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window->RootWindow persist across frames. Fix calling SetWindowFocus(const char* name) on a child window (last fix for #147)
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@ -1845,13 +1845,11 @@ void ImGui::NewFrame()
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}
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// Mark all windows as not visible
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// Clear root windows at this point.
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for (size_t i = 0; i != g.Windows.size(); i++)
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{
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ImGuiWindow* window = g.Windows[i];
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window->Visible = false;
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window->Accessed = false;
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window->RootWindow = NULL;
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}
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// No window should be open at the beginning of the frame.
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@ -2727,7 +2725,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg
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// Find parent
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ImGuiWindow* parent_window = (flags & ImGuiWindowFlags_ChildWindow) != 0 ? g.CurrentWindowStack[g.CurrentWindowStack.size()-2] : NULL;
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// Find root (if we are a child window)
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// Update known root window (if we are a child window, otherwise window == window->RootWindow)
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size_t root_idx = g.CurrentWindowStack.size() - 1;
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while (root_idx > 0)
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{
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@ -3128,7 +3126,7 @@ void ImGui::End()
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ImGui::LogFinish();
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// Pop
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// NB: we don't clear 'window->RootWindow' yet, it will be used then cleared in NewFrame()
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// NB: we don't clear 'window->RootWindow'. The pointer is allowed to live until the next call to Begin().
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g.CurrentWindowStack.pop_back();
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g.CurrentWindow = g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back();
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}
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@ -3142,7 +3140,6 @@ static void FocusWindow(ImGuiWindow* window)
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g.FocusedWindow = window;
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// And move its root window to the top of the pile
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// FIXME: RootWindow is set as we do Begin() on the window, so this won't work if called SetWindowFocus(const char* name) on a child window prior to window calling Begin(). Bit of an edge.
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if (window->RootWindow)
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window = window->RootWindow;
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