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Nav: Internals: Renamed ImGuiButtonFlags_NoNavOverride to ImGuiButtonFlags_NoNavFocus + fixed a theorically missing test in ButtonBehavior() (#787)
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0371219222
commit
b667d5a9e7
11
imgui.cpp
11
imgui.cpp
@ -5214,7 +5214,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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const ImRect resize_rect(br - ImVec2(resize_corner_size * 0.75f, resize_corner_size * 0.75f), br);
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const ImGuiID resize_id = window->GetID("#RESIZE");
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bool hovered, held;
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ButtonBehavior(resize_rect, resize_id, &hovered, &held, ImGuiButtonFlags_FlattenChilds | ImGuiButtonFlags_NoNavOverride);
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ButtonBehavior(resize_rect, resize_id, &hovered, &held, ImGuiButtonFlags_FlattenChilds | ImGuiButtonFlags_NoNavFocus);
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if (hovered || held)
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g.MouseCursor = ImGuiMouseCursor_ResizeNWSE;
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@ -5567,7 +5567,7 @@ static void Scrollbar(ImGuiWindow* window, bool horizontal)
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bool held = false;
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bool hovered = false;
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const bool previously_held = (g.ActiveId == id);
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ImGui::ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_NoNavOverride);
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ImGui::ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_NoNavFocus);
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float scroll_max = ImMax(1.0f, win_size_contents_v - win_size_avail_v);
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float scroll_ratio = ImSaturate(scroll_v / scroll_max);
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@ -6715,7 +6715,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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if ((flags & ImGuiButtonFlags_PressedOnClickRelease) && g.IO.MouseClicked[0])
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{
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SetActiveID(id, window);
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if (!(flags & ImGuiButtonFlags_NoNavOverride))
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if (!(flags & ImGuiButtonFlags_NoNavFocus))
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SetFocusID(id, window);
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FocusWindow(window);
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g.ActiveIdClickOffset = g.IO.MousePos - bb.Min;
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@ -6759,7 +6759,8 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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// Set active id so it can be queried by user via IsItemActive(), equivalent of holding the mouse button.
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g.NavActivateId = id; // This is so SetActiveId assign a Nav source
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SetActiveID(id, window);
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SetFocusID(id, window);
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if (!(flags & ImGuiButtonFlags_NoNavFocus))
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SetFocusID(id, window);
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g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right) | (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
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}
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}
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@ -6780,7 +6781,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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pressed = true;
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ClearActiveID();
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}
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if (!(flags & ImGuiButtonFlags_NoNavOverride))
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if (!(flags & ImGuiButtonFlags_NoNavFocus))
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g.NavDisableHighlight = true;
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}
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else if (g.ActiveIdSource == ImGuiInputSource_Nav)
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@ -182,7 +182,7 @@ enum ImGuiButtonFlags_
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ImGuiButtonFlags_AlignTextBaseLine = 1 << 8, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine
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ImGuiButtonFlags_NoKeyModifiers = 1 << 9, // disable interaction if a key modifier is held
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ImGuiButtonFlags_AllowOverlapMode = 1 << 10, // require previous frame HoveredId to either match id or be null before being usable
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ImGuiButtonFlags_NoNavOverride = 1 << 11 // don't override navigation id when activated
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ImGuiButtonFlags_NoNavFocus = 1 << 11 // don't override navigation focus when activated
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};
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enum ImGuiSliderFlags_
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