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Commit Graph

19 Commits

Author SHA1 Message Date
omar
431aa4e456 Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while. 2019-06-06 16:13:30 +02:00
omar
6789ea3482 Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (, ). 2019-04-23 12:38:59 +02:00
David Amador
994a92d79d Added support to use controllers via SDL_GameController. ()
Updated sdl examples to use SDL_INIT_GAMECONTROLLER flag
2019-04-23 12:14:05 +02:00
omar
f159eb35fb Examples: SDL: Removed unused code. () 2019-04-22 10:43:14 +02:00
omar
d16dbc5b87 Examples: SDL: Using the SDL_WINDOW_ALLOW_HIGHDPI flag. (, ) [@rasky] 2019-02-11 18:52:08 +01:00
omar
2c38b32db1 Removed trailing spaces (, ) 2019-01-20 17:56:17 +01:00
omar
d5b22fb635 Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation. 2018-12-20 22:58:34 +01:00
omar
9d155c73bc Examples: Misc comments mainly related to GLFW callbacks. () 2018-11-08 16:06:22 +01:00
omar
a419d46205 Examples: OpenGL3+GLFW/SDL: Made main.cpp compile with IMGUI_IMPL_OPENGL_LOADER_CUSTOM (may be missing init). () 2018-11-08 15:14:09 +01:00
omar
1afd29d382 Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo. 2018-09-13 16:50:13 +02:00
Jiří Šebele
f8b7e4d94f Examples: imgui_impl_opengl3 Fix GLAD error condition (, )
`gladLoadGL` returns 0 on fail, not the other way around.
2018-09-03 19:36:02 +02:00
omar
b127027cbd Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. (, ). Changelog, tweaks, applied changes to SDL+OpenGL3 example. 2018-08-28 16:08:04 +02:00
omar
ff83d0e369 Examples: Using fully qualified "Dear ImGui" name in window titles. 2018-07-23 17:31:13 +02:00
omar
73e13a0762 Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo. 2018-07-16 22:17:34 +02:00
omar
fff014dfed Examples: OpenGL3: Added shaders more versions of GLSL + made the example app default to GL 3.0 + GLSL 130 (instead of GL 3.2 + GLSL 150) unless on Mac. (, , , , etc.) 2018-07-10 18:29:57 +02:00
omar
6201cad2b4 Examples: Comments, Demo: Log early out, TODO. () 2018-07-09 11:43:53 +02:00
omar
cdf51cad2d Comments, documentation 2018-06-11 19:52:40 +02:00
omar
5a13e4dcde Examples: Renamed imgui_impl_sdl2.cpp to imgui_impl_sdl.cpp () + changelog bits 2018-06-10 15:58:21 +02:00
omar
8d58fbb5ed Examples: Renamed example folders. () 2018-06-10 15:42:14 +02:00