Håvard Mathisen
99b4f951b9
Fix Vulkan example for use when a depth buffer is active.
2016-08-27 19:08:24 +02:00
Gustav
5def10c3a0
Fixed OpenGL error when calling Shutdown without calling NewFrame
2016-08-27 00:32:20 +02:00
ocornut
5ae71aa04a
Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git)
2016-08-25 10:25:51 +02:00
ocornut
3c384c2f10
Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git)
2016-08-25 10:18:09 +02:00
ocornut
82768e05f3
Ignore list for Visual Studio
2016-08-20 13:30:42 +02:00
Marcell Kiss
4bc6a951fe
tabs to space, remove braces
2016-08-20 13:27:03 +02:00
Marcell Kiss
3234f81cb1
maxImageCount may be 0; add missing sType; change to 1 push constant range
2016-08-20 13:08:34 +02:00
Jamie Seward
0a1d456de1
Fix compile warnings in SDL examples
2016-07-30 15:26:49 -07:00
ocornut
d8dacd729b
Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it ( #752 )
2016-07-29 10:10:41 +02:00
Jeongseok Lee
47911d92b2
Fix minor typo in examples/README.txt
2016-05-20 07:04:54 -04:00
ocornut
1349d0aacf
Examples: DirectX9: Removing spaces ( #663 )
2016-05-16 10:54:52 +02:00
Trezanik
790275eae2
Example: DirectX9: Backup and restore all state
2016-05-16 01:02:09 +01:00
ocornut
8a0d3b9628
Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL ( #638 )
2016-05-08 11:49:21 +02:00
ocornut
2ef766a1ce
Examples: DirectX10: Apply depth-stencil state like DirectX11 example ( #640 , #636 )
2016-05-07 20:57:38 +02:00
ocornut
656b1e848c
Examples: DirectX11: Fixed uninitialized fields. Disabling depth-write ( #640 , #636 )
2016-05-07 20:53:55 +02:00
ocornut
f4633d09ac
Examples: DirectX10, DirectX11: Removed seemingly unnecessary bunch of rasterizer state creation code.
2016-05-07 20:19:04 +02:00
ocornut
834bfe4af5
Examples: DirectX11: Fixed handle leak + minor coding style fix for #640
2016-05-07 20:11:14 +02:00
josiahmanson
5fe2cacd4d
DX11 example depth test
2016-05-07 10:42:48 -07:00
ocornut
c1da3e354e
Examples: SDL: Fixed unused variable warning on non-Windows platforms ( #626 )
2016-05-04 23:20:41 +02:00
ocornut
79ad22e1f2
Fixed various Clang -Weverything warnings ( #626 )
2016-05-04 23:17:53 +02:00
ocornut
f46c91f5ad
Examples: DirectX9: Removed dependency on dxguid.lib + remainder of d3dx9.lib ( #611 )
2016-05-03 11:30:43 +02:00
ocornut
731ff3d3f5
Examples: DirectX9: Removed dependency on dx3x9 (remainder) ( #611 )
2016-05-03 11:12:59 +02:00
ocornut
50df86985d
Examples: DirectX9: Removed dependency on dx3x9.h so it can be used in a DirectXMath.h only environment ( #611 )
2016-05-03 10:47:42 +02:00
ocornut
bfb2dc2290
Examples: OpenGL3: Saving/restoring glActiveTexture() state ( #602 )
2016-04-30 19:02:19 +02:00
ocornut
c2c0b57e5e
Examples: OpenGL2: Extra comments ( #606 )
2016-04-24 18:11:54 +02:00
ocornut
559963e832
Examples: Apple/iOS: lowered xcode project deployment target from 10.7 to 10.11 ( #598 , #575 )
2016-04-20 20:49:49 +02:00
ocornut
1612ca071b
Examples: SDL: Initialize video+timer subsystem only.
2016-04-13 00:15:58 +02:00
ocornut
4466a7b3b0
Examples: DirectX9: save/restore some more device state.
2016-04-11 18:33:16 +02:00
omar
319e288eef
Update README.md
2016-04-05 23:08:21 +02:00
ocornut
71b981d05f
Examples: Apple: Readme tweaks ( #575 #247 )
2016-04-05 22:50:23 +02:00
James Chen
67b604412b
Remove local glfw3 lib for osx. (+1 squashed commit)
...
Squashed commits:
[34cc3b7] Adds osx example. (+6 squashed commits)
Squashed commits:
[20330f2] Uses glfw by brew install.
[0427861] Renames imguiex folder name to imguiex-ios
[f9e27e5] Renames ios_example to apple_example.
[44f8fe3] Updates the glfw header/library path.
[919f279] Renames target from imguiex to imguiex-ios since there is already a imguiex-osx target now.
[24395f5] Adds osx example.
2016-04-05 18:13:48 +08:00
ocornut
c1427de5b6
Examples: Libs: Update glfw binaries to glfw master.
2016-04-03 17:41:59 +02:00
ocornut
0e7b9b8284
Examples: Vulkan: Coding style tweaks.
