mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-18 06:06:35 +00:00
Internals: Renamed some ImGuiCorner enums.
This commit is contained in:
parent
7a7327adde
commit
1f51e8f39d
12
imgui.cpp
12
imgui.cpp
@ -4276,7 +4276,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
|
||||
bg_color.w = bg_alpha;
|
||||
bg_color.w *= style.Alpha;
|
||||
if (bg_color.w > 0.0f)
|
||||
window->DrawList->AddRectFilled(window->Pos+ImVec2(0,window->TitleBarHeight()), window->Pos+window->Size, ColorConvertFloat4ToU32(bg_color), window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? ImGuiCorner_All : ImGuiCorner_BottomLeft|ImGuiCorner_BottomRight);
|
||||
window->DrawList->AddRectFilled(window->Pos+ImVec2(0,window->TitleBarHeight()), window->Pos+window->Size, ColorConvertFloat4ToU32(bg_color), window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? ImGuiCorner_All : ImGuiCorner_BotLeft|ImGuiCorner_BotRight);
|
||||
|
||||
// Title bar
|
||||
if (!(flags & ImGuiWindowFlags_NoTitleBar))
|
||||
@ -4500,9 +4500,9 @@ static void Scrollbar(ImGuiWindow* window, bool horizontal)
|
||||
float window_rounding = (window->Flags & ImGuiWindowFlags_ChildWindow) ? style.ChildWindowRounding : style.WindowRounding;
|
||||
int window_rounding_corners;
|
||||
if (horizontal)
|
||||
window_rounding_corners = ImGuiCorner_BottomLeft | (other_scrollbar ? 0 : ImGuiCorner_BottomRight);
|
||||
window_rounding_corners = ImGuiCorner_BotLeft | (other_scrollbar ? 0 : ImGuiCorner_BotRight);
|
||||
else
|
||||
window_rounding_corners = (((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) ? ImGuiCorner_TopRight : 0) | (other_scrollbar ? 0 : ImGuiCorner_BottomRight);
|
||||
window_rounding_corners = (((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) ? ImGuiCorner_TopRight : 0) | (other_scrollbar ? 0 : ImGuiCorner_BotRight);
|
||||
window->DrawList->AddRectFilled(bb.Min, bb.Max, ImGui::GetColorU32(ImGuiCol_ScrollbarBg), window_rounding, window_rounding_corners);
|
||||
bb.Expand(ImVec2(-ImClamp((float)(int)((bb.Max.x - bb.Min.x - 2.0f) * 0.5f), 0.0f, 3.0f), -ImClamp((float)(int)((bb.Max.y - bb.Min.y - 2.0f) * 0.5f), 0.0f, 3.0f)));
|
||||
|
||||
@ -9085,7 +9085,7 @@ void ImGui::RenderColorRectWithAlphaCheckerboard(ImVec2 p_min, ImVec2 p_max, ImU
|
||||
continue;
|
||||
int rounding_corners_flags_cell = 0;
|
||||
if (y1 <= p_min.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImGuiCorner_TopLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImGuiCorner_TopRight; }
|
||||
if (y2 >= p_max.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImGuiCorner_BottomLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImGuiCorner_BottomRight; }
|
||||
if (y2 >= p_max.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImGuiCorner_BotLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImGuiCorner_BotRight; }
|
||||
rounding_corners_flags_cell &= rounding_corners_flags;
|
||||
window->DrawList->AddRectFilled(ImVec2(x1,y1), ImVec2(x2,y2), col_bg2, rounding_corners_flags_cell ? rounding : 0.0f, rounding_corners_flags_cell);
|
||||
