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								 Nick Gravelyn | a9b0abe493 | Automatically updating DisplayFrameBufferScale by reading the OpenGL drawable size and comparing with the window size. This fixed dear imgui which was rendering only to 1/4 of my window. | 2016-03-25 22:19:07 +01:00 |  | 
			
				
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								 ocornut | 04396ed7a9 | FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...) | 2016-03-24 11:00:47 +01:00 |  | 
			
				
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								 Håvard Mathisen | 1394616d9c | Vulkan Example: Some code layout changes. | 2016-03-10 12:30:38 +01:00 |  | 
			
				
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								 Håvard Mathisen | 4ea4fa3e73 | Vulkan Example: Fix synchronization. | 2016-03-10 11:59:42 +01:00 |  | 
			
				
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								 Håvard Mathisen | 0ceddc29ff | Vulkan Example: Fix windows build. | 2016-03-09 17:01:38 +01:00 |  | 
			
				
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								 Håvard Mathisen | 4cbd316f01 | Vulkan example. | 2016-03-09 16:39:54 +01:00 |  | 
			
				
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								 ocornut | 1dcb9c877d | Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547) | 2016-03-06 10:46:57 +01:00 |  | 
			
				
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								 ocornut | 2813a44dcc | Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486) | 2016-02-16 09:14:38 +01:00 |  | 
			
				
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								 ocornut | 9e86d0e225 | Examples: SDL/OpenGL: Tabs to spaces | 2016-02-15 10:56:37 +01:00 |  | 
			
				
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								 ocornut | 87a6110994 | Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527) | 2016-02-15 10:55:20 +01:00 |  | 
			
				
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								 ocornut | 07e379a950 | Examples: DirectX9: Wastefully use a RGBA8 texture for the font texture to make compability more evident with user's textures (#521) | 2016-02-08 09:03:43 +01:00 |  | 
			
				
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								 ocornut | b8f86ec4bd | Examples: OpenGL2/3 Makefile; Added -lGL to Linux build | 2016-01-21 22:30:47 +00:00 |  | 
			
				
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								 ocornut | a81a5e5235 | Commented Clang warning that's not compatible with all versions. Comments. | 2016-01-21 21:40:22 +00:00 |  | 
			
				
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								 ocornut | 9e8795f4e2 | Examples: Added extra comments | 2016-01-21 18:51:42 +00:00 |  | 
			
				
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								 ocornut | 31fe006c85 | Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set) | 2016-01-11 10:29:03 +00:00 |  | 
			
				
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								 ocornut | 6277ffe00f | Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set) | 2016-01-11 10:19:38 +00:00 |  | 
			
				
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								 ocornut | 49fb7364b5 | Examples: SDL2+OpenGL3: Fix context creation options (#468, #463) | 2016-01-05 10:23:43 +01:00 |  | 
			
				
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								 ocornut | 3aa4a108ed | Examples: SDL/OpenGL3: Fixed linking documentation for MacOSX (#463) | 2015-12-30 11:27:39 +01:00 |  | 
			
				
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								 ocornut | 217a6c875a | Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441) Fix for 980ca286fe | 2015-12-19 20:54:23 +01:00 |  | 
			
				
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								 ocornut | bf83ac8b55 | Examples: Fixed msvc batch files from warning. | 2015-12-07 21:27:25 +00:00 |  | 
			
				
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								 ocornut | 9596e6f794 | Examples: DirectX10: Minor tweaks, updated to latest example changes (#424) | 2015-12-03 18:32:01 +00:00 |  | 
			
				
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								 ocornut | dadd03fc11 | Examples: DirectX10: Fix warning, disable debug device, add ignore list (#424) | 2015-12-03 18:20:48 +00:00 |  | 
			
				
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								 Julian Bosch | 32c1a3e46c | Removed d3d11 references | 2015-12-03 13:39:03 +01:00 |  | 
			
				
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								 Julian Bosch | 1f3a0e78cc | Ported d3d11 renderer to d3d10 | 2015-12-03 13:18:35 +01:00 |  | 
			
