b5144e477f
Merge branch 'viewport' into docking
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# Conflicts:
# docs/CHANGELOG.txt
2019-01-17 14:06:42 +01:00
e9c625a1dc
Merge branch 'master' into viewport
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# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_win32.cpp
# imgui_demo.cpp
2019-01-17 14:05:40 +01:00
872477548b
Examples: Win32: Using IsChild() to be compatible with windows created within a parent. ( #1951 , #2087 , #2156 , #2232 )
2019-01-17 11:45:32 +01:00
14c40242db
Examples: DirectX9: Explicitly disable fog (D3DRS_FOGENABLE) before drawing in case user state has it set. ( #2288 , #2290 )
2019-01-17 11:39:40 +01:00
f2c92808f8
EditorConfig: Further tweaks ( #2038 )
2019-01-16 22:02:42 +01:00
8cbb91261e
ImDrawList: Fixed AddCircle(), AddCircleFilled() angle step being off, which was visible when drawing a "circle" with a small number of segments (e.g. an hexagon). ( #2287 ) [@baktery]
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+ Demo tweaks
2019-01-16 17:47:49 +01:00
09f1cb642b
FreeType: Minor tweaks previous commit ( #2285 )
2019-01-15 21:50:43 +01:00
8a45c56c2c
Merge branch 'viewport' into docking
2019-01-15 21:22:29 +01:00
9391a97fbf
Merge branch 'master' into viewport
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# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
2019-01-15 21:22:21 +01:00
f435aa193b
Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled).
2019-01-15 21:19:02 +01:00
133f112af0
Examples: Win32: Using GetForegroundWindow() instead of GetActiveWindow() to be compatible with windows created in a different thread. ( #1951 , #2087 , #2156 , #2232 ) [many people]
2019-01-15 20:27:32 +01:00
95ee99e6aa
Version 1.68 WIP
2019-01-15 20:19:05 +01:00
ff4bd758ca
Merge branch 'viewport' into docking
2019-01-14 21:30:07 +01:00
e24674fc0e
Merge branch 'master' into viewport
2019-01-14 21:30:01 +01:00
7a5058e3bf
Version 1.67
2019-01-14 17:41:44 +01:00
1da40df279
DragFloat: Fixed broken mouse direction change with power!=1.0. ( #2174 , #2206 ) [@Joshhua5]
2019-01-14 17:38:19 +01:00
529fccd9c2
Merge branch 'viewport' into docking
2019-01-13 14:19:40 +01:00
4ee4f65c70
Merge branch 'master' into viewport
2019-01-13 14:19:31 +01:00
21828b08a0
ImFontAtlas: Rewrote FreeType based builder.
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- Fixed abnormally high atlas height. (#618 )
- Fixed support for any values of TexGlyphPadding (not just only 1). (#618 )
- Atlas width is now properly based on total surface rather than glyph count (unless overridden with TexDesiredWidth). (#618 )
- Fixed atlas builder so missing glyphs won't influence the atlas texture width. (#2233 , #618 )
- Fixed atlas builder so duplicate glyphs (when merging fonts) won't be included in the rasterized atlas. (#618 )
2019-01-10 22:30:34 +01:00
9a9712807e
ImFontAtlas: Rewrote stb_truetype based builder.
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- Atlas width is now properly based on total surface rather than glyph count (unless overridden with TexDesiredWidth).
- Fixed atlas builder so missing glyphs won't influence the atlas texture width. (#2233 )
- Fixed atlas builder so duplicate glyphs (when merging fonts) won't be included in the rasterized atlas.
2019-01-10 22:23:05 +01:00
8011197c50
Merge branch 'viewport' into docking
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# Conflicts:
# imgui.cpp
2019-01-10 16:02:32 +01:00
c96aaef132
Merge branch 'master' into viewport
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# Conflicts:
# imgui.cpp
# imgui.h
2019-01-10 16:01:36 +01:00
9ad341902d
ImDrawList: Optimized some of the functions for performance of debug builds where non-inline function call cost are non-negligible.
2019-01-08 17:37:22 +01:00
3997e8b555
Fixed animated window titles from being updated when displayed in the CTRL+Tab list. + Adding overkill helpers for reusing buffers. ( #787 )
2019-01-07 22:46:42 +01:00
6b32570644
Merge branch 'viewport' into docking
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# Conflicts:
# imgui_internal.h
# imgui_widgets.cpp
2019-01-07 21:29:15 +01:00
5af930f97a
Merge branch 'master' into viewport
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# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
2019-01-07 21:28:29 +01:00
acfa4050ec
Tweak changelog + tweak internal render helper functions.