}
|
||||
@ -9145,8 +9145,8 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
|
||||
if ((flags & ImGuiColorEditFlags_AlphaPreviewHalf) && col.w < 1.0f)
|
||||
{
|
||||
float mid_x = (float)(int)((bb.Min.x + bb.Max.x) * 0.5f + 0.5f);
|
||||
RenderColorRectWithAlphaCheckerboard(ImVec2(bb.Min.x + grid_step, bb.Min.y), bb.Max, GetColorU32(col), grid_step, ImVec2(-grid_step, 0.0f), rounding, ImGuiCorner_TopRight|ImGuiCorner_BottomRight);
|
||||
window->DrawList->AddRectFilled(bb.Min, ImVec2(mid_x, bb.Max.y), GetColorU32(col_without_alpha), rounding, ImGuiCorner_TopLeft|ImGuiCorner_BottomLeft);
|
||||
RenderColorRectWithAlphaCheckerboard(ImVec2(bb.Min.x + grid_step, bb.Min.y), bb.Max, GetColorU32(col), grid_step, ImVec2(-grid_step, 0.0f), rounding, ImGuiCorner_TopRight|ImGuiCorner_BotRight);
|
||||
window->DrawList->AddRectFilled(bb.Min, ImVec2(mid_x, bb.Max.y), GetColorU32(col_without_alpha), rounding, ImGuiCorner_TopLeft|ImGuiCorner_BotLeft);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -775,9 +775,9 @@ void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImV
|
||||
void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners)
|
||||
{
|
||||
const int corners_top = ImGuiCorner_TopLeft | ImGuiCorner_TopRight;
|
||||
const int corners_bottom = ImGuiCorner_BottomLeft | ImGuiCorner_BottomRight;
|
||||
const int corners_left = ImGuiCorner_TopLeft | ImGuiCorner_BottomLeft;
|
||||
const int corners_right = ImGuiCorner_TopRight | ImGuiCorner_BottomRight;
|
||||
const int corners_bottom = ImGuiCorner_BotLeft | ImGuiCorner_BotRight;
|
||||
const int corners_left = ImGuiCorner_TopLeft | ImGuiCorner_BotLeft;
|
||||
const int corners_right = ImGuiCorner_TopRight | ImGuiCorner_BotRight;
|
||||
|
||||
float r = rounding;
|
||||
r = ImMin(r, fabsf(b.x-a.x) * ( ((rounding_corners & corners_top) == corners_top) || ((rounding_corners & corners_bottom) == corners_bottom) ? 0.5f : 1.0f ) - 1.0f);
|
||||
@ -794,8 +794,8 @@ void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int
|
||||
{
|
||||
const float r0 = (rounding_corners & ImGuiCorner_TopLeft) ? r : 0.0f;
|
||||
const float r1 = (rounding_corners & ImGuiCorner_TopRight) ? r : 0.0f;
|
||||
const float r2 = (rounding_corners & ImGuiCorner_BottomRight) ? r : 0.0f;
|
||||
const float r3 = (rounding_corners & ImGuiCorner_BottomLeft) ? r : 0.0f;
|
||||
const float r2 = (rounding_corners & ImGuiCorner_BotRight) ? r : 0.0f;
|
||||
const float r3 = (rounding_corners & ImGuiCorner_BotLeft) ? r : 0.0f;
|
||||
PathArcToFast(ImVec2(a.x+r0,a.y+r0), r0, 6, 9);
|
||||
PathArcToFast(ImVec2(b.x-r1,a.y+r1), r1, 9, 12);
|
||||
PathArcToFast(ImVec2(b.x-r2,b.y-r2), r2, 0, 3);
|
||||
|
@ -234,8 +234,8 @@ enum ImGuiCorner
|
||||
{
|
||||
ImGuiCorner_TopLeft = 1 << 0, // 1
|
||||
ImGuiCorner_TopRight = 1 << 1, // 2
|
||||
ImGuiCorner_BottomRight = 1 << 2, // 4
|
||||
ImGuiCorner_BottomLeft = 1 << 3, // 8
|
||||
ImGuiCorner_BotRight = 1 << 2, // 4
|
||||
ImGuiCorner_BotLeft = 1 << 3, // 8
|
||||
ImGuiCorner_All = 0x0F
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user