				
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								 omar | fe2972e8b2 | Merge pull request #420 from RaptorFactor/master Examples: DX11: Compile shaders with lower features levels. | 2015-11-30 19:36:06 +00:00 |  | 
			
				
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								 Joshua Boyce | 6adf644448 | Allow DX11 renderer to be used with devices with lower feature levels. | 2015-12-01 05:08:30 +11:00 |  | 
			
				
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								 ocornut | 1b7aee7b9d | Examples: DX11: Remove debug flag (#415) | 2015-11-30 10:22:46 +00:00 |  | 
			
				
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								 ocornut | 6cee2fca94 | Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples. + Standardized comments. | 2015-11-29 14:54:05 +00:00 |  | 
			
				
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								 ocornut | 94ec3d534e | Examples: Header comments. | 2015-11-29 11:25:15 +00:00 |  | 
			
				
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								 ocornut | 6800939e73 | Examples: Header comments. | 2015-11-29 11:19:30 +00:00 |  | 
			
				
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								 ocornut | 5c52e9ec0d | Examples: Clarified comments. Removed font merging example from comments. | 2015-11-29 11:11:03 +00:00 |  | 
			
				
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								 ocornut | d673db3092 | Examples: Added README into the Visual Studio solution to people are less likely to miss it. | 2015-11-29 11:01:50 +00:00 |  | 
			
				
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								 ocornut | 9735563b65 | Additional comments for new users | 2015-11-29 10:53:03 +00:00 |  | 
			
				
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								 zryan3 | aa6cb32bd4 | fixed text referencing GLFW library in SDL examples | 2015-11-27 23:04:35 -07:00 |  | 
			
				
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								 ocornut | 83e6cfbec0 | Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp (#399) | 2015-11-22 21:23:56 +00:00 |  | 
			
				
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								 ocornut | dc86a8a0bf | Examples: OpenGL3: Fixed gl3w.c for Linux when compiled with C++ compiler (#411) | 2015-11-22 17:16:55 +00:00 |  | 
			
				
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								 ocornut | 38cfdafbaf | Examples: SDL/OpenGL3: Added -ldl to Linux command-line (#411) | 2015-11-22 17:09:03 +01:00 |  | 
			
				
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								 ocornut | e2ecc02e02 | Examples: Updated README | 2015-11-16 22:17:10 +01:00 |  | 
			
				
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								 ocornut | 899cb3b4e9 | Examples: SDL+OpenGL3: Fixed readme (#356) | 2015-11-16 22:13:06 +01:00 |  | 
			
				
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								 ocornut | ab7e91b65e | Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356) | 2015-11-16 22:12:18 +01:00 |  | 
			
				
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								 ocornut | 9d0caa2e66 | Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356) | 2015-11-16 22:05:22 +01:00 |  | 
			
				
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								 ocornut | 624adb1b23 | Tweak build batch files and readmes | 2015-11-16 22:03:13 +01:00 |  | 
			
				
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								 ocornut | 9a8cbf128d | Merge branch 'SDL_OpenGL3_Implementation' of https://github.com/zach2good/imgui into zach2good-SDL_OpenGL3_Implementation | 2015-11-16 21:35:49 +01:00 |  | 
			
				
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								 ocornut | f87deff0f3 | Moving stdlib.h include outside of imgui.h (#405) | 2015-11-13 17:08:54 +01:00 |  | 
			
				
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								 ocornut | 3b2fdf27a8 | Examples: Added /Zi (output debug information) in build_win32.bat files | 2015-11-11 09:45:18 +00:00 |  | 
			
				
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								 ocornut | 1d76890526 | Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples. | 2015-11-08 22:52:25 +00:00 |  | 
			
				
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								 ocornut | e46c7b70eb | Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16 | 2015-11-08 11:00:31 +00:00 |  | 
			
				
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								 ocornut | 0a23e2c832 | Tabs to spaces | 2015-10-30 15:57:03 +01:00 |  | 
			
				
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								 ocornut | 980ca286fe | Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. (fix #392) | 2015-10-30 15:44:47 +01:00 |  | 
			
				
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								 ocornut | e858d229a0 | Examples: update all examples with same comment (#389) | 2015-10-30 10:45:16 +01:00 |  |