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Commit Graph

33 Commits

Author SHA1 Message Date
ocornut
92d0924b82 Fixed build with IMGUI_DISABLE_OBSOLETE_KEYIO + made all examples comments refer to StyleColorsLight(). 2022-07-06 20:58:20 +02:00
stuartcarnie
e66fc22057 Backends: OSX: Removed ImGui_ImplOSX_HandleEvent() from backend API. Move event tracking (desktop only) to OSX backend. ()
Fix using NSKeyUp ().
2022-05-03 14:35:08 +02:00
thedmd
ee436aa803 Backends: OSX: Update to use io.AddEventKey() will full key map (, , ) 2022-01-10 15:14:52 +01:00
ocornut
d7350668d1 Fix OSX warnings + Examples/Apple+GL2 calls super reshape. (, ) 2021-12-13 12:31:15 +01:00
Stuart Carnie
1b6b8602c1 Backends: OSX: Fix keyboard support. Handle scroll cancel. Don't set mouse cursor shape unconditionally. (, , )
Note the original FIXME: refered to GLFWs Cocoa implementation, which is largely what this commit provides.
2021-12-13 11:56:43 +01:00
Stuart Carnie
b720f1f03c Backends: OSX: Add Game Controller support. () 2021-12-13 11:25:59 +01:00
ocornut
e3988a84db Backends: OpenGL3: Embed our own minimal GL loader (amends). () 2021-08-19 16:24:59 +02:00
rokups
88f4c1321a Examples: Bring code of example_apple_metal and example_apple_opengl2 closer to each other. (, ) 2021-06-28 14:22:55 +02:00
rokups
30224fdde0 Examples: example_apple_opengl2: Fix keys remaining stuck in pressed state when using shortcuts with CMD. ()
Fix follows event capture scheme of example_apple_metal, where this issue is not present.
2021-06-25 11:34:12 +02:00
ocornut
6a161b8789 Examples: Reworked setup of clear color to be compatible with transparent values. (, , , , , , ) 2021-02-18 11:38:41 +01:00
omar
9c8671e7b0 Tables: Add empty file, skeleton. 2020-12-04 19:15:19 +01:00
ocornut
5f97809cab Misc tidying up (zero-clear structures, more unused default in ClipRetFullscreen, NavApplyItemToResult() coding style fix)
Zero-clearing more structures
Remove arbitrary default ClipRetFullscreen value in ImDrawListSharedData.
Nav extracted NavApplyItemToResult() function.
Coding style fixes in OSX Backends.
2020-11-05 13:24:27 +01:00
ocornut
b1a18d82e3 Moving backends code from examples/ to backends/ (step 6: update markdown documentation) 2020-10-14 14:42:00 +02:00
ocornut
a7e21fb05f Moving backends code from examples/ to backends/ (step 3: fixing project files) 2020-10-14 14:41:40 +02:00
ocornut
124c2608f1 Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency. 2020-10-12 17:54:52 +02:00
ocornut
179dc04d8a Examples: Added missing comments in example_apple_metal. () 2020-09-30 14:55:09 +02:00
Nicolas Burrus
39d17ca07f Examples: Apple: catch events from the right and other mouse buttons when using Cocoa. () 2020-05-25 11:29:41 +02:00
omar
26d177bc03 Docs: Moved misc/fonts/README.txt to docs/FONTS.txt. + tweaks 2019-11-25 18:29:28 +01:00
omar
f7468d05fe Fixed mouse event forwarding in macos example (, ) 2019-09-20 15:48:51 +02:00
omar
431aa4e456 Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while. 2019-06-06 16:13:30 +02:00
Andrew Willmott
02de498a41 Add native mac copy/paste support to match win32 () 2019-05-18 17:34:58 +02:00
omar
f977871854 ImFont: Minor adjustment to the structure.
Examples: Removed unused variable.
2019-02-15 18:56:08 +01:00
omar
a79785c0b9 ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale).
This is to allow render functions being written without pulling any data from ImGuiIO, allowing incoming multi-viewport feature to behave on Retina display and with multiple displays. If you are not using a custom binding, please update your render function code ahead of time, and use draw_data->FramebufferScale instead of io.DisplayFramebufferScale. (, )
Examples: Metal, OpenGL2, OpenGL3: Fixed offsetting of clipping rectangle with ImDrawData::DisplayPos != (0,0) when the display frame-buffer scale scale is not (1,1). While this doesn't make a difference when using master branch, this is effectively fixing support for multi-viewport with Mac Retina Displays on those examples. () Also using ImDrawData::FramebufferScale instead of io.DisplayFramebufferScale.
Examples: Clarified the use the ImDrawData::DisplayPos to offset clipping rectangles.
2019-02-11 18:52:08 +01:00
omar
2c38b32db1 Removed trailing spaces (, ) 2019-01-20 17:56:17 +01:00
Alzathar
25ac85f15d Examples: Downgrading projects to xcode 9.2 (maybe 8.0) ()
* example_apple_opengl2: The deployment target was set to 10.12 from XCode 9.2.
* imgui_impl_metal: header not found by XCode 9.2.
* example_apple_metal: The deployment target was set to 10.12 from XCode 9.2.
2019-01-03 14:01:14 +01:00
omar
d5b22fb635 Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation. 2018-12-20 22:58:34 +01:00
omar
9d155c73bc Examples: Misc comments mainly related to GLFW callbacks. () 2018-11-08 16:06:22 +01:00
omar
745f01022e Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) (, ) 2018-10-17 10:48:53 +02:00
omar
1afd29d382 Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo. 2018-09-13 16:50:13 +02:00
Omar Cornut
be6ea86f8d OSX: Added imgui_widgets.cpp to xcode project files. 2018-08-31 11:29:25 +02:00
omar
ff83d0e369 Examples: Using fully qualified "Dear ImGui" name in window titles. 2018-07-23 17:31:13 +02:00
omar
73e13a0762 Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo. 2018-07-16 22:17:34 +02:00
Omar Cornut
c3f9220c15 Apple: Fixed example_osx_opengl2, renamed to example_apple_opengl2 + misc comments 2018-07-08 10:47:31 +02:00