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	Menus: Fix appending to main menubar (#3068).
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		@@ -6150,18 +6150,23 @@ bool ImGui::BeginMainMenuBar()
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{
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    ImGuiContext& g = *GImGui;
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    ImGuiViewportP* viewport = g.Viewports[0];
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    ImGuiWindow* menu_bar_window = FindWindowByName("##MainMenuBar");
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    // For the main menu bar, which cannot be moved, we honor g.Style.DisplaySafeAreaPadding to ensure text can be visible on a TV set.
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    g.NextWindowData.MenuBarOffsetMinVal = ImVec2(g.Style.DisplaySafeAreaPadding.x, ImMax(g.Style.DisplaySafeAreaPadding.y - g.Style.FramePadding.y, 0.0f));
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    // Get our rectangle in the work area, and report the size we need for next frame.
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    // We don't attempt to calculate our height ahead, as it depends on the per-viewport font size. However menu-bar will affect the minimum window size so we'll get the right height.
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    ImVec2 menu_bar_pos = viewport->Pos + viewport->CurrWorkOffsetMin;
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    ImVec2 menu_bar_size = ImVec2(viewport->Size.x - viewport->CurrWorkOffsetMin.x + viewport->CurrWorkOffsetMax.x, 1.0f);
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    // Get our rectangle at the top of the work area
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    if (menu_bar_window == NULL || menu_bar_window->BeginCount == 0)
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    {
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        // Set window position
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        // We don't attempt to calculate our height ahead, as it depends on the per-viewport font size. However menu-bar will affect the minimum window size so we'll get the right height.
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        ImVec2 menu_bar_pos = viewport->Pos + viewport->CurrWorkOffsetMin;
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        ImVec2 menu_bar_size = ImVec2(viewport->Size.x - viewport->CurrWorkOffsetMin.x + viewport->CurrWorkOffsetMax.x, 1.0f);
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        SetNextWindowPos(menu_bar_pos);
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        SetNextWindowSize(menu_bar_size);
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    }
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    // Create window
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    SetNextWindowPos(menu_bar_pos);
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    SetNextWindowSize(menu_bar_size);
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    SetNextWindowViewport(viewport->ID); // Enforce viewport so we don't create our own viewport when ImGuiConfigFlags_ViewportsNoMerge is set.
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    PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
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    PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(0, 0));    // Lift normal size constraint, however the presence of a menu-bar will give us the minimum height we want.
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@@ -6169,8 +6174,10 @@ bool ImGui::BeginMainMenuBar()
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    bool is_open = Begin("##MainMenuBar", NULL, window_flags) && BeginMenuBar();
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    PopStyleVar(2);
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    // Feed back into work area using actual window size
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    viewport->CurrWorkOffsetMin.y += GetCurrentWindow()->Size.y;
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    // Report our size into work area (for next frame) using actual window size
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    menu_bar_window = GetCurrentWindow();
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    if (menu_bar_window->BeginCount == 1)
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        viewport->CurrWorkOffsetMin.y += menu_bar_window->Size.y;
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    g.NextWindowData.MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f);
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    if (!is_open)
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