From 88f4c1321a4030120d364023f58c0d76815bb3cf Mon Sep 17 00:00:00 2001 From: rokups Date: Thu, 12 Nov 2020 13:47:31 +0200 Subject: [PATCH] Examples: Bring code of example_apple_metal and example_apple_opengl2 closer to each other. (#1873, #3543) --- examples/example_apple_metal/main.mm | 326 +++++++++++-------------- examples/example_apple_opengl2/main.mm | 203 +++++++-------- 2 files changed, 239 insertions(+), 290 deletions(-) diff --git a/examples/example_apple_metal/main.mm b/examples/example_apple_metal/main.mm index 273811d3..5d4b7710 100644 --- a/examples/example_apple_metal/main.mm +++ b/examples/example_apple_metal/main.mm @@ -15,26 +15,28 @@ #include "imgui.h" #include "imgui_impl_metal.h" - #if TARGET_OS_OSX #include "imgui_impl_osx.h" - -@interface ViewController : NSViewController +@interface AppViewController : NSViewController @end #else -@interface ViewController : UIViewController +@interface AppViewController : UIViewController @end #endif -@interface ViewController () +@interface AppViewController () @property (nonatomic, readonly) MTKView *mtkView; @property (nonatomic, strong) id device; @property (nonatomic, strong) id commandQueue; @end -@implementation ViewController +//----------------------------------------------------------------------------------- +// AppViewController +//----------------------------------------------------------------------------------- -- (instancetype)initWithNibName:(nullable NSString *)nibNameOrNil bundle:(nullable NSBundle *)nibBundleOrNil +@implementation AppViewController + +-(instancetype)initWithNibName:(nullable NSString *)nibNameOrNil bundle:(nullable NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; @@ -80,17 +82,17 @@ return self; } -- (MTKView *)mtkView +-(MTKView *)mtkView { return (MTKView *)self.view; } -- (void)loadView +-(void)loadView { self.view = [[MTKView alloc] initWithFrame:CGRectMake(0, 0, 1200, 720)]; } -- (void)viewDidLoad +-(void)viewDidLoad { [super viewDidLoad]; @@ -110,7 +112,7 @@ // we receive events for all controls, not just Dear ImGui widgets. If we had native controls in our // window, we'd want to be much more careful than just ingesting the complete event stream. // To match the behavior of other backends, we pass every event down to the OS. - NSEventMask eventMask = NSEventMaskKeyDown | NSEventMaskKeyUp | NSEventMaskFlagsChanged | NSEventTypeScrollWheel; + NSEventMask eventMask = NSEventMaskKeyDown | NSEventMaskKeyUp | NSEventMaskFlagsChanged; [NSEvent addLocalMonitorForEventsMatchingMask:eventMask handler:^NSEvent * _Nullable(NSEvent *event) { ImGui_ImplOSX_HandleEvent(event, self.view); @@ -122,53 +124,120 @@ #endif } -#pragma mark - Interaction +-(void)drawInMTKView:(MTKView*)view +{ + ImGuiIO& io = ImGui::GetIO(); + io.DisplaySize.x = view.bounds.size.width; + io.DisplaySize.y = view.bounds.size.height; + +#if TARGET_OS_OSX + CGFloat framebufferScale = view.window.screen.backingScaleFactor ?: NSScreen.mainScreen.backingScaleFactor; +#else + CGFloat framebufferScale = view.window.screen.scale ?: UIScreen.mainScreen.scale; +#endif + io.DisplayFramebufferScale = ImVec2(framebufferScale, framebufferScale); + + io.DeltaTime = 1 / float(view.preferredFramesPerSecond ?: 60); + + id commandBuffer = [self.commandQueue commandBuffer]; + + MTLRenderPassDescriptor* renderPassDescriptor = view.currentRenderPassDescriptor; + if (renderPassDescriptor == nil) + { + [commandBuffer commit]; + return; + } + + // Start the Dear ImGui frame + ImGui_ImplMetal_NewFrame(renderPassDescriptor); +#if TARGET_OS_OSX + ImGui_ImplOSX_NewFrame(view); +#endif + ImGui::NewFrame(); + + // Our state (make them static = more or less global) as a convenience to keep the example terse. + static bool show_demo_window = true; + static bool show_another_window = false; + static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); + + // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). + if (show_demo_window) + ImGui::ShowDemoWindow(&show_demo_window); + + // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window. + { + static float f = 0.0f; + static int counter = 0; + + ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. + + ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) + ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state + ImGui::Checkbox("Another Window", &show_another_window); + + ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f + ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color + + if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) + counter++; + ImGui::SameLine(); + ImGui::Text("counter = %d", counter); + + ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); + ImGui::End(); + } + + // 3. Show another simple window. + if (show_another_window) + { + ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) + ImGui::Text("Hello from another