2016-04-03 17:32:53 +02:00
ocornut
9c513d4443
Merge branch 'master' of https://github.com/Loftilus/imgui into Loftilus-master
2016-04-03 16:42:56 +02:00
ocornut
552246feed
Examples: DirectX10,DirectX11 : Minor renaming
2016-04-03 13:02:04 +02:00
ocornut
518f32ccfe
Examples: DirectX10: Save/restore state + minor cleanups ( #570 )
2016-04-03 12:59:56 +02:00
ocornut
90493f8add
Examples: DirectX11: Shallow massaging to make the code more consistent/readable (following #570 )
2016-04-03 12:48:38 +02:00
ocornut
2942240072
Examples: DX11: Cleanup state backup/restore code ( #570 )
2016-04-03 12:43:17 +02:00
Nicolas Guillemot
d4d51a7802
capture and restore all state
2016-04-02 19:08:27 -07:00
ocornut
a6399f120f
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) ( #473 )
...
NB: Value not used.
2016-04-02 18:22:40 +02:00
ocornut
ae0c33c983
Examples: Links
2016-03-29 11:33:23 +02:00
ocornut
7661b1e778
Trim trailing spaces
2016-03-26 15:43:45 +01:00
ocornut
fdc4299c6c
Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
2016-03-25 22:27:43 +01:00
ocornut
e6c2c1fcfd
Examples: SDL: Minor fixes to follow syntax of other examples ( #495 )
2016-03-25 22:25:20 +01:00
Nick Gravelyn
8a61c0afea
Applying same fix to OpenGL 3 example. Fixing spaces/tabs.
2016-03-25 22:20:57 +01:00
Nick Gravelyn
a9b0abe493
Automatically updating DisplayFrameBufferScale by reading the OpenGL drawable size and comparing with the window size. This fixed dear imgui which was rendering only to 1/4 of my window.
2016-03-25 22:19:07 +01:00
ocornut
04396ed7a9
FAQ and comments about the use of ImTextureID ( #562 , #561 , #521 , #510 , #497 , #475 ...)
2016-03-24 11:00:47 +01:00
Håvard Mathisen
1394616d9c
Vulkan Example: Some code layout changes.
2016-03-10 12:30:38 +01:00
Håvard Mathisen
4ea4fa3e73
Vulkan Example: Fix synchronization.
2016-03-10 11:59:42 +01:00
Håvard Mathisen
0ceddc29ff
Vulkan Example: Fix windows build.
2016-03-09 17:01:38 +01:00
Håvard Mathisen
4cbd316f01
Vulkan example.
2016-03-09 16:39:54 +01:00
ocornut
1dcb9c877d
Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state ( #486 , #547 )
2016-03-06 10:46:57 +01:00
Jefferson Montgomery
f6181b3428
Examples: DirectX12: Add directx12_example
2016-02-22 15:22:48 -08:00
ocornut
2813a44dcc
Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer ( #486 )
2016-02-16 09:14:38 +01:00
ocornut
9e86d0e225
Examples: SDL/OpenGL: Tabs to spaces
2016-02-15 10:56:37 +01:00
ocornut
87a6110994
Examples: OpenGL3: Fix BindVertexArray/BindBuffer order ( #527 )
2016-02-15 10:55:20 +01:00
ocornut
07e379a950
Examples: DirectX9: Wastefully use a RGBA8 texture for the font texture to make compability more evident with user's textures ( #521 )
2016-02-08 09:03:43 +01:00
ocornut
b8f86ec4bd
Examples: OpenGL2/3 Makefile; Added -lGL to Linux build
2016-01-21 22:30:47 +00:00
ocornut
a81a5e5235
Commented Clang warning that's not compatible with all versions. Comments.
2016-01-21 21:40:22 +00:00
ocornut
9e8795f4e2
Examples: Added extra comments
2016-01-21 18:51:42 +00:00
ocornut
31fe006c85
Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
2016-01-11 10:29:03 +00:00
ocornut
6277ffe00f
Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
2016-01-11 10:19:38 +00:00
ocornut
49fb7364b5
Examples: SDL2+OpenGL3: Fix context creation options ( #468 , #463 )
2016-01-05 10:23:43 +01:00
ocornut
3aa4a108ed
Examples: SDL/OpenGL3: Fixed linking documentation for MacOSX ( #463 )
2015-12-30 11:27:39 +01:00
ocornut
217a6c875a
Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens ( #441 )
...
Fix for 980ca286fe
2015-12-19 20:54:23 +01:00
ocornut
bf83ac8b55
Examples: Fixed msvc batch files from warning.
2015-12-07 21:27:25 +00:00
ocornut
9596e6f794
Examples: DirectX10: Minor tweaks, updated to latest example changes ( #424 )
2015-12-03 18:32:01 +00:00
ocornut
dadd03fc11
Examples: DirectX10: Fix warning, disable debug device, add ignore list ( #424 )
2015-12-03 18:20:48 +00:00
Julian Bosch
32c1a3e46c
Removed d3d11 references
2015-12-03 13:39:03 +01:00
Julian Bosch
1f3a0e78cc
Ported d3d11 renderer to d3d10
2015-12-03 13:18:35 +01:00
omar
fe2972e8b2
Merge pull request #420 from RaptorFactor/master
...
Examples: DX11: Compile shaders with lower features levels.
2015-11-30 19:36:06 +00:00
Joshua Boyce
6adf644448
Allow DX11 renderer to be used with devices with lower feature levels.
2015-12-01 05:08:30 +11:00
ocornut
1b7aee7b9d
Examples: DX11: Remove debug flag ( #415 )
2015-11-30 10:22:46 +00:00
ocornut
6cee2fca94
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
...
+ Standardized comments.
2015-11-29 14:54:05 +00:00
ocornut
94ec3d534e
Examples: Header comments.
2015-11-29 11:25:15 +00:00
ocornut
6800939e73
Examples: Header comments.
