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Tab Bar: zero clear more structures.
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@ -1740,7 +1740,7 @@ struct ImGuiTabItem
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ImS16 IndexDuringLayout; // Index only used during TabBarLayout()
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bool WantClose; // Marked as closed by SetTabItemClosed()
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ImGuiTabItem() { ID = 0; Flags = ImGuiTabItemFlags_None; LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; Offset = Width = ContentWidth = 0.0f; BeginOrder = -1; IndexDuringLayout = -1; WantClose = false; }
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ImGuiTabItem() { memset(this, 0, sizeof(*this)); LastFrameVisible = LastFrameSelected = -1; NameOffset = BeginOrder = IndexDuringLayout = -1; }
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};
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// Storage for a tab bar (sizeof() 152 bytes)
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@ -6802,20 +6802,9 @@ namespace ImGui
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ImGuiTabBar::ImGuiTabBar()
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{
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Flags = ImGuiTabBarFlags_None;
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ID = 0;
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SelectedTabId = NextSelectedTabId = VisibleTabId = 0;
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memset(this, 0, sizeof(*this));
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CurrFrameVisible = PrevFrameVisible = -1;
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CurrTabsContentsHeight = PrevTabsContentsHeight = 0.0f;
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WidthAllTabs = WidthAllTabsIdeal = 0.0f;
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ScrollingAnim = ScrollingTarget = ScrollingTargetDistToVisibility = ScrollingSpeed = 0.0f;
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ScrollingRectMinX = ScrollingRectMaxX = 0.0f;
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ReorderRequestTabId = 0;
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ReorderRequestDir = 0;
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TabsActiveCount = 0;
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LastTabItemIdx = -1;
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BeginCount = 0;
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WantLayout = VisibleTabWasSubmitted = TabsAddedNew = false;
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}
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static int IMGUI_CDECL TabItemComparerBySection(const void* lhs, const void* rhs)
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