window!"); + if (ImGui::Button("Close Me")) + show_another_window = false; + ImGui::End(); + } + + // Rendering + ImGui::Render(); + ImDrawData* draw_data = ImGui::GetDrawData(); + + renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColorMake(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); + id renderEncoder = [commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor]; + [renderEncoder pushDebugGroup:@"Dear ImGui rendering"]; + ImGui_ImplMetal_RenderDrawData(draw_data, commandBuffer, renderEncoder); + [renderEncoder popDebugGroup]; + [renderEncoder endEncoding]; + + // Present + [commandBuffer presentDrawable:view.currentDrawable]; + [commandBuffer commit]; +} + +-(void)mtkView:(MTKView*)view drawableSizeWillChange:(CGSize)size +{ +} + +//----------------------------------------------------------------------------------- +// Input processing +//----------------------------------------------------------------------------------- #if TARGET_OS_OSX -- (void)mouseMoved:(NSEvent *)event { - ImGui_ImplOSX_HandleEvent(event, self.view); -} - -- (void)mouseDown:(NSEvent *)event { - ImGui_ImplOSX_HandleEvent(event, self.view); -} - -- (void)rightMouseDown:(NSEvent *)event { - ImGui_ImplOSX_HandleEvent(event, self.view); -} - -- (void)otherMouseDown:(NSEvent *)event { - ImGui_ImplOSX_HandleEvent(event, self.view); -} - -- (void)mouseUp:(NSEvent *)event { - ImGui_ImplOSX_HandleEvent(event, self.view); -} - -- (void)rightMouseUp:(NSEvent *)event { - ImGui_ImplOSX_HandleEvent(event, self.view); -} - -- (void)otherMouseUp:(NSEvent *)event { - ImGui_ImplOSX_HandleEvent(event, self.view); -} - -- (void)mouseDragged:(NSEvent *)event { - ImGui_ImplOSX_HandleEvent(event, self.view); -} - -- (void)rightMouseDragged:(NSEvent *)event { - ImGui_ImplOSX_HandleEvent(event, self.view); -} - -- (void)otherMouseDragged:(NSEvent *)event { - ImGui_ImplOSX_HandleEvent(event, self.view); -} - -- (void)scrollWheel:(NSEvent *)event { - ImGui_ImplOSX_HandleEvent(event, self.view); -} +// Forward Mouse/Keyboard events to Dear ImGui OSX backend. +// Other events are registered via addLocalMonitorForEventsMatchingMask() +-(void)mouseDown:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); } +-(void)rightMouseDown:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); } +-(void)otherMouseDown:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); } +-(void)mouseUp:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); } +-(void)rightMouseUp:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); } +-(void)otherMouseUp:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); } +-(void)mouseMoved:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); } +-(void)mouseDragged:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); } +-(void)rightMouseMoved:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); } +-(void)rightMouseDragged:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); } +-(void)otherMouseMoved:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); } +-(void)otherMouseDragged:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); } +-(void)scrollWheel:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self.view); } #else @@ -177,7 +246,7 @@ // multitouch correctly at all. This causes the "cursor" to behave very erratically // when there are multiple active touches. But for demo purposes, single-touch // interaction actually works surprisingly well. -- (void)updateIOWithTouchEvent:(UIEvent *)event +-(void)updateIOWithTouchEvent:(UIEvent *)event { UITouch *anyTouch = event.allTouches.anyObject; CGPoint touchLocation = [anyTouch locationInView:self.view]; @@ -196,127 +265,18 @@ io.MouseDown[0] = hasActiveTouch; } -- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event -{ - [self updateIOWithTouchEvent:event]; -} - -- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event -{ - [self updateIOWithTouchEvent:event]; -} - -- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event -{ - [self updateIOWithTouchEvent:event]; -} - -- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event -{ - [self updateIOWithTouchEvent:event]; -} +-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [self updateIOWithTouchEvent:event]; } +-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [self updateIOWithTouchEvent:event]; } +-(void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { [self updateIOWithTouchEvent:event]; } +-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [self updateIOWithTouchEvent:event]; } #endif -#pragma mark - MTKViewDelegate - -- (void)drawInMTKView:(MTKView*)view -{ - ImGuiIO& io = ImGui::GetIO(); - io.DisplaySize.x = view.bounds.size.width; - io.DisplaySize.y = view.bounds.size.height; - -#if TARGET_OS_OSX - CGFloat framebufferScale = view.window.screen.backingScaleFactor ?: NSScreen.mainScreen.backingScaleFactor; -#else - CGFloat