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Exposed Scrollbar() in imgui_internal.h and removed a bool arg
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commit
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18
imgui.cpp
18
imgui.cpp
@ -644,7 +644,6 @@ static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs);
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static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
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static void ClearSetNextWindowData();
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static void CheckStacksSize(ImGuiWindow* window, bool write);
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static void Scrollbar(ImGuiWindow* window, bool horizontal);
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static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window);
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static void AddDrawListToRenderList(ImVector<ImDrawList*>& out_render_list, ImDrawList* draw_list);
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@ -5299,9 +5298,9 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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// Scrollbars
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if (window->ScrollbarX)
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Scrollbar(window, true);
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Scrollbar(ImGuiLayoutType_Horizontal);
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if (window->ScrollbarY)
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Scrollbar(window, false);
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Scrollbar(ImGuiLayoutType_Vertical);
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// Render resize grip
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// (after the input handling so we don't have a frame of latency)
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@ -5522,9 +5521,12 @@ void ImGui::End()
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// - We handle absolute seeking (when first clicking outside the grab) and relative manipulation (afterward or when clicking inside the grab)
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// - We store values as normalized ratio and in a form that allows the window content to change while we are holding on a scrollbar
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// - We handle both horizontal and vertical scrollbars, which makes the terminology not ideal.
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static void Scrollbar(ImGuiWindow* window, bool horizontal)
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void ImGui::Scrollbar(ImGuiLayoutType direction)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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const bool horizontal = (direction == ImGuiLayoutType_Horizontal);
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const ImGuiStyle& style = g.Style;
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const ImGuiID id = window->GetID(horizontal ? "#SCROLLX" : "#SCROLLY");
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@ -5547,7 +5549,7 @@ static void Scrollbar(ImGuiWindow* window, bool horizontal)
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window_rounding_corners = ImGuiCorner_BotLeft | (other_scrollbar ? 0 : ImGuiCorner_BotRight);
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else
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window_rounding_corners = (((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) ? ImGuiCorner_TopRight : 0) | (other_scrollbar ? 0 : ImGuiCorner_BotRight);
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window->DrawList->AddRectFilled(bb.Min, bb.Max, ImGui::GetColorU32(ImGuiCol_ScrollbarBg), window_rounding, window_rounding_corners);
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window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_ScrollbarBg), window_rounding, window_rounding_corners);
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bb.Expand(ImVec2(-ImClamp((float)(int)((bb.Max.x - bb.Min.x - 2.0f) * 0.5f), 0.0f, 3.0f), -ImClamp((float)(int)((bb.Max.y - bb.Min.y - 2.0f) * 0.5f), 0.0f, 3.0f)));
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// V denote the main, longer axis of the scrollbar (= height for a vertical scrollbar)
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@ -5567,7 +5569,7 @@ static void Scrollbar(ImGuiWindow* window, bool horizontal)
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bool held = false;
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bool hovered = false;
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const bool previously_held = (g.ActiveId == id);
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ImGui::ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_NoNavFocus);
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ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_NoNavFocus);
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float scroll_max = ImMax(1.0f, win_size_contents_v - win_size_avail_v);
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float scroll_ratio = ImSaturate(scroll_v / scroll_max);
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@ -5580,7 +5582,7 @@ static void Scrollbar(ImGuiWindow* window, bool horizontal)
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// Click position in scrollbar normalized space (0.0f->1.0f)
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const float clicked_v_norm = ImSaturate((mouse_pos_v - scrollbar_pos_v) / scrollbar_size_v);
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ImGui::SetHoveredID(id);
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SetHoveredID(id);
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bool seek_absolute = false;
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if (!previously_held)
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@ -5616,7 +5618,7 @@ static void Scrollbar(ImGuiWindow* window, bool horizontal)
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}
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// Render
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const ImU32 grab_col = ImGui::GetColorU32(held ? ImGuiCol_ScrollbarGrabActive : hovered ? ImGuiCol_ScrollbarGrabHovered : ImGuiCol_ScrollbarGrab);
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const ImU32 grab_col = GetColorU32(held ? ImGuiCol_ScrollbarGrabActive : hovered ? ImGuiCol_ScrollbarGrabHovered : ImGuiCol_ScrollbarGrab);
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if (horizontal)
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window->DrawList->AddRectFilled(ImVec2(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm), bb.Min.y), ImVec2(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm) + grab_h_pixels, bb.Max.y), grab_col, style.ScrollbarRounding);
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else
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@ -890,6 +890,7 @@ namespace ImGui
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IMGUI_API int CalcTypematicPressedRepeatAmount(float t, float t_prev, float repeat_delay, float repeat_rate);
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IMGUI_API void Scrollbar(ImGuiLayoutType direction);
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IMGUI_API void VerticalSeparator(); // Vertical separator, for menu bars (use current line height). not exposed because it is misleading what it doesn't have an effect on regular layout.
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// FIXME-WIP: New Columns API
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