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								 omar | f94af2f5c5 | Merge branch 'viewport' into docking # Conflicts:
#	docs/CHANGELOG.txt
#	imgui.cpp
#	imgui_draw.cpp | 2019-01-20 22:13:35 +01:00 |  | 
			
				
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								 omar | 8079344cee | Merge branch 'master' into viewport # Conflicts:
#	examples/example_sdl_vulkan/main.cpp
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx12.cpp
#	examples/imgui_impl_glfw.cpp
#	examples/imgui_impl_sdl.cpp
#	examples/imgui_impl_vulkan.h
#	imgui.cpp | 2019-01-20 22:12:06 +01:00 |  | 
			
				
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								 omar | 2c38b32db1 | Removed trailing spaces (#2038, #2299) | 2019-01-20 17:56:17 +01:00 |  | 
			
				
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								 omar | 82e31d34f0 | Merge branch 'master' into viewport # Conflicts:
#	examples/imgui_impl_win32.cpp | 2019-01-18 12:31:33 +01:00 |  | 
			
				
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								 omar | 295ada0364 | Examples: Win32: Using wc.lpszClassName instead of duplicating the literal. + tweak README format. | 2019-01-17 18:30:15 +01:00 |  | 
			
				
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								 omar | 238321c159 | Fix merge in Docking branch, remove ConfigDockingWithShift flag from DX11 example + misnamed function. | 2018-12-21 16:56:26 +01:00 |  | 
			
				
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								 omar | 81a2546cea | Merge branch 'viewport' into docking # Conflicts:
#	examples/example_allegro5/main.cpp
#	examples/example_win32_directx9/main.cpp | 2018-12-20 23:06:29 +01:00 |  | 
			
				
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								 omar | ee5560a958 | Merge branch 'master' into viewport + added style tweak block when viewports are enabled # Conflicts:
#	examples/example_glfw_opengl3/main.cpp
#	examples/example_sdl_opengl3/main.cpp
#	examples/example_win32_directx11/main.cpp | 2018-12-20 23:04:40 +01:00 |  | 
			
				
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								 omar | d5b22fb635 | Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation. | 2018-12-20 22:58:34 +01:00 |  | 
			
				
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								 omar | 4a43f347bb | Merge branch 'viewport' into docking # Conflicts:
#	examples/example_allegro5/main.cpp
#	examples/example_marmalade/main.cpp | 2018-11-15 14:00:01 +01:00 |  | 
			
				
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								 omar | a3d6554e8e | Merge branch 'master' into viewport + specific changes for GLFW callbacks # Conflicts:
#	examples/example_glfw_opengl3/main.cpp
#	examples/example_win32_directx11/main.cpp
#	examples/example_win32_directx9/main.cpp
#	examples/imgui_impl_glfw.cpp | 2018-11-08 16:56:51 +01:00 |  | 
			
				
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								 omar | 9d155c73bc | Examples: Misc comments mainly related to GLFW callbacks. (#1759) | 2018-11-08 16:06:22 +01:00 |  | 
			
				
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								 omar | fda57f48d5 | Merge branch 'viewport' into docking # Conflicts:
#	examples/example_glfw_opengl2/main.cpp
#	examples/example_glfw_opengl3/main.cpp
#	examples/example_glfw_vulkan/main.cpp
#	examples/example_sdl_opengl2/main.cpp
#	examples/example_sdl_opengl3/main.cpp
#	examples/example_sdl_vulkan/main.cpp
#	examples/example_win32_directx10/main.cpp
#	examples/example_win32_directx11/main.cpp
#	examples/example_win32_directx12/main.cpp
#	examples/example_win32_directx9/main.cpp | 2018-09-21 11:52:32 +02:00 |  | 
			
				
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								 omar | b57baa5ba0 | Viewport: Enabled viewports by default in more example apps. | 2018-09-20 10:31:23 +02:00 |  | 
			
				
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								 omar | e32256b4b4 | Merge branch 'viewport' into docking # Conflicts:
#	docs/CHANGELOG.txt
#	imgui_demo.cpp
#	imgui_internal.h | 2018-09-14 11:38:10 +02:00 |  | 
			
				
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								 omar | 1afd29d382 | Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo. | 2018-09-13 16:50:13 +02:00 |  | 
			
				
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								 omar | 49533bc86e | Examples: Enabled Docking + Nav by default in the branch. (#351) | 2018-09-06 21:53:35 +02:00 |  | 
			
				
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								 omar | 01586d33f3 | Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036) | 2018-08-30 14:29:11 +02:00 |  | 
			
				
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								 omar | ff83d0e369 | Examples: Using fully qualified "Dear ImGui" name in window titles. | 2018-07-23 17:31:13 +02:00 |  | 
			
				
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								 omar | 73e13a0762 | Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo. | 2018-07-16 22:17:34 +02:00 |  | 
			
				
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								 omar | 8d58fbb5ed | Examples: Renamed example folders. (#1870) | 2018-06-10 15:42:14 +02:00 |  |