2015-11-29 11:19:30 +00:00
ocornut
5c52e9ec0d
Examples: Clarified comments. Removed font merging example from comments.
2015-11-29 11:11:03 +00:00
ocornut
d673db3092
Examples: Added README into the Visual Studio solution to people are less likely to miss it.
2015-11-29 11:01:50 +00:00
ocornut
9735563b65
Additional comments for new users
2015-11-29 10:53:03 +00:00
zryan3
aa6cb32bd4
fixed text referencing GLFW library in SDL examples
2015-11-27 23:04:35 -07:00
ocornut
83e6cfbec0
Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp ( #399 )
2015-11-22 21:23:56 +00:00
ocornut
dc86a8a0bf
Examples: OpenGL3: Fixed gl3w.c for Linux when compiled with C++ compiler ( #411 )
2015-11-22 17:16:55 +00:00
ocornut
38cfdafbaf
Examples: SDL/OpenGL3: Added -ldl to Linux command-line ( #411 )
2015-11-22 17:09:03 +01:00
ocornut
e2ecc02e02
Examples: Updated README
2015-11-16 22:17:10 +01:00
ocornut
899cb3b4e9
Examples: SDL+OpenGL3: Fixed readme ( #356 )
2015-11-16 22:13:06 +01:00
ocornut
ab7e91b65e
Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example ( #356 )
2015-11-16 22:12:18 +01:00
ocornut
9d0caa2e66
Examples: SDL+OpenGL3: Using glew like existing example + renaming ( #356 )
2015-11-16 22:05:22 +01:00
ocornut
624adb1b23
Tweak build batch files and readmes
2015-11-16 22:03:13 +01:00
ocornut
9a8cbf128d
Merge branch 'SDL_OpenGL3_Implementation' of https://github.com/zach2good/imgui into zach2good-SDL_OpenGL3_Implementation
2015-11-16 21:35:49 +01:00
ocornut
f87deff0f3
Moving stdlib.h include outside of imgui.h ( #405 )
2015-11-13 17:08:54 +01:00
ocornut
3b2fdf27a8
Examples: Added /Zi (output debug information) in build_win32.bat files
2015-11-11 09:45:18 +00:00
ocornut
1d76890526
Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples.
2015-11-08 22:52:25 +00:00
ocornut
e46c7b70eb
Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
2015-11-08 11:00:31 +00:00
ocornut
0a23e2c832
Tabs to spaces
2015-10-30 15:57:03 +01:00
ocornut
980ca286fe
Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. ( fix #392 )
2015-10-30 15:44:47 +01:00
ocornut
e858d229a0
Examples: update all examples with same comment ( #389 )
2015-10-30 10:45:16 +01:00
Doug Binks
e1bc0dd7d5
Font merge demo and documentation minor additions.
...
Clarifies the lifetime requirements for the ranges parameter for AddFont* functions.
2015-10-25 16:06:42 +00:00
Gargaj
e4d916a4b3
NULL out font texture on invalidate
...
If this isn't done, NewFrame won't re-create the font.
2015-10-18 19:05:04 +02:00
ocornut
2b3fb5c0f7
Example: Marmalade: shallow tweaks and cleanups to match ImGui coding style ( #375 )
2015-10-15 12:44:30 +02:00
gzito
ba9c469ff0
no message
2015-10-14 23:13:02 +02:00
gzito
ebf4f1fa02
no message
2015-10-14 23:05:01 +02:00
gzito
79ca203850
Merge branch 'master' of https://github.com/ocornut/imgui
2015-10-14 23:01:52 +02:00
ocornut
5d53f37a5d
Examples: Possibly clarified the intent of imgui_impl_* files.
2015-10-13 17:53:43 +02:00
Nicolas Guillemot
509ac33abe
fix POSITION format (ImDrawVert::pos is 2D, not 4D)
...
the inputlayout incorrectly described the POSITION attribute as being
4D, while ImDrawVert::pos is 2D. This went unnoticed because the buffer
binding has a stride of sizeof(ImDrawVert) and the POSITION is treated
as a float2 in the vertex shader. If you switch POSITION to float4 in
the vertex shader (and actually use the z/w in the matrix
multiplication) then everything become wacky-looking since it's
interpreting the texture coordinates as z/w. On a similar note: It's
weird that the projection matrix takes z and w into consideration when
those don't exist in the shader due to positions being float2s.
2015-10-11 16:42:22 -07:00
gzito
50b25b6c75
Added example for the Marmalade platform
2015-10-08 22:38:37 +02:00
ocornut
a77e534ded
Examples: OpenGL2: Add msys2/mingw64 target ( #361 )
2015-10-08 20:48:50 +02:00
radius
a465b2b3d8
add msys2/mingw64 target
2015-10-04 15:14:35 -05:00
Zach Toogood
e130b09d91
Previous SDL implementation didn't work with my OpenGL 3.3 project, spliced the GLFW OpenGL examples on top of the SDL example to create an option that works for me. Could be useful for others.
2015-09-30 15:12:00 +01:00
ocornut
963f6b782d
Examples: OpenGL3: saving more of blend state ( #347 )
2015-09-27 22:21:11 +02:00
ocornut
d5502cdd6d
Examples: OpenGL3: Saving/restoring the Enable state, better than nothing ( #347 )
2015-09-23 09:14:27 +02:00
ocornut
25b4b88a7a
Examples: Update readme.
