [self updateAndDrawDemoView]; } | ||||
| -(void)drawRect:(NSRect)bounds              { [self updateAndDrawDemoView]; } | ||||
| -(void)animationTimerFired:(NSTimer*)timer  { [self setNeedsDisplay:YES]; } | ||||
| -(BOOL)acceptsFirstResponder                { return (YES); } | ||||
| -(BOOL)becomeFirstResponder                 { return (YES); } | ||||
| -(BOOL)resignFirstResponder                 { return (YES); } | ||||
| -(void)dealloc                              { animationTimer = nil; } | ||||
|  | ||||
| -(void)drawRect:(NSRect)bounds | ||||
| { | ||||
|     [self updateAndDrawDemoView]; | ||||
| } | ||||
|  | ||||
| -(BOOL)acceptsFirstResponder | ||||
| { | ||||
|     return (YES); | ||||
| } | ||||
|  | ||||
| -(BOOL)becomeFirstResponder | ||||
| { | ||||
|     return (YES); | ||||
| } | ||||
|  | ||||
| -(BOOL)resignFirstResponder | ||||
| { | ||||
|     return (YES); | ||||
| } | ||||
|  | ||||
| -(void)dealloc | ||||
| { | ||||
|     animationTimer = nil; | ||||
| } | ||||
| //----------------------------------------------------------------------------------- | ||||
| // Input processing | ||||
| //----------------------------------------------------------------------------------- | ||||
|  | ||||
| // Forward Mouse/Keyboard events to Dear ImGui OSX backend. | ||||
| // Other events are registered via addLocalMonitorForEventsMatchingMask() | ||||
| -(void)mouseDown:(NSEvent *)event           { ImGui_ImplOSX_HandleEvent(event, self); } | ||||
| -(void)rightMouseDown:(NSEvent *)event      { ImGui_ImplOSX_HandleEvent(event, self); } | ||||
| -(void)otherMouseDown:(NSEvent *)event      { ImGui_ImplOSX_HandleEvent(event, self); } | ||||
| @@ -147,23 +167,24 @@ | ||||
| -(void)rightMouseUp:(NSEvent *)event        { ImGui_ImplOSX_HandleEvent(event, self); } | ||||
| -(void)otherMouseUp:(NSEvent *)event        { ImGui_ImplOSX_HandleEvent(event, self); } | ||||
| -(void)mouseMoved:(NSEvent *)event          { ImGui_ImplOSX_HandleEvent(event, self); } | ||||
| -(void)rightMouseMoved:(NSEvent *)event     { ImGui_ImplOSX_HandleEvent(event, self); } | ||||
| -(void)otherMouseMoved:(NSEvent *)event     { ImGui_ImplOSX_HandleEvent(event, self); } | ||||
| -(void)mouseDragged:(NSEvent *)event        { ImGui_ImplOSX_HandleEvent(event, self); } | ||||
| -(void)rightMouseMoved:(NSEvent *)event     { ImGui_ImplOSX_HandleEvent(event, self); } | ||||
| -(void)rightMouseDragged:(NSEvent *)event   { ImGui_ImplOSX_HandleEvent(event, self); } | ||||
| -(void)otherMouseMoved:(NSEvent *)event     { ImGui_ImplOSX_HandleEvent(event, self); } | ||||
| -(void)otherMouseDragged:(NSEvent *)event   { ImGui_ImplOSX_HandleEvent(event, self); } | ||||
| -(void)scrollWheel:(NSEvent *)event         { ImGui_ImplOSX_HandleEvent(event, self); } | ||||
|  | ||||
| @end | ||||
|  | ||||
| //----------------------------------------------------------------------------------- | ||||
| // ImGuiExampleAppDelegate | ||||
| // AppDelegate | ||||
| //----------------------------------------------------------------------------------- | ||||
|  | ||||
| @interface ImGuiExampleAppDelegate : NSObject <NSApplicationDelegate> | ||||
| @interface AppDelegate : NSObject <NSApplicationDelegate> | ||||
| @property (nonatomic, readonly) NSWindow* window; | ||||
| @end | ||||
|  | ||||
| @implementation ImGuiExampleAppDelegate | ||||
| @implementation AppDelegate | ||||
| @synthesize window = _window; | ||||
|  | ||||
| -(BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)theApplication | ||||
| @@ -189,7 +210,7 @@ | ||||
|  | ||||
| -(void)setupMenu | ||||
| { | ||||
| 	NSMenu* mainMenuBar = [[NSMenu alloc] init]; | ||||
|     NSMenu* mainMenuBar = [[NSMenu alloc] init]; | ||||
|     NSMenu* appMenu; | ||||
|     NSMenuItem* menuItem; | ||||
|  | ||||
| @@ -213,11 +234,11 @@ | ||||
|  | ||||
| -(void)applicationDidFinishLaunching:(NSNotification *)aNotification | ||||
| { | ||||
| 	// Make the application a foreground application (else it won't receive keyboard events) | ||||
| 	ProcessSerialNumber psn = {0, kCurrentProcess}; | ||||
| 	TransformProcessType(&psn, kProcessTransformToForegroundApplication); | ||||
|     // Make the application a foreground application (else it won't receive keyboard events) | ||||
