f0364aa359
Merge branch 'context'
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# Conflicts:
# examples/allegro5_example/main.cpp
# examples/directx10_example/main.cpp
# examples/directx11_example/main.cpp
# examples/directx9_example/main.cpp
# examples/marmalade_example/main.cpp
# examples/opengl2_example/main.cpp
# examples/opengl3_example/main.cpp
# examples/sdl_opengl2_example/main.cpp
# examples/sdl_opengl3_example/main.cpp
# examples/vulkan_example/main.cpp
2018-02-06 20:16:03 +01:00
3171f90a1a
Nav: Keyboard is now automatically mapped based on io.KeyDown[]. ( #787 )
2018-02-06 19:54:30 +01:00
057807f4a7
Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. ( #787 )
2018-02-06 19:29:31 +01:00
cea8017e0b
Merge branch 'master' into context
2018-02-06 18:04:44 +01:00
4b49f03a40
Examples: SDL+GL3: Added Navigation keyboard mapping. ( #787 )
2018-02-05 23:16:40 +01:00
7e1496e994
Merge branch 'master' into navigation
2018-02-05 23:14:42 +01:00
fcf1c9d151
Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. ( #996 )
2018-02-05 23:13:53 +01:00
60fb7d31fd
Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
2018-02-05 22:35:29 +01:00
73d493c780
Examples: Organized header files to make available features more visible.
2018-02-05 20:34:11 +01:00
d3e826c247
Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. ( #1565 , #586 , #992 , #1007 , #1558 )
2018-01-21 20:16:55 +01:00
7e7c017b75
Examples: Simplified mouse wheel handling. ( #1463 )
2018-01-20 12:45:31 +01:00
0b1fecb792
Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. ( #1463 )
2018-01-20 12:36:16 +01:00
6f6b6194b2
Merge branch 'tseeker/20171127-feature-horiz-wheel' of https://github.com/tseeker/imgui into tseeker-tseeker/20171127-feature-horiz-wheel
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# Conflicts:
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
2018-01-20 12:06:06 +01:00
f3e510a9bf
Examples: SDL: Using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. ( #1559 )
...
Digging into sdl window/mouse stuff will also be useful for multi-viewport work.
2018-01-19 10:46:54 +01:00
15fd5b6c4c
Examples: SDL: Minor renaming.
2018-01-19 09:43:28 +01:00
ce17e0f274
Examples: SDL: Using SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS (which is ~~hovered). We should use SDL_CaptureMouse + SDL_WINDOW_MOUSE_CAPTURE_FLAG which requires SDL 2.0.4 will give it a try shortly. ( #1559 )
2018-01-19 09:25:31 +01:00
60d5dc7902
Examples: SDL: Fixed mapping of Insert key ( #1555 , fix bug introduced in #1541 )
2018-01-18 10:01:36 +01:00
ce95b84825
Added ImGuiKey_Insert for future use. Setup in all example bindings. ( #1541 )
2018-01-08 15:30:39 +01:00
7484c63449
Examples: OpenGL3+SDL: Changed GLSL shader version to 150 ( #1466 , #1504 )
2018-01-07 19:09:33 +01:00
407955d9fb
Examples: Using IM_OFFSETOF macro. + Comments
2018-01-05 22:05:02 +01:00
9f8632b131
Examples: Comments about invalid mouse pos.
2017-12-29 15:03:36 +01:00
77a310736d
Horizontal mouse wheel support
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This patch adds support for the horizontal mouse wheel in ImGui. It
affects windows that can be scrolled, as long as the Ctrl key is not
being pressed.
The scrolling speed has been set empirically so that it matches the
scrolling speed on the Firefox browser when the horizontal wheel is
used.
Internally, it adds a MouseHorizWheel to ImGuiIO, which is then used in
NewFrame to scroll the current window.
The SDL/GL2, SDL/GL3, GLFW/GL2 and GLFW/GL3 examples has been modified
to use it.
2017-11-27 20:59:05 +01:00
fba704bf5d
Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard ( #1262 , #1237 , #1219 , #635 , #1058 , #1051 , #912 , #533 , #703 , #446 , #459 , #364 , #213 , #52 , and more)
2017-11-01 14:24:09 +01:00
36f00811b9
Examples: Comments to guide people unfamiliar with the librairies used.
2017-10-28 19:28:22 +02:00
d9016964ad
Examples: GL3: Comments, tweaks ( #1145 )
2017-09-01 16:55:04 +02:00
c47e5fc76a
Merge branch 'master' of https://github.com/nlguillemot/imgui into nlguillemot-master
2017-09-01 16:49:36 +02:00
cf48e28932
Backup polygon mode, draw with filled polygons, restore state, for clients running opengl with glPolygonMode. closes #798
2017-09-01 20:39:12 +12:00
92a6faca6f
IO: io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we'll now accept negative mouse coordinates.
2017-08-25 16:43:25 +08:00
b4fe5d36a4
Examples: OpenGL3+SDL: Fix types to uses GlEnum ( #1147 )
2017-08-12 00:46:58 +08:00
ad3c1e68ab
save and restore sampler in GL 3 examples
2017-05-16 16:43:59 -07:00
9fdd66330f
Examples: SDL2+GL3: Fix blend func state save/restore ( #1120 )
2017-05-01 12:20:51 +02:00
50b4b29beb
Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 ( #1087 , #1088 , #1116 )
2017-04-26 18:16:59 +02:00
a68ac96bc4
Examples: GL3: Comments about gl3w ( #880 )
2016-11-12 12:48:33 +01:00
0d3f8807c7
Added a void* user_data parameter to Clipboard function handlers. ( #875 )
2016-10-15 11:36:43 +02:00
b96471143f
Merge branch 'master' of https://github.com/madeso/imgui into madeso-master
2016-10-01 14:56:24 +02:00
bc57fd5d1d
Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness ( #807 )
2016-09-05 23:39:52 +02:00
2825eaa0be
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback ( #810 )
2016-09-03 19:24:57 +02:00
08a9e78da5
fixed space issues
2016-08-29 23:35:56 +02:00
5def10c3a0
Fixed OpenGL error when calling Shutdown without calling NewFrame
2016-08-27 00:32:20 +02:00
0a1d456de1
Fix compile warnings in SDL examples
2016-07-30 15:26:49 -07:00
d8dacd729b
Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it ( #752 )
2016-07-29 10:10:41 +02:00
c1da3e354e
Examples: SDL: Fixed unused variable warning on non-Windows platforms ( #626 )
2016-05-04 23:20:41 +02:00
bfb2dc2290
Examples: OpenGL3: Saving/restoring glActiveTexture() state ( #602 )
2016-04-30 19:02:19 +02:00
a6399f120f
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) ( #473 )
...
NB: Value not used.
2016-04-02 18:22:40 +02:00
fdc4299c6c
Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
2016-03-25 22:27:43 +01:00
e6c2c1fcfd
Examples: SDL: Minor fixes to follow syntax of other examples ( #495 )
2016-03-25 22:25:20 +01:00
8a61c0afea
Applying same fix to OpenGL 3 example. Fixing spaces/tabs.
2016-03-25 22:20:57 +01:00
04396ed7a9
FAQ and comments about the use of ImTextureID ( #562 , #561 , #521 , #510 , #497 , #475 ...)
2016-03-24 11:00:47 +01:00
1dcb9c877d
Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state ( #486 , #547 )
2016-03-06 10:46:57 +01:00
2813a44dcc
Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer ( #486 )
2016-02-16 09:14:38 +01:00