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Relative order of Child windows creation is preserved during sort (#595)
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@ -1575,6 +1575,7 @@ ImGuiWindow::ImGuiWindow(const char* name)
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MoveID = GetID("#MOVE");
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Flags = 0;
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IndexWithinParent = 0;
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PosFloat = Pos = ImVec2(0.0f, 0.0f);
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Size = SizeFull = ImVec2(0.0f, 0.0f);
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SizeContents = SizeContentsExplicit = ImVec2(0.0f, 0.0f);
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@ -2305,7 +2306,7 @@ static int ChildWindowComparer(const void* lhs, const void* rhs)
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return d;
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if (int d = (a->Flags & ImGuiWindowFlags_ComboBox) - (b->Flags & ImGuiWindowFlags_ComboBox))
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return d;
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return 0;
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return (a->IndexWithinParent - b->IndexWithinParent);
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}
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static void AddWindowToSortedBuffer(ImVector<ImGuiWindow*>& out_sorted_windows, ImGuiWindow* window)
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@ -3696,6 +3697,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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if (first_begin_of_the_frame)
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{
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window->Active = true;
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window->IndexWithinParent = 0;
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window->BeginCount = 0;
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window->DrawList->Clear();
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window->ClipRect = ImVec4(-FLT_MAX,-FLT_MAX,+FLT_MAX,+FLT_MAX);
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@ -3826,7 +3828,10 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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// Position child window
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if (flags & ImGuiWindowFlags_ChildWindow)
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{
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window->IndexWithinParent = parent_window->DC.ChildWindows.Size;
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parent_window->DC.ChildWindows.push_back(window);
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}
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if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup))
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{
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window->Pos = window->PosFloat = parent_window->DC.CursorPos;
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@ -596,6 +596,7 @@ struct IMGUI_API ImGuiWindow
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char* Name;
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ImGuiID ID;
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ImGuiWindowFlags Flags;
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int IndexWithinParent; // Order within immediate parent window, if we are a child window. Otherwise 0.
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ImVec2 PosFloat;
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ImVec2 Pos; // Position rounded-up to nearest pixel
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ImVec2 Size; // Current size (==SizeFull or collapsed title bar size)
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