mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Clicking on empty space in a child window set keyboard focus on the child window and move parent to front (#147)
This commit is contained in:
parent
9b6fa29022
commit
4535644fcb
21
imgui.cpp
21
imgui.cpp
@ -993,6 +993,7 @@ struct ImGuiState
|
||||
ImGuiID ActiveIdPreviousFrame;
|
||||
bool ActiveIdIsAlive;
|
||||
bool ActiveIdIsFocusedOnly; // Set only by active widget. Denote focus but no active interaction.
|
||||
ImGuiWindow* MovedWindow; // Track the child window we clicked on to move a window. Only valid if ActiveID is the "#MOVE" identifier of a window.
|
||||
float SettingsDirtyTimer;
|
||||
ImVector<ImGuiIniData*> Settings;
|
||||
ImVector<ImGuiColMod> ColorModifiers;
|
||||
@ -1052,6 +1053,7 @@ struct ImGuiState
|
||||
ActiveIdPreviousFrame = 0;
|
||||
ActiveIdIsAlive = false;
|
||||
ActiveIdIsFocusedOnly = false;
|
||||
MovedWindow = NULL;
|
||||
SettingsDirtyTimer = 0.0f;
|
||||
|
||||
SetNextWindowPosVal = ImVec2(0.0f, 0.0f);
|
||||
@ -1767,6 +1769,8 @@ void ImGui::NewFrame()
|
||||
SetActiveId(0);
|
||||
g.ActiveIdPreviousFrame = g.ActiveId;
|
||||
g.ActiveIdIsAlive = false;
|
||||
if (!g.ActiveId)
|
||||
g.MovedWindow = NULL;
|
||||
|
||||
// Delay saving settings so we don't spam disk too much
|
||||
if (g.SettingsDirtyTimer > 0.0f)
|
||||
@ -1978,9 +1982,13 @@ void ImGui::Render()
|
||||
g.CurrentWindow->Visible = false;
|
||||
ImGui::End();
|
||||
|
||||
// Select window for move/focus when we're done with all our widgets (we only consider non-child windows here)
|
||||
// Select window for move/focus when we're done with all our widgets (we use the root window ID here)
|
||||
if (g.ActiveId == 0 && g.HoveredId == 0 && g.HoveredRootWindow != NULL && g.IO.MouseClicked[0])
|
||||
{
|
||||
IM_ASSERT(g.MovedWindow == NULL);
|
||||
g.MovedWindow = g.HoveredWindow;
|
||||
SetActiveId(g.HoveredRootWindow->GetID("#MOVE"));
|
||||
}
|
||||
|
||||
// Sort the window list so that all child windows are after their parent
|
||||
// We cannot do that on FocusWindow() because childs may not exist yet
|
||||
@ -2787,11 +2795,13 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg
|
||||
if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings))
|
||||
MarkSettingsDirty();
|
||||
}
|
||||
FocusWindow(window);
|
||||
IM_ASSERT(g.MovedWindow != NULL);
|
||||
FocusWindow(g.MovedWindow);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetActiveId(0);
|
||||
g.MovedWindow = NULL; // Not strictly necessary but doing it for sanity.
|
||||
}
|
||||
}
|
||||
|
||||
@ -3128,13 +3138,14 @@ static void FocusWindow(ImGuiWindow* window)
|
||||
{
|
||||
ImGuiState& g = *GImGui;
|
||||
|
||||
// Always focus the root window
|
||||
// Always mark the window we passed as focused. This is used for keyboard interactions such as tabbing.
|
||||
g.FocusedWindow = window;
|
||||
|
||||
// And move its root window to the top of the pile
|
||||
// FIXME: RootWindow is set as we do Begin() on the window, so this won't work if called SetWindowFocus(const char* name) on a child window prior to window calling Begin(). Bit of an edge.
|
||||
if (window->RootWindow)
|
||||
window = window->RootWindow;
|
||||
|
||||
g.FocusedWindow = window;
|
||||
|
||||
if (g.Windows.back() == window)
|
||||
return;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user