2015-09-10 21:10:01 +01:00
ocornut
ad4c962224
Examples: DirectX11: Fixed batch file for VS 2012+, still works for 2008/2010.. Include path order matters...
2015-09-10 20:58:43 +01:00
ocornut
853f265025
Examples: Added batch files to build Windows examples with VS
2015-09-10 20:34:06 +01:00
ocornut
167c02d502
Better Git ignore list for quick compilations in same folder
2015-09-10 20:09:29 +01:00
ocornut
1793c1a991
Comments
2015-09-09 14:15:17 +01:00
ocornut
7d6ddbe5c8
Examples: comment on setting the RenderDrawListsFn function.
2015-09-07 14:58:26 +01:00
ocornut
77bcb7152b
Examples: DirectX11: fixed vertex shader which breaks with VS2015 somehow (DX11 version?) ( #313 )
2015-09-01 10:47:36 +01:00
ocornut
0bb46c824e
Examples: OpenGL2/3: save/restore some more state correctly.
...
Might save an hour of staring at blank-screen to 5% of the population,
worth it.
2015-08-29 17:44:52 +01:00
ocornut
da807e55ea
Examples: Ignore list a little more friendly to Unix systems.
2015-08-28 16:03:05 +01:00
ocornut
5ebd61f89c
Ignore list a little more friendly to Unix systems
2015-08-28 15:55:22 +01:00
ocornut
e58f99179a
Examples: OpenGL: fix for retina screens + io.DisplayFramebufferScale storage ( #287 )
2015-08-27 19:51:02 +01:00
ocornut
62671ef96e
Examples: update readme
2015-08-25 22:14:31 +01:00
ocornut
822eaf1751
Examples: DX9, DX11: mapping missing middle mouse button.
2015-08-25 16:54:47 +01:00
ocornut
9a0650dbd0
Examples: imgui_impl* functions declared with IMGUI_API to ease copy & pasting into projects using DLL
2015-08-24 14:02:51 +02:00
yinjimmy
01a17aa78e
fix ios compile error
2015-08-23 08:03:21 +08:00
ocornut
23ce837dc7
Revert "Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods ( fix #279 )"
...
This reverts commit d80869189a
.
2015-08-21 00:16:07 +02:00
ocornut
d80869189a
Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods ( fix #279 )
2015-08-20 22:32:07 +01:00
Andres Vahter
ccbc72e98b
add mac os x build instructions for sdl_opengl_example
2015-08-18 10:16:16 +03:00
ocornut
215747635d
Examples: DirectX11: resizing buffers dynamically ( #299 )
2015-08-13 23:13:20 -06:00
ocornut
c016f6c171
Examples: DirectX9: tweaks.
2015-08-13 23:07:53 -06:00
ocornut
698c7cae85
Examples: DirectX9: resizing vertex and index buffers dynamically ( #299 )
2015-08-13 23:06:11 -06:00
Thomas Pöchtrager
3604aecf8f
Minor Windows adjustments
2015-08-09 17:24:10 +02:00
Thomas Pöchtrager
947cf3434f
Added printf attribute to printf like text formatting functions
2015-08-08 19:29:11 +02:00
ocornut
470200ee5c
Update documentation
2015-08-05 21:59:07 -06:00
ocornut
85dab1a680
Fixed documentation
2015-08-05 19:19:12 -06:00
ocornut
8be4d41540
Merge remote-tracking branch 'origin' into 2015-07-cleanup
2015-08-05 09:32:29 -06:00
Chris Maughan
d667de9490
Clear font texture view to ensure Release() doesn't get called twice
2015-08-04 14:22:05 +01:00
ocornut
e099798c97
Merge remote-tracking branch 'origin' into 2015-07-cleanup
2015-08-01 22:12:51 -06:00
ocornut
11d91a27a4
Carriage return ( #289 )
2015-08-01 17:18:01 -06:00
Jonathan Adamczewski
f158617551
Show SDL error message on init failure
2015-08-02 01:35:43 -07:00
ocornut
52a74701f5
Updated projects to reference new files ( #219 )
...
Didn't update iOS example (#247 )
2015-07-21 17:04:03 -06:00
ocornut
0eb196d544
Examples: OpenGL3: simplified code using glBufferData for vertices as well ( #277 , #278 )
2015-07-19 10:52:51 -06:00
ocornut
dc1cb9e625
Tweak
2015-07-19 10:49:56 -06:00
Nik Voss
bc9bae6d01
To support drivers with strict core profiles, a buffer is used for the indices as well ( fixes ocornut/imgui#277 ).
2015-07-19 17:56:14 +02:00
omar
98047b1b65
Update README.txt
2015-07-16 14:28:16 -06:00
omar
f53d5da0f8
Update README.txt
2015-07-16 14:27:35 -06:00
Daniel Gibson
b7d1b91e4b
Use ImGuiIO::AddInputCharactersUTF8() in SDL2 example
...
Now Unicode text input works in this example.
2015-07-16 05:16:22 +02:00
Daniel Gibson
02a0967243
Fix SDL2-example for Linux
...
The header is called "SDL_opengl.h" - case matters on Linux.
The main() function must indeed be called main(), on Windows it'll be
renamed to SDL_main (for SDL2main.lib) by #define in SDL_main.h
(which is included by SDL.h)
I added an entry to the example's README that describes how to build
it on Linux.
2015-07-16 03:54:44 +02:00
ocornut
4842ac3bc6
Fonts: added Cousine-Regular.ttf
2015-07-15 14:56:29 -06:00
ocornut
0224d29a35
Examples: comments.
