mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-22 11:57:00 +00:00
ImDrawList: Minor tidying up.
This commit is contained in:
parent
1f51e8f39d
commit
e1d81f4dc5
@ -694,7 +694,8 @@ void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int a_min_of_
|
||||
circle_vtx_builds = true;
|
||||
}
|
||||
|
||||
if (a_min_of_12 > a_max_of_12) return;
|
||||
if (a_min_of_12 > a_max_of_12)
|
||||
return;
|
||||
if (radius == 0.0f)
|
||||
{
|
||||
_Path.push_back(centre);
|
||||
@ -779,11 +780,10 @@ void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int
|
||||
const int corners_left = ImGuiCorner_TopLeft | ImGuiCorner_BotLeft;
|
||||
const int corners_right = ImGuiCorner_TopRight | ImGuiCorner_BotRight;
|
||||
|
||||
float r = rounding;
|
||||
r = ImMin(r, fabsf(b.x-a.x) * ( ((rounding_corners & corners_top) == corners_top) || ((rounding_corners & corners_bottom) == corners_bottom) ? 0.5f : 1.0f ) - 1.0f);
|
||||
r = ImMin(r, fabsf(b.y-a.y) * ( ((rounding_corners & corners_left) == corners_left) || ((rounding_corners & corners_right) == corners_right) ? 0.5f : 1.0f ) - 1.0f);
|
||||
rounding = ImMin(rounding, fabsf(b.x - a.x) * ( ((rounding_corners & corners_top) == corners_top) || ((rounding_corners & corners_bottom) == corners_bottom) ? 0.5f : 1.0f ) - 1.0f);
|
||||
rounding = ImMin(rounding, fabsf(b.y - a.y) * ( ((rounding_corners & corners_left) == corners_left) || ((rounding_corners & corners_right) == corners_right) ? 0.5f : 1.0f ) - 1.0f);
|
||||
|
||||
if (r <= 0.0f || rounding_corners == 0)
|
||||
if (rounding <= 0.0f || rounding_corners == 0)
|
||||
{
|
||||
PathLineTo(a);
|
||||
PathLineTo(ImVec2(b.x,a.y));
|
||||
@ -792,14 +792,14 @@ void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int
|
||||
}
|
||||
else
|
||||
{
|
||||
const float r0 = (rounding_corners & ImGuiCorner_TopLeft) ? r : 0.0f;
|
||||
const float r1 = (rounding_corners & ImGuiCorner_TopRight) ? r : 0.0f;
|
||||
const float r2 = (rounding_corners & ImGuiCorner_BotRight) ? r : 0.0f;
|
||||
const float r3 = (rounding_corners & ImGuiCorner_BotLeft) ? r : 0.0f;
|
||||
PathArcToFast(ImVec2(a.x+r0,a.y+r0), r0, 6, 9);
|
||||
PathArcToFast(ImVec2(b.x-r1,a.y+r1), r1, 9, 12);
|
||||
PathArcToFast(ImVec2(b.x-r2,b.y-r2), r2, 0, 3);
|
||||
PathArcToFast(ImVec2(a.x+r3,b.y-r3), r3, 3, 6);
|
||||
const float rounding_tl = (rounding_corners & ImGuiCorner_TopLeft) ? rounding : 0.0f;
|
||||
const float rounding_tr = (rounding_corners & ImGuiCorner_TopRight) ? rounding : 0.0f;
|
||||
const float rounding_br = (rounding_corners & ImGuiCorner_BotRight) ? rounding : 0.0f;
|
||||
const float rounding_bl = (rounding_corners & ImGuiCorner_BotLeft) ? rounding : 0.0f;
|
||||
PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
|
||||
PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
|
||||
PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
|
||||
PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user