|     ProcessSerialNumber psn = {0, kCurrentProcess}; | ||||
|     TransformProcessType(&psn, kProcessTransformToForegroundApplication); | ||||
|  | ||||
| 	// Menu | ||||
|     // Menu | ||||
|     [self setupMenu]; | ||||
|  | ||||
|     NSOpenGLPixelFormatAttribute attrs[] = | ||||
| @@ -228,7 +249,7 @@ | ||||
|     }; | ||||
|  | ||||
|     NSOpenGLPixelFormat* format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs]; | ||||
|     ImGuiExampleView* view = [[ImGuiExampleView alloc] initWithFrame:self.window.frame pixelFormat:format]; | ||||
|     AppView* view = [[AppView alloc] initWithFrame:self.window.frame pixelFormat:format]; | ||||
|     format = nil; | ||||
| #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 | ||||
|     if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) | ||||
| @@ -239,57 +260,23 @@ | ||||
|     if ([view openGLContext] == nil) | ||||
|         NSLog(@"No OpenGL Context!"); | ||||
|  | ||||
|     // Some events do not raise callbacks of ImGuiExampleView in some circumstances (for example when CMD key is held down). | ||||
|     // This monitor taps into global event stream and captures these events. | ||||
|     NSEventMask eventMask = NSEventMaskKeyDown | NSEventMaskKeyUp | NSEventMaskFlagsChanged | NSEventTypeScrollWheel; | ||||
|     [NSEvent addLocalMonitorForEventsMatchingMask:eventMask handler:^NSEvent * _Nullable(NSEvent *event) | ||||
|      { | ||||
|          ImGui_ImplOSX_HandleEvent(event, view); | ||||
|          return event; | ||||
|      }]; | ||||
|      | ||||
|     // Setup Dear ImGui context | ||||
|     // FIXME: This example doesn't have proper cleanup... | ||||
|     IMGUI_CHECKVERSION(); | ||||
|     ImGui::CreateContext(); | ||||
|     ImGuiIO& io = ImGui::GetIO(); (void)io; | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls | ||||
|     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls | ||||
|  | ||||
|     // Setup Dear ImGui style | ||||
|     ImGui::StyleColorsDark(); | ||||
|     //ImGui::StyleColorsClassic(); | ||||
|  | ||||
|     // Setup Platform/Renderer backends | ||||
|     ImGui_ImplOSX_Init(); | ||||
|     ImGui_ImplOpenGL2_Init(); | ||||
|  | ||||
|     // Load Fonts | ||||
|     // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. | ||||
|     // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. | ||||
|     // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). | ||||
|     // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. | ||||
|     // - Read 'docs/FONTS.txt' for more instructions and details. | ||||
|     // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! | ||||
|     //io.Fonts->AddFontDefault(); | ||||
|     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); | ||||
|     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); | ||||
|     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); | ||||
|     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); | ||||
|     //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); | ||||
|     //IM_ASSERT(font != NULL); | ||||
|     [view initialize]; | ||||
| } | ||||
|  | ||||
| @end | ||||
|  | ||||
| //----------------------------------------------------------------------------------- | ||||
| // Application main() function | ||||
| //----------------------------------------------------------------------------------- | ||||
|  | ||||
| int main(int argc, const char* argv[]) | ||||
| { | ||||
| 	@autoreleasepool | ||||
| 	{ | ||||
| 		NSApp = [NSApplication sharedApplication]; | ||||
| 		ImGuiExampleAppDelegate* delegate = [[ImGuiExampleAppDelegate alloc] init]; | ||||
| 		[[NSApplication sharedApplication] setDelegate:delegate]; | ||||
| 		[NSApp run]; | ||||
| 	} | ||||
| 	return NSApplicationMain(argc, argv); | ||||
|     @autoreleasepool | ||||
|     { | ||||
|         NSApp = [NSApplication sharedApplication]; | ||||
|         AppDelegate* delegate = [[AppDelegate alloc] init]; | ||||
|         [[NSApplication sharedApplication] setDelegate:delegate]; | ||||
|         [NSApp run]; | ||||
|     } | ||||
|     return NSApplicationMain(argc, argv); | ||||
| } | ||||
|   | ||||
		Reference in New Issue
	
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