2015-07-15 09:05:17 -06:00
ocornut
fcec337061
Examples: Simplified font examples comments.
2015-07-15 07:05:34 -06:00
ocornut
fd44b9440b
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
...
Conflicts:
imgui.cpp
2015-07-10 21:45:25 -06:00
ocornut
f2bed00d80
Examples: README
2015-07-09 08:39:44 -06:00
ocornut
5ab23ab1c0
Allegro 5 example: removed public domain mark, MIT as the rest, with @bggd approval
2015-07-08 17:25:56 -06:00
ocornut
2f574ef952
Allegro 5 example: converted for indexed rendering.
2015-07-08 12:55:40 -06:00
ocornut
60dd221737
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
2015-07-08 12:49:18 -06:00
ocornut
bbaaab7537
Allegro 5 example: fixed uv coordinate of non-default texture.
2015-07-08 12:41:09 -06:00
ocornut
4d2d0ce5cd
Allegro 5 example: handling of hardware and software mouse cursor rendering.
2015-07-08 12:16:50 -06:00
ocornut
8db229b96f
Allegro 5 example: fixed key modifiers, keyboard input, clipping, added pagedown/pageup.
2015-07-08 12:04:13 -06:00
ocornut
c58d61dfd1
Allegro 5 example: formatting, match other example structure, fixed mouse buttons.
2015-07-08 11:53:30 -06:00
ocornut
489e28ec11
Allegro 5 example: main.cpp matches other examples. added window title.
2015-07-08 11:46:18 -06:00
ocornut
1845ff4690
SDL example: tweaks ( #233 #226 )
2015-07-08 11:42:43 -06:00
ocornut
19e3c1506f
Allegro5 example: added example from https://github.com/bggd/a5imgui_example
2015-07-08 11:34:36 -06:00
ocornut
e49977a913
SDL example: hasty readme.
2015-07-08 11:08:58 -06:00
ocornut
d041ebc6d4
Merge branch '2015-03-antialiased-primitives' of https://github.com/ocornut/imgui into 2015-03-antialiased-primitives
2015-07-08 10:33:25 -06:00
ocornut
b7e63c163c
SDL example: update for indexed rendering.
2015-07-08 10:32:55 -06:00
ocornut
b36ff2fec3
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
2015-07-08 10:30:30 -06:00
omar
12aba576fb
Merge pull request #264 from joeld42/antialias-ios-fix
...
AA branch: iOS Example: update for API changes and index rendering
2015-07-08 10:29:39 -06:00
ocornut
a14f6696a3
SDL example: more cleanup to match other examples ( #233 #226 )
2015-07-08 10:27:25 -06:00
ocornut
22e099366f
SDL example: further cleanup to match other examples ( #233 #226 )
2015-07-08 10:20:08 -06:00
ocornut
4167528001
SDL example: moved event loop to main.cpp , adding page up/page down. ( #226 )
2015-07-08 10:10:54 -06:00
Joel Davis
81cebb9c85
Simplified to not combine vert buffers like the opengl3 example
2015-07-08 09:01:10 -07:00
ocornut
b7a2a6b23f
SDL example: renamed folder, added in README
2015-07-08 09:49:32 -06:00
ocornut
b3ae2976c5
SDL example: tweaks and fixes.
2015-07-08 09:46:55 -06:00
ocornut
046dbf502c
Merge branch 'SampleSDL2' of https://github.com/CedricGuillemet/imgui into CedricGuillemet-SampleSDL2
2015-07-08 09:01:04 -06:00
ocornut
e3b9a61883
Examples: OpenGL3: simplified code. Upload each vertex array separately. (cf #264 )
2015-07-08 08:27:36 -06:00
Joel Davis
ca042134ae
Update ios example for API changes and index rendering
2015-07-07 23:43:27 -07:00
ocornut
1cd391146d
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
2015-07-07 21:48:28 -06:00
ocornut
7d144eb899
iOS Example: Optimise PNG files size
2015-07-07 21:37:50 -06:00
ocornut
fb27360ea8
iOS example: shallow tweaks and fixes (untested)
2015-07-07 21:35:09 -06:00
Joel Davis
eee6dab226
iOS example working based on modified OpenGL3 example + Synergy
2015-07-07 21:17:48 -06:00
ocornut
d03b046ef4
AA branch: Agressively renamed all fields of ImDrawList, ImDrawCmd, ImDrawData to match the rest of our coding convention ( #133 )
2015-07-07 20:17:07 -06:00
ocornut
25882c47a3
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
...
Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
examples/directx9_example/imgui_impl_dx9.cpp
examples/opengl3_example/imgui_impl_glfw_gl3.cpp
examples/opengl_example/imgui_impl_glfw.cpp
imgui.cpp
2015-07-07 12:15:35 -06:00
ocornut
502e360ee5
Removed the majority of size_t from the code. ImVector<> now uses int. ( #262 )
...
May trigger new compilation warnings?
2015-07-07 12:09:25 -06:00
ocornut
6a22835f63
AA branch: ImDrawList: rename commands to cmd_buffer
...
Not strictly necessary but while we're doing minor breakage let's do
them at all once.
