Commit Graph

2862 Commits

Author SHA1 Message Date
omar
0b7f3edc26 Viewport: Debug/metrics tweaks + renaming comments 2018-04-12 19:57:34 +02:00
omar
285269ef55 Viewport, Platform: Added ImGuiViewportFlags_TopMost that will be used by tooltip window (without it, clicking and holding the window emitting the tooltip would move the tooltip to the back) + GLFW backend fixes for non-win32 platforms. (#1542) 2018-04-11 21:27:19 +02:00
omar
e25da4230b Merge branch 'master' into viewport
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
2018-04-11 21:25:44 +02:00
omar
8be6f40ae1 Viewport: per-viewport overlay draw list created on demand. With this pattern it'll be easier to consider adding more (e.g. background draw list). (#545) 2018-04-11 21:21:52 +02:00
omar
d1d2bbf86a Internals: Popup: Moved popup/menu/tooltip positioning code (viewport branch needs it organized in a different manner, so we are pushing the bulk of it here to minimize differences). 2018-04-11 17:01:19 +02:00
omar
bfc0efaae9 Internals: Window: Aggregating ImDrawList into the ImGuiWindow structure. 2018-04-11 12:43:38 +02:00
omar
84fe711bdf Settings: Fixed saving an empty .ini file if CreateContext/DestroyContext are called without a single call to NewFrame(). (#1741) 2018-04-11 10:08:23 +02:00
omar
296f03374b NewFrame: Prevent division by zero in frame rate calculation if io.DeltaTime is continuously zero. (#1740, #881) 2018-04-10 23:48:27 +02:00
omar
83bd3595a4 Viewport: Merged ImGuiPlatformData into ImGuiPlatformIO. Comments. (#1542) 2018-04-10 22:58:39 +02:00
omar
32ee0a3947 Viewport, Platform: Added a way to register monitor bounds to imgui so they can be used to clamp individual-viewport tooltips/popups so they don't straddle monitors. (#1542) 2018-04-10 22:32:08 +02:00
omar
7ddc22b326 Viewports, DPI: Renamed config flags. (#1542) 2018-04-10 20:02:43 +02:00
omar
0d5042f0f3 Viewport: Popups, Tooltips can individually request no task bar icons to the platform layer. (#1542) 2018-04-10 19:15:44 +02:00
omar
0eaddb4dcd Viewport: shuffled some code in the UpdateSelectWindowViewport() function. 2018-04-10 18:47:23 +02:00
omar
928a4ad315 Begin: moved tooltip position code in an else block. Misc comments 2018-04-10 16:51:16 +02:00
omar
52cac135c9 Internals: Renamed GetFrontMostModalRootWindow() to GetFrontMostPopupModal() and exposed in imgui_internal.h (#1738) 2018-04-10 15:04:36 +02:00
omar
d4dd448511 Examples, Platform, Viewport: Fixed inconsistent window ownership issues. Added comments. Made Win32/SDL back-ends track ownership. 2018-04-09 22:01:58 +02:00
omar
9117632bf0 Misc: IM_DELETE() helper function added in 1.60 doesn't clear the input _pointer_ reference, more consistent with expectation and allows passing r-value. 2018-04-09 20:42:49 +02:00
omar
56ad2a2d74 Merge branch 'master' into viewport
# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/opengl2_example/imgui_impl_glfw_gl2.cpp
#	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
#	examples/vulkan_example/main.cpp
#	imgui.h
2018-04-09 19:35:14 +02:00
omar
6f1f5cbc20 Version 1.61 WIP 2018-04-09 14:02:32 +02:00
omar
3a29ddbcfa Version 1.60 2018-04-08 00:45:02 +02:00
omar
6d0c720451 Internals: Removed unused internal variant of ArrowButton(). 2018-04-07 23:06:06 +02:00
omar
82b7a39f31 Fixed a few zealous warnings. 2018-04-07 10:38:01 +02:00
omar
c712f7275d Fixed unused variable warning. 2018-04-07 10:25:51 +02:00
omar
f421e73b40 Merge branch 'master' into viewport
# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx12.cpp
#	examples/imgui_impl_dx9.cpp
#	examples/opengl2_example/imgui_impl_glfw_gl2.cpp
#	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
#	examples/vulkan_example/imgui_impl_glfw_vulkan.cpp
#	imgui.cpp
#	imgui.h
#	imgui_internal.h
2018-04-06 23:36:23 +02:00
omar
c2fc978983 Style: Default style is now StyleColorsDark()! Toward a 1.60 release :) (#707) 2018-04-06 23:25:25 +02:00
omar
0734a12d25 IO: ImGuiConfigFlags_NoMouse disable hovering so it is not destructive. Amend 2464e62a1a 2018-04-06 23:05:53 +02:00
omar