2019-01-07 16:43:55 +01:00
5cb7ce2085
Renamed ImFont::GlyphRangesBuilder to ImFontGlyphRangesBuilder. Keep redirection typedef (will obsolete).
2019-01-06 16:59:51 +01:00
c3af134cc8
IO: Renamed InputCharacters[], marked internal as was always intended. AddInputCharacter() goes into a queue which can receive as many characters as needed during the frame. This is useful for automation to not have an upper limit on typing speed. Will later transition key/mouse to use the event queue later.
2019-01-06 16:37:42 +01:00
9ba202821f
Nav: Fixed an keyboard issue where holding Activate/Space for longer than two frames on a button would unnecessary keep the focus on the parent window, which could steal it from newly appearing windows. ( #787 )
2019-01-04 19:03:56 +01:00
4483320f0a
Examples: Allegro 5: Properly destroy all globals on shutdown. ( #2262 )
2019-01-04 13:30:55 +01:00
5278da98d2
Merge branch 'viewport' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_demo.cpp
2019-01-03 21:40:08 +01:00
599a52629a
Viewport: Added minimum viable information in the Changelog.
2019-01-03 17:46:23 +01:00
ce1626a51e
Merge branch 'viewport' into docking
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# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
2019-01-02 21:36:21 +01:00
951c9dd68b
Merge branch 'master' into viewport
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# Conflicts:
# examples/imgui_impl_sdl.cpp
2019-01-02 19:00:31 +01:00
e194219f2e
Renamed ImGuiDockFamily to ImGuiWindowClass. Renamed CompatibleWithClassZero to DockingAllowUnclassed. ( #2109 )
2019-01-02 16:22:44 +01:00
c738f9ef92
InputFloat: When using ImGuiInputTextFlags_ReadOnly the step buttons are disabled. ( #2257 )
2019-01-02 11:03:56 +01:00
d845135273
Error recovery: Extraneous/undesired calls to End() are now being caught by an assert in the End() function itself at the call site (instead of being reported in EndFrame). Past the assert, they don't lead to crashes any more. Missing calls to End(), pass the assert, should not lead to crashes any more, nor to the fallback/debug window appearing on screen. ( #1651 ).
2018-12-23 18:00:37 +01:00
81a2546cea
Merge branch 'viewport' into docking
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# Conflicts:
# examples/example_allegro5/main.cpp
# examples/example_win32_directx9/main.cpp
2018-12-20 23:06:29 +01:00
ee5560a958
Merge branch 'master' into viewport + added style tweak block when viewports are enabled
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# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_win32_directx11/main.cpp
2018-12-20 23:04:40 +01:00
b471813f54
Made it illegal to call Begin("") with an empty string. This somehow accidentally worked before but had various undesirable side-effect as the window would have ID zero. In particular it is causing problems in viewport/docking branches.
2018-12-20 20:01:02 +01:00
e043b89814
Merge branch 'viewport' into docking
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# Conflicts:
# imgui.h
2018-12-20 17:03:21 +01:00
02501f07c3
Merge branch 'master' into viewport
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# Conflicts:
# imgui.cpp
# imgui.h
2018-12-20 16:54:32 +01:00
5691385a33
IO: Added BackendPlatformUserData, BackendRendererUserData, BackendLanguageUserData void* for storage use by back-ends. ( #2004 + for cimgui)
2018-12-20 11:41:24 +01:00
6890e08bc5
Fixed using SetNextWindowPos() on a child window (which wasn't really documented) position the cursor as expected in the parent window, so there is no mismatch between the layout in parent and the position of the child window. Demo tweak and adding some child window stuff
2018-12-19 15:19:31 +01:00
088ef6623a
Merge branch 'viewport' into docking
2018-12-18 15:03:01 +01:00
9c916cdaf9
Merge branch 'master' into viewport
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# Conflicts:
# imgui.cpp
2018-12-18 15:02:35 +01:00
ae76a1fda7
Window, Focus, Popup: Fixed an issue where closing a popup by clicking another window with the _NoMove flag would refocus the parent window of the popup instead of the newly clicked window.
2018-12-18 15:01:15 +01:00
2a1e903f43
Merge branch 'master' into viewport
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# Conflicts:
# imgui.h
2018-12-13 19:20:34 +01:00
991b16cc6a
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui_demo.cpp
# imgui_widgets.cpp
2018-12-11 19:46:46 +01:00