2015-07-06 21:09:05 -06:00
ocornut
b2b616be00
AA branch: ImDrawCmd idx_count -> elem_count
2015-07-05 22:09:15 -06:00
ocornut
f3303fa84f
AA branch: io.RenderDrawListsFn signature changed to take ImDrawData, neater and future proof breaking of the render API ( #133 #254 )
2015-07-05 22:03:46 -06:00
ocornut
8b4a470e1d
Examples: DirectX9: fixed size passed to vertex and index buffer Lock() + readjust default buffer sizes.
2015-07-05 19:24:26 -06:00
ocornut
61e551e0ee
AA branch: fixed warning
2015-07-04 13:41:51 -06:00
ocornut
f435e42561
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
...
Conflicts:
examples/opengl_example/imgui_impl_glfw.cpp
2015-07-04 12:44:25 -06:00
ocornut
7437b43b2d
Fixed warnings for more pedantic settings ( #258 )
2015-07-03 08:15:56 -06:00
ocornut
b69d7d9df3
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
2015-07-02 21:47:48 -06:00
ocornut
2f03511062
Added ImGuiKey_PageUp, ImGuiKey_PageDown for user.
2015-07-02 21:43:07 -06:00
ocornut
71e9f2a3dd
Fixed warnings for 64-bits builds
2015-06-29 15:46:18 -06:00
Cedric Guillemet
2acdafe4f2
imgui_impl_sdl and main sample
2015-05-25 09:40:58 +02:00
ocornut
e3f2ad728a
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
...
Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
2015-05-21 22:57:29 +01:00
Gordon McShane
6ee65fc5af
Add conditional compilation of forward compat. glfw window hint to fix crash on later versions of OSX
2015-05-18 18:26:16 -04:00
ocornut
b6f3c97e3b
Examples: DirectX11: explicitly set rasterizer state.
2015-05-18 21:38:17 +01:00
ocornut
e9b6e437eb
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
...
Conflicts:
imgui.cpp
imgui.h
2015-05-15 17:33:04 +01:00
ocornut
5df542c3c0
ImFontAtlas: doesn't clear input data, left to the application. ( #224 )
2015-05-12 15:16:12 +01:00
ocornut
f00662a5ad
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
2015-05-02 22:20:48 +01:00
ocornut
ad7f600e0d
Examples: DirectX9/11: hide os curosr if ImGui is drawing it ( #155 )
2015-05-01 11:25:15 +02:00
ocornut
18a00c7060
Examples: DirectX9/11: Fixed key mapping for down arrow.
2015-04-24 09:18:56 +02:00
ocornut
4f1acf0d4a
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
...
Conflicts:
imgui.cpp
2015-04-17 08:42:36 +01:00
ocornut
f400ea4ec8
Examples: OpenGL3: backup/restore current program and texture #195
2015-04-15 10:14:51 +01:00
Dale Kim
ac518a1d3e
Set modifier key state by inspecting imgui's io.KeysDown array.
2015-04-14 14:09:26 -05:00
ocornut
43cb4038c6
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
...
Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
imgui.cpp
2015-04-14 09:51:28 +01:00
ocornut
71429d306e
Examples: Simplified GLFW keyboard callbacks
2015-04-14 09:45:27 +01:00
ocornut
c735d3066b
Merge branch 'master' of https://github.com/Roflraging/imgui into Roflraging-master
2015-04-14 09:37:10 +01:00
Dale Kim
fe15756129
Simplified glfw keyboard callbacks.
2015-04-13 20:04:53 -05:00
ocornut
d809abbe1c
Examples: DirectX11: tidying up.
2015-04-09 23:32:36 +01:00
ocornut
7ab49f80ca
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
...
Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
examples/opengl3_example/imgui_impl_glfw_gl3.cpp
2015-04-09 21:22:06 +01:00
ocornut
4f51b77937
Examples: OpenGL3: Tweaks (argh, github ui)
2015-04-09 21:19:21 +01:00
ocornut
90766141b3
Examples: OpenGL3: Tweaks.
2015-04-09 21:18:43 +01:00
ocornut
37f1715bfa
Examples: DirectX11: Removed unnecessary vertices conversion and CUSTOMVERTEX types.
2015-04-09 21:14:52 +01:00
ocornut
1746b04065
Indexed rendering. Not in main branch because breaks rendering code too much. Will merge in trunk along with more major graphics changes lat
2015-04-09 21:05:35 +01:00
ocornut
d9ff617ff8
Examples: Formatting #187
2015-04-07 12:56:52 +01:00
heroboy
e09e2cbd28
set pixel shader and vertex shader to NULL
...
Previous graphic render may use shaders,so set pixel shader and vertex shader to NULL to force use fixed pipeline.
2015-04-07 19:36:58 +08:00
omar
46769406dc
Update README.txt
2015-04-07 10:59:49 +01:00
ocornut
73e2d56acc
Examples: OpenGL fixed-pipeline: added glBindTexture(0), via Anton M
2015-04-06 10:45:10 +01:00
Dale Kim
4b7be31197
Fixed modifier key state setting in GLFW callbacks.
2015-04-03 09:01:48 -05:00
ocornut
d25578efd8
Examples: initializing float + missing comment.
2015-04-03 12:11:41 +01:00
ocornut
3abfb85613
Comments on font loading, fixed commented out paths and added DroidSans in the list
2015-03-28 11:48:42 +00:00
ocornut
ed94edfd8e
Examples: Terser code + added commented out glUseProgram(0( suggestion in OpenGL2 sample.