e88fb10d7c NewFrame: Extract some code into a NewFrameUpdateHoveredWindowAndCaptureFlags() which can be of use with touch-based inputs systems. 2018-04-06 19:36:15 +02:00
omar
c1bdab6d5b Comments about io.WantCapture flags + todo entries. 2018-04-06 19:36:14 +02:00
omar
ac2027c415 NewFrame: Extract some code into a NewFrameUpdateMouseInputs function. Moved settings saving higher up in the function so it is next to its peers. 2018-04-06 19:36:14 +02:00
omar
2464e62a1a IO: Added ImGuiConfigFlags_NoMouse to force clear/disable mouse inputs in NewFrame(). 2018-04-06 19:36:13 +02:00
omar
18a243bef0 Columns: Fixed calling Columns() again with the same number of columns. (#125) 2018-04-06 17:50:50 +02:00
omar
72899318e6 Viewport, Platform, Examples: Added support for transparent window via PlatformIO Platform_SetWindowAlpha (#1542) + fixes for GLFW 3.3 2018-04-05 17:07:46 +02:00
omar
c23b5463c7 Viewport: Moving a window accross viewports tries to preserve the dragging pivot (that is assuming that the window will be evenly scaled by DPI, aka Style is scaled). (#1542) 2018-04-05 11:40:33 +02:00
omar
9d8bc79025 Viewport: Renamed RenderPlatformWindows() to RenderPlatformWindowsDefault(), tweaked examples and emphasis optional Viewport code path. (#1542) 2018-04-05 11:06:00 +02:00
omar
0cad274b87 Merge branch 'master' into viewport
# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx12.cpp
#	examples/imgui_impl_dx9.cpp
#	examples/opengl2_example/imgui_impl_glfw_gl2.cpp
#	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.h
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.h
#	imgui.cpp
2018-04-04 19:39:42 +02:00
omar
fc30462f18 Hide new windows for one frame until they calculate their size. Also fixes SetNextWindowPos() given a non-zero pivot. (#1694) 2018-04-04 19:35:08 +02:00
omar
5aa3f99b4c Internal: using more consistent comparaison with HiddenFrames to not imply it could be -1. Tweaked comments. 2018-04-04 17:21:36 +02:00
omar
4649967112 Added extra comments and assertions to avoid user combining ImGuiCond flags. (#1694) 2018-04-04 15:01:01 +02:00
omar
cd1e6e384f Tooltip windows uses PopupBorderSize (#1697) + commented out debug stuff. 2018-04-04 12:39:48 +02:00
omar
1e116e6c17 Removed need for -Wnocast-qual on modern Clang/Xcode as a token of good behavior. Unfortunately the old stb_ decompress code is a little const clunky. + warning fix in stb_textedit which is already in master afaik. 2018-04-03 23:18:43 +02:00
omar
84fbc49403 BeginChild: named child don't include the full id inside their name (#1698) 2018-04-03 22:13:35 +02:00
omar
78610a54d2 Fixed Clang zealous cast-call warning (on par with GCC) which decided to warn against explicit C-style casts now. 2018-04-03 20:55:30 +02:00
omar
77e234d9df Comments 2018-04-03 20:22:44 +02:00
omar
c461401b21 Comments, FAQ 2018-04-03 20:05:59 +02:00
omar
cc96477b1c Comments (#1695) 2018-03-25 14:45:40 +02:00
omar
ac8931b2e9 Viewport: Moved OverlayDrawList to be a per-viewport instead of being global + fix overlay clipping glitch during viewport creation frame + support for software mouse cursor stradding over multiple viewport. The overlay draw list move is rather important as draw lists are not shared among viewports anymore and we can do a swap of their data without copying it. (#1542) 2018-03-22 22:09:42 +01:00
omar
4f112f898e Viewport: Avoid modifying MousePos in UpdateWindowViewport just for the sake of docking test, sheering MousePos during the frame is problematic + minor renaming. (#1542) 2018-03-22 21:14:55 +01:00
omar
b69dc45f6e Internals: Removed ImGuiDataType_Float2. 2018-03-22 20:14:31 +01:00
omar
c19b27813d Added InputDouble() function. We use a format string instead of a decimal_precision parameter to also for "%e" and variants. (#1011) May transition the other InputXXX function to use format strings as well. 2018-03-22 18:58:40 +01:00
omar
c796960ff9 InputFloat: Scientific input. InputText: Added ImGuiInputTextFlags_CharsScientific to add 'e' 'E' to list of characters that can be input. (later useful for #1011) 2018-03-22 17:49:53 +01:00