ImDrawList: Minor tidying up.

This commit is contained in:
omar 2017-08-28 14:12:55 +08:00
parent 1f51e8f39d
commit e1d81f4dc5

View File

@ -694,7 +694,8 @@ void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int a_min_of_
circle_vtx_builds = true;
}
if (a_min_of_12 > a_max_of_12) return;
if (a_min_of_12 > a_max_of_12)
return;
if (radius == 0.0f)
{
_Path.push_back(centre);
@ -779,11 +780,10 @@ void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int
const int corners_left = ImGuiCorner_TopLeft | ImGuiCorner_BotLeft;
const int corners_right = ImGuiCorner_TopRight | ImGuiCorner_BotRight;
float r = rounding;
r = ImMin(r, fabsf(b.x-a.x) * ( ((rounding_corners & corners_top) == corners_top) || ((rounding_corners & corners_bottom) == corners_bottom) ? 0.5f : 1.0f ) - 1.0f);
r = ImMin(r, fabsf(b.y-a.y) * ( ((rounding_corners & corners_left) == corners_left) || ((rounding_corners & corners_right) == corners_right) ? 0.5f : 1.0f ) - 1.0f);
rounding = ImMin(rounding, fabsf(b.x - a.x) * ( ((rounding_corners & corners_top) == corners_top) || ((rounding_corners & corners_bottom) == corners_bottom) ? 0.5f : 1.0f ) - 1.0f);
rounding = ImMin(rounding, fabsf(b.y - a.y) * ( ((rounding_corners & corners_left) == corners_left) || ((rounding_corners & corners_right) == corners_right) ? 0.5f : 1.0f ) - 1.0f);
if (r <= 0.0f || rounding_corners == 0)
if (rounding <= 0.0f || rounding_corners == 0)
{
PathLineTo(a);
PathLineTo(ImVec2(b.x,a.y));
@ -792,14 +792,14 @@ void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int
}
else
{
const float r0 = (rounding_corners & ImGuiCorner_TopLeft) ? r : 0.0f;
const float r1 = (rounding_corners & ImGuiCorner_TopRight) ? r : 0.0f;
const float r2 = (rounding_corners & ImGuiCorner_BotRight) ? r : 0.0f;
const float r3 = (rounding_corners & ImGuiCorner_BotLeft) ? r : 0.0f;
PathArcToFast(ImVec2(a.x+r0,a.y+r0), r0, 6, 9);
PathArcToFast(ImVec2(b.x-r1,a.y+r1), r1, 9, 12);
PathArcToFast(ImVec2(b.x-r2,b.y-r2), r2, 0, 3);
PathArcToFast(ImVec2(a.x+r3,b.y-r3), r3, 3, 6);
const float rounding_tl = (rounding_corners & ImGuiCorner_TopLeft) ? rounding : 0.0f;
const float rounding_tr = (rounding_corners & ImGuiCorner_TopRight) ? rounding : 0.0f;
const float rounding_br = (rounding_corners & ImGuiCorner_BotRight) ? rounding : 0.0f;
const float rounding_bl = (rounding_corners & ImGuiCorner_BotLeft) ? rounding : 0.0f;
PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
}
}