2015-03-22 14:14:23 +00:00
Adam D. Moss
c1766c95ed
OpenGL/GLFW: hide system cursor if imgui is soft-rendering cursor
2015-03-22 13:49:36 +00:00
biller23
2f4271a2b3
typo ImGui_ImplGlfwGL3_KeyCallback()
2015-03-18 21:02:29 +01:00
ocornut
cb285c4d35
Examples: uses SetNextWindowPos/SetNextWindowSize when applicable
2015-03-16 11:53:36 +00:00
ocornut
04358c301e
Removed extraneous spaces
2015-03-16 11:49:18 +00:00
Adam D. Moss
f2ff88b03a
opengl3+opengl example: if content window doesn't have focus, tell ImGui we don't have a mouse position. e.g. avoids tooltips popping up in imgui app when you're interacting with a different app window that overlaps it.
2015-03-16 10:47:14 +00:00
ocornut
d3e444dfd9
Examples: DirectX9: fixed duplicate creation of vertex buffer. Size of static vertex buffer at top of the code.
2015-03-16 10:02:10 +00:00
ocornut
06fbeed41a
Examples: Fixed Makefile
2015-03-14 11:29:09 +00:00
ocornut
55edd522c2
Examples: Fixed Makefile
2015-03-14 11:24:53 +00:00
ocornut
e97d02a294
Examples: Fixed Clang warnings in DirectX examples
2015-03-14 10:49:26 +00:00
ocornut
7c9bd71512
Examples: MSVC: increase warning level from /W3 to /W4 for OpenGL examples
2015-03-14 10:41:42 +00:00
ocornut
2b0acc128c
Examples: MSVC: increase warning level from /W3 to /W4 for DirectX examples
2015-03-14 10:32:29 +00:00
ocornut
8e0f04638d
Examples: Fix includes order to avoid conflicts between DXSDK_DIR and Windows SDK
2015-03-14 10:24:35 +00:00
ocornut
e2c4ba21bc
Examples: Added 64-bit projects for MSVC
2015-03-14 10:09:53 +00:00
ocornut
ef957b7878
Examples: Moved GLFW/GL3W to a common libs/ folder
2015-03-14 10:04:30 +00:00
ocornut
834085c90c
Examples: Updated to GLFW 3.1
2015-03-14 10:00:11 +00:00
ocornut
0911526424
Added io.KeyAlt + support in examples apps
...
Currently unused but supported by sample so that more people will have
it set up when menus needs them
2015-03-13 09:49:38 +00:00
ocornut
d5b7b8398f
Examples: reference implementations honors drawlist user callbacks.
2015-03-09 15:26:58 +00:00
ocornut
db5fc8a265
Examples: README direct the user to the opengl_example
2015-03-09 15:09:24 +00:00
ocornut
5879f3f5ac
Examples: OpenGL 2/3 examples cleanup to match DirectX9/11 structure.
2015-03-09 15:02:22 +00:00
ocornut
f9c833b4a5
Examples: DirectX9 example cleanup to match DirectX11 structure.
2015-03-09 14:55:46 +00:00
ocornut
66a5837ba8
Examples: DirectX11 example application handles window resizing.
2015-03-09 14:51:10 +00:00
ocornut
866fa95aaa
Examples: DirectX9 example application handle window resizing.
2015-03-09 14:13:29 +00:00
ocornut
25765e4bfc
Examples: Fixed readme file.
2015-03-09 13:49:52 +00:00
ocornut
b4165c43ff
Examples: Refactored directx11_example to be easier to copy & paste into user application.
2015-03-09 13:45:23 +00:00
ocornut
567184dc9f
Examples: Clang warning fix.
2015-03-09 13:38:23 +00:00
ocornut
3f86554457
Examples: Makefile fixes.
2015-03-09 13:22:32 +00:00
ocornut
2dd92e3eed
Examples: Clang/Linux warning fixes.
2015-03-09 13:08:27 +00:00
ocornut
a3f3793cb6
Examples: Tweaks.
2015-03-09 13:05:18 +00:00
ocornut
7397425097
Examples: Refactored directx9_example to be eaasier to copy & paste into user application.
2015-03-09 13:03:46 +00:00
ocornut
b87ec205a9
Examples: shallow tweaks to match upcoming other examples.
2015-03-09 13:02:32 +00:00
ocornut
b227b0f8cd
Examples: Rename globals again
2015-03-09 12:16:29 +00:00
ocornut
4f27bd6ed3
Examples: Moved gl3w to opengl3_example directory + fixed msvc project paths
2015-03-09 12:11:24 +00:00
ocornut
4da432bd7b
Examples: Makefile
2015-03-09 12:03:09 +00:00
ocornut
99ed567577
Examples: Rename global to be more consistent
2015-03-09 12:02:34 +00:00
ocornut
d829852391
Examples: Refactored opengl3_exapmle into a glfw specific file that can be copied and pasted
2015-03-09 11:59:23 +00:00
ocornut
545a57d253
Examples: Refactored opengl_example into a glfw specific file that can be copied and pasted.
...
Other examples will follow.
2015-03-09 11:25:15 +00:00
ocornut
be9fe9489c
Examples: DirectX examples uses WM_KEYDOWN/WM_KEYUP
...
Fixes pressing Enter in IME being caught by application right after
validating an IME input.
2015-03-06 21:39:55 +00:00
ocornut
e269125c3a
Windows: setup a default handler for ImeSetInputScreenPosFn so IME (Japanese/Chinese) inputs are positioned correctly.
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User need to set io.ImeWindowHandle
2015-03-06 21:11:14 +00:00
ocornut
386cfada83
Examples: Windows examples don't link with imm32.lib by default.
