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Menus: Fix appending to main menubar (#3068).
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@ -6150,18 +6150,23 @@ bool ImGui::BeginMainMenuBar()
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{
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ImGuiContext& g = *GImGui;
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ImGuiViewportP* viewport = g.Viewports[0];
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ImGuiWindow* menu_bar_window = FindWindowByName("##MainMenuBar");
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// For the main menu bar, which cannot be moved, we honor g.Style.DisplaySafeAreaPadding to ensure text can be visible on a TV set.
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g.NextWindowData.MenuBarOffsetMinVal = ImVec2(g.Style.DisplaySafeAreaPadding.x, ImMax(g.Style.DisplaySafeAreaPadding.y - g.Style.FramePadding.y, 0.0f));
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// Get our rectangle in the work area, and report the size we need for next frame.
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// We don't attempt to calculate our height ahead, as it depends on the per-viewport font size. However menu-bar will affect the minimum window size so we'll get the right height.
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ImVec2 menu_bar_pos = viewport->Pos + viewport->CurrWorkOffsetMin;
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ImVec2 menu_bar_size = ImVec2(viewport->Size.x - viewport->CurrWorkOffsetMin.x + viewport->CurrWorkOffsetMax.x, 1.0f);
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// Get our rectangle at the top of the work area
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if (menu_bar_window == NULL || menu_bar_window->BeginCount == 0)
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{
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// Set window position
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// We don't attempt to calculate our height ahead, as it depends on the per-viewport font size. However menu-bar will affect the minimum window size so we'll get the right height.
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ImVec2 menu_bar_pos = viewport->Pos + viewport->CurrWorkOffsetMin;
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ImVec2 menu_bar_size = ImVec2(viewport->Size.x - viewport->CurrWorkOffsetMin.x + viewport->CurrWorkOffsetMax.x, 1.0f);
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SetNextWindowPos(menu_bar_pos);
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SetNextWindowSize(menu_bar_size);
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}
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// Create window
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SetNextWindowPos(menu_bar_pos);
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SetNextWindowSize(menu_bar_size);
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SetNextWindowViewport(viewport->ID); // Enforce viewport so we don't create our own viewport when ImGuiConfigFlags_ViewportsNoMerge is set.
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PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
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PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(0, 0)); // Lift normal size constraint, however the presence of a menu-bar will give us the minimum height we want.
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@ -6169,8 +6174,10 @@ bool ImGui::BeginMainMenuBar()
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bool is_open = Begin("##MainMenuBar", NULL, window_flags) && BeginMenuBar();
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PopStyleVar(2);
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// Feed back into work area using actual window size
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viewport->CurrWorkOffsetMin.y += GetCurrentWindow()->Size.y;
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// Report our size into work area (for next frame) using actual window size
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menu_bar_window = GetCurrentWindow();
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if (menu_bar_window->BeginCount == 1)
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viewport->CurrWorkOffsetMin.y += menu_bar_window->Size.y;
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g.NextWindowData.MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f);
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if (!is_open)
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