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Split into CaptureKeyboardFromApp() / CaptureMouseFromApp()
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parent
77fad80e9f
commit
e0da1e0658
12
imgui.cpp
12
imgui.cpp
@ -3007,10 +3007,14 @@ void ImGui::SetMouseCursor(ImGuiMouseCursor cursor_type)
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GImGui->MouseCursor = cursor_type;
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}
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void ImGui::CaptureInputsFromApp(bool capture_mouse, bool capture_keyboard)
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void ImGui::CaptureKeyboardFromApp()
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{
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GImGui->CaptureMouseNextFrame |= capture_mouse;
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GImGui->CaptureKeyboardNextFrame |= capture_keyboard;
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GImGui->CaptureKeyboardNextFrame = true;
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}
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void ImGui::CaptureMouseFromApp()
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{
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GImGui->CaptureMouseNextFrame = true;
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}
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bool ImGui::IsItemHovered()
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@ -11869,7 +11873,7 @@ void ImGui::ShowTestWindow(bool* opened)
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ImGui::Button("Hover me\nto enforce\ninputs capture");
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if (ImGui::IsItemHovered())
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ImGui::CaptureInputsFromApp();
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ImGui::CaptureKeyboardFromApp();
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ImGui::TreePop();
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}
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3
imgui.h
3
imgui.h
@ -385,7 +385,8 @@ namespace ImGui
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IMGUI_API void ResetMouseDragDelta(int button = 0); //
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IMGUI_API ImGuiMouseCursor GetMouseCursor(); // get desired cursor type, reset in ImGui::NewFrame(), this updated during the frame. valid before Render(). If you use software rendering by setting io.MouseDrawCursor ImGui will render those for you
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IMGUI_API void SetMouseCursor(ImGuiMouseCursor type); // set desired cursor type
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IMGUI_API void CaptureInputsFromApp(bool mouse = true, bool keyboard = true); // manually enforce imgui setting the io.WantCaptureMouse / io.WantCaptureKeyboard flags next frame (your application needs to handle them). e.g. capture keyboard when your widget is being hovered.
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IMGUI_API void CaptureKeyboardFromApp(); // manually enforce imgui setting the io.WantCaptureKeyboard flag next frame (your application needs to handle it). e.g. capture keyboard when your widget is being hovered.
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IMGUI_API void CaptureMouseFromApp(); // manually enforce imgui setting the io.WantCaptureMouse flag next frame (your application needs to handle it).
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// Helpers functions to access the MemAllocFn/MemFreeFn pointers in ImGui::GetIO()
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IMGUI_API void* MemAlloc(size_t sz);
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