2015-03-06 18:19:21 +00:00
ocornut
b911f96a56
Examples: Speculative Makefile fix. I should get a Linux box instead on relying on Jenkins, this is pretty embarrassing.
2015-02-27 11:19:50 +00:00
ocornut
dc7cdb3025
Examples: Fix Makefile
2015-02-27 11:07:23 +00:00
ocornut
5aaf0cd2dc
Examples: Fix OpenGL3 example Makefile
2015-02-27 11:00:31 +00:00
ocornut
3ed38f3313
Replaced dependency on glew (inc. prebuilt one for Windows) by gl3w in source form
...
Expecting something to break now.
2015-02-27 10:53:17 +00:00
ocornut
00270b837f
Examples: Desperate attempts removing link warnings under Windows. Screw standard librairies.
2015-02-27 10:14:20 +00:00
ocornut
37d8d5c5be
Examples: OpenGL2 example doesn't need Glew
2015-02-27 10:05:06 +00:00
ocornut
40b04a3701
Renamed ImGuiSetCondition_*** to ImGuiSetCond_*** and ImGuiCondition_FirstUseThisSession to ImGuiCond_Once
2015-02-27 09:51:11 +00:00
ocornut
9c4972ee9d
Examples: msvc: output .exe in project directory (not in solution directory).
2015-02-24 10:06:13 +00:00
ocornut
fc322fde0f
Examples: added README file
2015-02-24 09:59:56 +00:00
ocornut
546460cd26
Examples: Removed unused file
2015-02-24 09:49:26 +00:00
ocornut
0d63e0ce60
Examples: DirectX examples applications all have a Console for debugging.
2015-02-22 13:45:07 +00:00
ocornut
cb0a4db048
Calculate frame-rate for the user, as a purely luxurious feature
...
..and to reduce sample code size a little.
2015-02-11 18:28:17 +00:00
ocornut
d65e051a07
Minor formatting tweaks, comments
2015-02-11 18:14:39 +00:00
ocornut
b623f97d9f
Examples: DirectX11: fixed build setting of Release mode.
2015-02-01 09:33:51 +00:00
ocornut
35c0842bcf
Examples: DirectX11: fixed handling of unicode character inputs.
2015-01-31 23:26:53 +00:00
ocornut
5834297928
Examples: DirectX11: increasing vertex buffer size (would really need a dynamic buffer size)
...
+ Delete unused code
2015-01-31 21:12:59 +00:00
ocornut
381c7428c1
Examples: changed default background color.
2015-01-31 20:08:43 +00:00
ocornut
b24d4d0538
Ignore lists
2015-01-20 01:04:34 +01:00
ocornut
b0eac255ca
Warning fixes for 64-bit architectures
2015-01-20 01:01:25 +01:00
ocornut
edcf2d3bf6
Examples: more comments on loading fonts.
2015-01-18 11:38:14 +00:00
ocornut
1916a0c78c
Renamed FontAtlas to Fonts. Further cleanup/comments.
2015-01-18 10:46:49 +00:00
ocornut
2c31599bcc
ImFontAtlas allows loading multiple fonts into same texture. Revamped new init API for 1.30
2015-01-17 22:15:29 +00:00
ocornut
cb9a3235be
Removed PixelCenterOffset, uncesssary
2015-01-17 17:17:18 +00:00
ocornut
43c8b5e0d2
Examples: DirectX11: use linear sampler to be in sync with other examples.
2015-01-17 16:52:21 +00:00
ocornut
ab8d2782c6
Merge remote-tracking branch 'upstream/master' into 2015-01-truetype
...
Conflicts:
imgui.cpp
imgui.h
2015-01-15 18:07:44 +00:00
ocornut
62ecdd21a5
Examples: Added a color slider for the background color + tweak first example use of button.s
2015-01-15 09:59:18 +00:00
ocornut
0f4d74d614
ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font
...
Examples: OpenGL3 and DirectX11 back to using 32-bits texture solely for
ease of integration.
2015-01-11 21:06:57 +00:00
ocornut
241e8086fa
Mde it optional to new() io.Font - however it stills needs to be loaded.
2015-01-11 18:27:05 +00:00
ocornut
51df5874a6
Examples' Says "OpenGL2" vs "OpenGL3" in title bar.
2015-01-11 18:03:40 +00:00
ocornut
a09f426b89
TAB to spaces
2015-01-11 17:56:43 +00:00
ocornut
5ca563b5a5
Speculative fix for warnings for GCC/Clang
2015-01-11 17:22:04 +00:00
ocornut
20bb6270bc
Examples: all supports TextureID in renderer, added LoadFontTexture() function.
2015-01-11 17:17:43 +00:00
ocornut
f77490cb2d
Cleanup extra_fonts/ folder
2015-01-08 23:49:17 +00:00
ocornut
b3a208901a
Loading TTF file with stb_truetype. Broke setup API slightly. Font baked, packed with space for custom data. Embeds compressed ProggyClean.
2015-01-08 23:35:01 +00:00
ocornut
dd8a7655f5
Fixed DirectX11 example.
2015-01-08 18:56:47 +00:00
ocornut
c1251d2994
Examples: Fixed warnings for Clang
2015-01-06 17:43:23 +00:00
ocornut
1c657564ac
Examples: Added STB_IMAGE_STATIC in examples to avoid conflicting implementation. Relate to #109
2015-01-06 17:35:36 +00:00