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Tab Bar: Do not display a tooltip if the name already fits over a given tab. (#3521)
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@ -56,6 +56,7 @@ Other Changes:
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- Tab Bar: Made it possible to append to an existing tab bar by calling BeginTabBar()/EndTabBar() again.
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- Tab Bar: Made it possible to append to an existing tab bar by calling BeginTabBar()/EndTabBar() again.
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- Tab Bar: Fixed using more than 128 tabs in a tab bar (scrolling policy recommended).
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- Tab Bar: Fixed using more than 128 tabs in a tab bar (scrolling policy recommended).
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- Tab Bar: Do not display a tooltip if the name already fits over a given tab. (#3521)
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- Drag and Drop: Fix drag and drop to tie same-size drop targets by choosen the later one. Fixes dragging
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- Drag and Drop: Fix drag and drop to tie same-size drop targets by choosen the later one. Fixes dragging
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into a full-window-sized dockspace inside a zero-padded window. (#3519, #2717) [@Black-Cat]
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into a full-window-sized dockspace inside a zero-padded window. (#3519, #2717) [@Black-Cat]
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- Backends: OpenGL: use glGetString(GL_VERSION) query instead of glGetIntegerv(GL_MAJOR_VERSION, ...)
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- Backends: OpenGL: use glGetString(GL_VERSION) query instead of glGetIntegerv(GL_MAJOR_VERSION, ...)
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@ -1971,7 +1971,7 @@ namespace ImGui
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IMGUI_API bool TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags);
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IMGUI_API bool TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags);
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IMGUI_API ImVec2 TabItemCalcSize(const char* label, bool has_close_button);
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IMGUI_API ImVec2 TabItemCalcSize(const char* label, bool has_close_button);
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IMGUI_API void TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImU32 col);
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IMGUI_API void TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImU32 col);
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IMGUI_API bool TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id, bool is_contents_visible);
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IMGUI_API void TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id, bool is_contents_visible, bool* out_just_closed, bool* out_text_clipped);
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// Render helpers
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// Render helpers
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// AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT.
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// AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT.
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@ -7677,7 +7677,9 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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// Render tab label, process close button
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// Render tab label, process close button
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const ImGuiID close_button_id = p_open ? GetIDWithSeed("#CLOSE", NULL, id) : 0;
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const ImGuiID close_button_id = p_open ? GetIDWithSeed("#CLOSE", NULL, id) : 0;
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bool just_closed = TabItemLabelAndCloseButton(display_draw_list, bb, flags, tab_bar->FramePadding, label, id, close_button_id, tab_contents_visible);
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bool just_closed;
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bool text_clipped;
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TabItemLabelAndCloseButton(display_draw_list, bb, flags, tab_bar->FramePadding, label, id, close_button_id, tab_contents_visible, &just_closed, &text_clipped);
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if (just_closed && p_open != NULL)
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if (just_closed && p_open != NULL)
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{
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{
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*p_open = false;
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*p_open = false;
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@ -7691,7 +7693,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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// Tooltip (FIXME: Won't work over the close button because ItemOverlap systems messes up with HoveredIdTimer)
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// Tooltip (FIXME: Won't work over the close button because ItemOverlap systems messes up with HoveredIdTimer)
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// We test IsItemHovered() to discard e.g. when another item is active or drag and drop over the tab bar (which g.HoveredId ignores)
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// We test IsItemHovered() to discard e.g. when another item is active or drag and drop over the tab bar (which g.HoveredId ignores)
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if (g.HoveredId == id && !held && g.HoveredIdNotActiveTimer > 0.50f && IsItemHovered())
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if (text_clipped && g.HoveredId == id && !held && g.HoveredIdNotActiveTimer > 0.50f && IsItemHovered())
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if (!(tab_bar->Flags & ImGuiTabBarFlags_NoTooltip) && !(tab->Flags & ImGuiTabItemFlags_NoTooltip))
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if (!(tab_bar->Flags & ImGuiTabBarFlags_NoTooltip) && !(tab->Flags & ImGuiTabItemFlags_NoTooltip))
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SetTooltip("%.*s", (int)(FindRenderedTextEnd(label) - label), label);
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SetTooltip("%.*s", (int)(FindRenderedTextEnd(label) - label), label);
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@ -7756,12 +7758,18 @@ void ImGui::TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabI
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// Render text label (with custom clipping) + Unsaved Document marker + Close Button logic
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// Render text label (with custom clipping) + Unsaved Document marker + Close Button logic
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// We tend to lock style.FramePadding for a given tab-bar, hence the 'frame_padding' parameter.
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// We tend to lock style.FramePadding for a given tab-bar, hence the 'frame_padding' parameter.
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bool ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id, bool is_contents_visible)
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void ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id, bool is_contents_visible, bool* out_just_closed, bool* out_text_clipped)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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ImVec2 label_size = CalcTextSize(label, NULL, true);
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ImVec2 label_size = CalcTextSize(label, NULL, true);
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if (out_just_closed)
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*out_just_closed = false;
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if (out_text_clipped)
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*out_text_clipped = false;
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if (bb.GetWidth() <= 1.0f)
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if (bb.GetWidth() <= 1.0f)
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return false;
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return;
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// In Style V2 we'll have full override of all colors per state (e.g. focused, selected)
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// In Style V2 we'll have full override of all colors per state (e.g. focused, selected)
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// But right now if you want to alter text color of tabs this is what you need to do.
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// But right now if you want to alter text color of tabs this is what you need to do.
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@ -7782,6 +7790,13 @@ bool ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb,
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}
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}
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ImRect text_ellipsis_clip_bb = text_pixel_clip_bb;
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ImRect text_ellipsis_clip_bb = text_pixel_clip_bb;
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// Return clipped state ignoring the close button
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if (out_text_clipped)
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{
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*out_text_clipped = (text_ellipsis_clip_bb.Min.x + label_size.x) > text_pixel_clip_bb.Max.x;
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//draw_list->AddCircle(text_ellipsis_clip_bb.Min, 3.0f, *out_text_clipped ? IM_COL32(255, 0, 0, 255) : IM_COL32(0, 255, 0, 255));
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}
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// Close Button
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// Close Button
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// We are relying on a subtle and confusing distinction between 'hovered' and 'g.HoveredId' which happens because we are using ImGuiButtonFlags_AllowOverlapMode + SetItemAllowOverlap()
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// We are relying on a subtle and confusing distinction between 'hovered' and 'g.HoveredId' which happens because we are using ImGuiButtonFlags_AllowOverlapMode + SetItemAllowOverlap()
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// 'hovered' will be true when hovering the Tab but NOT when hovering the close button
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// 'hovered' will be true when hovering the Tab but NOT when hovering the close button
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@ -7819,7 +7834,8 @@ bool ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb,
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g.Style.Alpha = backup_alpha;
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g.Style.Alpha = backup_alpha;
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#endif
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#endif
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return close_button_pressed;
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if (out_just_closed)
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*out_just_closed = close_button_pressed;
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}
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}
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