framebufferScale = view.window.screen.scale ?: UIScreen.mainScreen.scale; -#endif - io.DisplayFramebufferScale = ImVec2(framebufferScale, framebufferScale); - - io.DeltaTime = 1 / float(view.preferredFramesPerSecond ?: 60); - - id commandBuffer = [self.commandQueue commandBuffer]; - - // Our state (make them static = more or less global) as a convenience to keep the example terse. - static bool show_demo_window = true; - static bool show_another_window = false; - static float clear_color[4] = { 0.28f, 0.36f, 0.5f, 1.0f }; - - MTLRenderPassDescriptor* renderPassDescriptor = view.currentRenderPassDescriptor; - if (renderPassDescriptor != nil) - { - renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColorMake(clear_color[0] * clear_color[3], clear_color[1] * clear_color[3], clear_color[2] * clear_color[3], clear_color[3]); - - // Here, you could do additional rendering work, including other passes as necessary. - - id renderEncoder = [commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor]; - [renderEncoder pushDebugGroup:@"ImGui demo"]; - - // Start the Dear ImGui frame - ImGui_ImplMetal_NewFrame(renderPassDescriptor); -#if TARGET_OS_OSX - ImGui_ImplOSX_NewFrame(view); -#endif - ImGui::NewFrame(); - - // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). - if (show_demo_window) - ImGui::ShowDemoWindow(&show_demo_window); - - // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window. - { - static float f = 0.0f; - static int counter = 0; - - ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. - - ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) - ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state - ImGui::Checkbox("Another Window", &show_another_window); - - ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f - ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color - - if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) - counter++; - ImGui::SameLine(); - ImGui::Text("counter = %d", counter); - - ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); - ImGui::End(); - } - - // 3. Show another simple window. - if (show_another_window) - { - ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) - ImGui::Text("Hello from another window!"); - if (ImGui::Button("Close Me")) - show_another_window = false; - ImGui::End(); - } - - // Rendering - ImGui::Render(); - ImDrawData* draw_data = ImGui::GetDrawData(); - ImGui_ImplMetal_RenderDrawData(draw_data, commandBuffer, renderEncoder); - - [renderEncoder popDebugGroup]; - [renderEncoder endEncoding]; - - [commandBuffer presentDrawable:view.currentDrawable]; - } - - [commandBuffer commit]; -} - -- (void)mtkView:(MTKView*)view drawableSizeWillChange:(CGSize)size -{ -} - @end -#pragma mark - Application Delegate +//----------------------------------------------------------------------------------- +// AppDelegate +//----------------------------------------------------------------------------------- #if TARGET_OS_OSX @@ -326,11 +286,16 @@ @implementation AppDelegate -- (instancetype)init +-(BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)sender +{ + return YES; +} + +-(instancetype)init { if (self = [super init]) { - NSViewController *rootViewController = [[ViewController alloc] initWithNibName:nil bundle:nil]; + NSViewController *rootViewController = [[AppViewController alloc] initWithNibName:nil bundle:nil]; self.window = [[NSWindow alloc] initWithContentRect:NSZeroRect styleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskResizable | NSWindowStyleMaskMiniaturizable backing:NSBackingStoreBuffered @@ -343,11 +308,6 @@ return self; } -- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)sender -{ - return YES; -} - @end #else @@ -358,10 +318,10 @@ @implementation AppDelegate -- (BOOL)application:(UIApplication *)application +-(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { - UIViewController *rootViewController = [[ViewController alloc] init]; + UIViewController *rootViewController = [[AppViewController alloc] init]; self.window = [[UIWindow alloc] initWithFrame:UIScreen.mainScreen.bounds]; self.window.rootViewController = rootViewController; [self.window makeKeyAndVisible]; @@ -372,7 +332,9 @@ #endif -#pragma mark - main() +//----------------------------------------------------------------------------------- +// Application main() function +//----------------------------------------------------------------------------------- #if TARGET_OS_OSX diff --git a/examples/example_apple_opengl2/main.mm b/examples/example_apple_opengl2/main.mm index 75484ec0..825c8a8f 100644 --- a/examples/example_apple_opengl2/main.mm +++ b/examples/example_apple_opengl2/main.mm @@ -2,30 +2,25 @@ // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. // Read online: https://github.com/ocornut/imgui/tree/master/docs -#include "imgui.h" -#include "../../backends/imgui_impl_osx.h" -#include "../../backends/imgui_impl_opengl2.h" -#include #import #import #import +#include "imgui.h" +#include "imgui_impl_opengl2.h" +#include "imgui_impl_osx.h" + //----------------------------------------------------------------------------------- -// ImGuiExampleView +// AppView //----------------------------------------------------------------------------------- -@interface ImGuiExampleView : NSOpenGLView +@interface AppView : NSOpenGLView { NSTimer* animationTimer; } @end -@implementation ImGuiExampleView - --(void)animationTimerFired:(NSTimer*)timer -{ - [self setNeedsDisplay:YES]; -} +@implementation AppView -(void)prepareOpenGL { @@ -39,11 +34,54 @@ #endif } +-(void)initialize +{ + // Some events do not raise callbacks of AppView in some circumstances (for example when CMD key is held down). + // This monitor taps into global event stream and captures these events. + NSEventMask eventMask = NSEventMaskKeyDown | NSEventMaskKeyUp | NSEventMaskFlagsChanged; + [NSEvent addLocalMonitorForEventsMatchingMask:eventMask handler:^NSEvent * _Nullable(NSEvent *event) + { + ImGui_ImplOSX_HandleEvent(event, self); + return event; + }]; + + // Setup Dear ImGui context + // FIXME: This example doesn't have proper cleanup... + IMGUI_CHECKVERSION(); + ImGui::CreateContext(); + ImGuiIO& io = ImGui::GetIO(); (void)io; + //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls + //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls + + // Setup Dear ImGui style + ImGui::StyleColorsDark(); + //ImGui::StyleColorsClassic(); + + // Setup Platform/Renderer backends + ImGui_ImplOSX_Init(); + ImGui_ImplOpenGL2_Init(); + + // Load Fonts + // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. + // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. + // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). + // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. + // - Read 'docs/FONTS.txt' for more instructions and details. + // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! + //io.Fonts->AddFontDefault(); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); + //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); + //IM_ASSERT(font != NULL); +} + -(void)updateAndDrawDemoView { // Start the Dear ImGui frame - ImGui_ImplOpenGL2_NewFrame(); - ImGui_ImplOSX_NewFrame(self); + ImGui_ImplOpenGL2_NewFrame(); + ImGui_ImplOSX_NewFrame(self); ImGui::NewFrame(); // Our state (make them static = more or less global) as a convenience to keep the example terse. @@ -88,18 +126,18 @@ ImGui::End(); } - // Rendering - ImGui::Render(); - [[self openGLContext] makeCurrentContext]; - + // Rendering + ImGui::Render(); ImDrawData* draw_data = ImGui::GetDrawData(); + + [[self openGLContext] makeCurrentContext]; GLsizei width = (GLsizei)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x); GLsizei height = (GLsizei)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y); glViewport(0, 0, width, height); + glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); + glClear(GL_COLOR_BUFFER_BIT); - glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); - glClear(GL_COLOR_BUFFER_BIT); - ImGui_ImplOpenGL2_RenderDrawData(draw_data); + ImGui_ImplOpenGL2_RenderDrawData(draw_data); // Present [[self openGLContext] flushBuffer]; @@ -108,38 +146,20 @@ animationTimer = [NSTimer scheduledTimerWithTimeInterval:0.017 target:self selector:@selector(animationTimerFired:) userInfo:nil repeats:YES]; } --(void)reshape -{ - [[self openGLContext] update]; - [self updateAndDrawDemoView]; -} +-(void)reshape { [[self openGLContext] update]; [self updateAndDrawDemoView]; } +-(void)drawRect:(NSRect)bounds { [self updateAndDrawDemoView]; } +-(void)animationTimerFired:(NSTimer*)timer { [self setNeedsDisplay:YES]; } +-(BOOL)acceptsFirstResponder { return (YES); } +-(BOOL)becomeFirstResponder { return (YES); } +-(BOOL)resignFirstResponder { return (YES); } +-(void)dealloc { animationTimer = nil; } --(void)drawRect:(NSRect)bounds -{ - [self updateAndDrawDemoView]; -} - --(BOOL)acceptsFirstResponder -{ - return (YES); -} - --(BOOL)becomeFirstResponder -{ - return (YES); -} - --(BOOL)resignFirstResponder -{ - return (YES); -} - --(void)dealloc -{ - animationTimer = nil; -} +//----------------------------------------------------------------------------------- +// Input processing +//----------------------------------------------------------------------------------- // Forward Mouse/Keyboard events to Dear ImGui OSX backend. +// Other events are registered via addLocalMonitorForEventsMatchingMask() -(void)mouseDown:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); } -(void)rightMouseDown:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); } -(void)otherMouseDown:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); } @@ -147,23 +167,24 @@ -(void)rightMouseUp:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); } -(void)otherMouseUp:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); } -(void)mouseMoved:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); } --(void)rightMouseMoved:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); } --(void)otherMouseMoved:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); } -(void)mouseDragged:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); } +-(void)rightMouseMoved:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); } -(void)rightMouseDragged:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); } +-(void)otherMouseMoved:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); } -(void)otherMouseDragged:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); } +-(void)scrollWheel:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); } @end //----------------------------------------------------------------------------------- -// ImGuiExampleAppDelegate +// AppDelegate //----------------------------------------------------------------------------------- -@interface ImGuiExampleAppDelegate : NSObject +@interface AppDelegate : NSObject @property (nonatomic, readonly) NSWindow* window; @end -@implementation ImGuiExampleAppDelegate +@implementation AppDelegate @synthesize window = _window; -(BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)theApplication @@ -189,7 +210,7 @@ -(void)setupMenu { - NSMenu* mainMenuBar = [[NSMenu alloc] init]; + NSMenu* mainMenuBar = [[NSMenu alloc] init]; NSMenu* appMenu; NSMenuItem* menuItem; @@ -213,11 +234,11 @@ -(void)applicationDidFinishLaunching:(NSNotification *)aNotification { - // Make the application a foreground application (else it won't receive keyboard events) - ProcessSerialNumber psn = {0, kCurrentProcess}; - TransformProcessType(&psn, kProcessTransformToForegroundApplication); + // Make the application a foreground application (else it won't receive keyboard events) + ProcessSerialNumber psn = {0, kCurrentProcess}; + TransformProcessType(&psn, kProcessTransformToForegroundApplication); - // Menu + // Menu [self setupMenu]; NSOpenGLPixelFormatAttribute attrs[] = @@ -228,7 +249,7 @@ }; NSOpenGLPixelFormat* format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs]; - ImGuiExampleView* view = [[ImGuiExampleView alloc] initWithFrame:self.window.frame pixelFormat:format]; + AppView* view = [[AppView alloc] initWithFrame:self.window.frame pixelFormat:format]; format = nil; #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) @@ -239,57 +260,23 @@ if ([view openGLContext] == nil) NSLog(@"No OpenGL Context!"); - // Some events do not raise callbacks of ImGuiExampleView in some circumstances (for example when CMD key is held down). - // This monitor taps into global event stream and captures these events. - NSEventMask eventMask = NSEventMaskKeyDown | NSEventMaskKeyUp | NSEventMaskFlagsChanged | NSEventTypeScrollWheel; - [NSEvent addLocalMonitorForEventsMatchingMask:eventMask handler:^NSEvent * _Nullable(NSEvent *event) - { - ImGui_ImplOSX_HandleEvent(event, view); - return event; - }]; - - // Setup Dear ImGui context - // FIXME: This example doesn't have proper cleanup... - IMGUI_CHECKVERSION(); - ImGui::CreateContext(); - ImGuiIO& io = ImGui::GetIO(); (void)io; - //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls - //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls - - // Setup Dear ImGui style - ImGui::StyleColorsDark(); - //ImGui::StyleColorsClassic(); - - // Setup Platform/Renderer backends - ImGui_ImplOSX_Init(); - ImGui_ImplOpenGL2_Init(); - - // Load Fonts - // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. - // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. - // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). - // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. - // - Read 'docs/FONTS.txt' for more instructions and details. - // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! - //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); - //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); - //IM_ASSERT(font != NULL); + [view initialize]; } @end +//----------------------------------------------------------------------------------- +// Application main() function +//----------------------------------------------------------------------------------- + int main(int argc, const char* argv[]) { - @autoreleasepool - { - NSApp = [NSApplication sharedApplication]; - ImGuiExampleAppDelegate* delegate = [[ImGuiExampleAppDelegate alloc] init]; - [[NSApplication sharedApplication] setDelegate:delegate]; - [NSApp run]; - } - return NSApplicationMain(argc, argv); + @autoreleasepool + { + NSApp = [NSApplication sharedApplication]; + AppDelegate* delegate = [[AppDelegate alloc] init]; + [[NSApplication sharedApplication] setDelegate:delegate]; + [NSApp run]; + } + return NSApplicationMain(argc, argv); }