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mirror of https://github.com/Drezil/imgui.git synced 2024-12-29 11:06:35 +00:00
Commit Graph

28 Commits

Author SHA1 Message Date
omar
9fdd66330f Examples: SDL2+GL3: Fix blend func state save/restore () 2017-05-01 12:20:51 +02:00
omar
50b4b29beb Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 (, , ) 2017-04-26 18:16:59 +02:00
ocornut
a68ac96bc4 Examples: GL3: Comments about gl3w () 2016-11-12 12:48:33 +01:00
ocornut
0d3f8807c7 Added a void* user_data parameter to Clipboard function handlers. () 2016-10-15 11:36:43 +02:00
ocornut
b96471143f Merge branch 'master' of https://github.com/madeso/imgui into madeso-master 2016-10-01 14:56:24 +02:00
ocornut
bc57fd5d1d Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness () 2016-09-05 23:39:52 +02:00
ocornut
2825eaa0be Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback () 2016-09-03 19:24:57 +02:00
Gustav
08a9e78da5 fixed space issues 2016-08-29 23:35:56 +02:00
Gustav
5def10c3a0 Fixed OpenGL error when calling Shutdown without calling NewFrame 2016-08-27 00:32:20 +02:00
Jamie Seward
0a1d456de1 Fix compile warnings in SDL examples 2016-07-30 15:26:49 -07:00
ocornut
d8dacd729b Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it () 2016-07-29 10:10:41 +02:00
ocornut
c1da3e354e Examples: SDL: Fixed unused variable warning on non-Windows platforms () 2016-05-04 23:20:41 +02:00
ocornut
bfb2dc2290 Examples: OpenGL3: Saving/restoring glActiveTexture() state () 2016-04-30 19:02:19 +02:00
ocornut
a6399f120f IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) ()
NB: Value not used.
2016-04-02 18:22:40 +02:00
ocornut
fdc4299c6c Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one 2016-03-25 22:27:43 +01:00
ocornut
e6c2c1fcfd Examples: SDL: Minor fixes to follow syntax of other examples () 2016-03-25 22:25:20 +01:00
Nick Gravelyn
8a61c0afea Applying same fix to OpenGL 3 example. Fixing spaces/tabs. 2016-03-25 22:20:57 +01:00
ocornut
04396ed7a9 FAQ and comments about the use of ImTextureID (, , , , , ...) 2016-03-24 11:00:47 +01:00
ocornut
1dcb9c877d Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (, ) 2016-03-06 10:46:57 +01:00
ocornut
2813a44dcc Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer () 2016-02-16 09:14:38 +01:00
ocornut
9e86d0e225 Examples: SDL/OpenGL: Tabs to spaces 2016-02-15 10:56:37 +01:00
ocornut
87a6110994 Examples: OpenGL3: Fix BindVertexArray/BindBuffer order () 2016-02-15 10:55:20 +01:00
ocornut
217a6c875a Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens ()
Fix for 980ca286fe
2015-12-19 20:54:23 +01:00
ocornut
6cee2fca94 Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
+ Standardized comments.
2015-11-29 14:54:05 +00:00
ocornut
6800939e73 Examples: Header comments. 2015-11-29 11:19:30 +00:00
zryan3
aa6cb32bd4 fixed text referencing GLFW library in SDL examples 2015-11-27 23:04:35 -07:00
ocornut
ab7e91b65e Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example () 2015-11-16 22:12:18 +01:00
ocornut
9d0caa2e66 Examples: SDL+OpenGL3: Using glew like existing example + renaming () 2015-11-16 22:05:22 +01:00