mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-26 05:27:01 +00:00
Relative order of Child windows creation is preserved during sort (#595)
This commit is contained in:
parent
d92f1deff8
commit
fc3b8d0a56
@ -1575,6 +1575,7 @@ ImGuiWindow::ImGuiWindow(const char* name)
|
||||
MoveID = GetID("#MOVE");
|
||||
|
||||
Flags = 0;
|
||||
IndexWithinParent = 0;
|
||||
PosFloat = Pos = ImVec2(0.0f, 0.0f);
|
||||
Size = SizeFull = ImVec2(0.0f, 0.0f);
|
||||
SizeContents = SizeContentsExplicit = ImVec2(0.0f, 0.0f);
|
||||
@ -2305,7 +2306,7 @@ static int ChildWindowComparer(const void* lhs, const void* rhs)
|
||||
return d;
|
||||
if (int d = (a->Flags & ImGuiWindowFlags_ComboBox) - (b->Flags & ImGuiWindowFlags_ComboBox))
|
||||
return d;
|
||||
return 0;
|
||||
return (a->IndexWithinParent - b->IndexWithinParent);
|
||||
}
|
||||
|
||||
static void AddWindowToSortedBuffer(ImVector<ImGuiWindow*>& out_sorted_windows, ImGuiWindow* window)
|
||||
@ -3696,6 +3697,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
|
||||
if (first_begin_of_the_frame)
|
||||
{
|
||||
window->Active = true;
|
||||
window->IndexWithinParent = 0;
|
||||
window->BeginCount = 0;
|
||||
window->DrawList->Clear();
|
||||
window->ClipRect = ImVec4(-FLT_MAX,-FLT_MAX,+FLT_MAX,+FLT_MAX);
|
||||
@ -3826,7 +3828,10 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
|
||||
|
||||
// Position child window
|
||||
if (flags & ImGuiWindowFlags_ChildWindow)
|
||||
{
|
||||
window->IndexWithinParent = parent_window->DC.ChildWindows.Size;
|
||||
parent_window->DC.ChildWindows.push_back(window);
|
||||
}
|
||||
if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup))
|
||||
{
|
||||
window->Pos = window->PosFloat = parent_window->DC.CursorPos;
|
||||
|
@ -596,6 +596,7 @@ struct IMGUI_API ImGuiWindow
|
||||
char* Name;
|
||||
ImGuiID ID;
|
||||
ImGuiWindowFlags Flags;
|
||||
int IndexWithinParent; // Order within immediate parent window, if we are a child window. Otherwise 0.
|
||||
ImVec2 PosFloat;
|
||||
ImVec2 Pos; // Position rounded-up to nearest pixel
|
||||
ImVec2 Size; // Current size (==SizeFull or collapsed title bar size)
|
||||
|
Loading…
Reference in New Issue
Block a user