mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Added CaptureInputsFromApp() to manually enforce e.g. keyboard capturing
This commit is contained in:
parent
eaaab0120a
commit
77fad80e9f
18
imgui.cpp
18
imgui.cpp
@ -1333,6 +1333,8 @@ struct ImGuiState
|
||||
float FramerateSecPerFrame[120]; // calculate estimate of framerate for user
|
||||
int FramerateSecPerFrameIdx;
|
||||
float FramerateSecPerFrameAccum;
|
||||
bool CaptureMouseNextFrame; // explicit capture via CaptureInputs() sets those flags
|
||||
bool CaptureKeyboardNextFrame;
|
||||
char TempBuffer[1024*3+1]; // temporary text buffer
|
||||
|
||||
ImGuiState()
|
||||
@ -1394,6 +1396,7 @@ struct ImGuiState
|
||||
memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame));
|
||||
FramerateSecPerFrameIdx = 0;
|
||||
FramerateSecPerFrameAccum = 0.0f;
|
||||
CaptureMouseNextFrame = CaptureKeyboardNextFrame = false;
|
||||
}
|
||||
};
|
||||
|
||||
@ -2189,9 +2192,10 @@ void ImGui::NewFrame()
|
||||
mouse_earliest_button_down = i;
|
||||
}
|
||||
bool mouse_owned_by_application = mouse_earliest_button_down != -1 && !g.IO.MouseDownOwned[mouse_earliest_button_down];
|
||||
g.IO.WantCaptureMouse = (!mouse_owned_by_application && g.HoveredWindow != NULL) || (!mouse_owned_by_application && mouse_any_down) || (g.ActiveId != 0) || (!g.OpenedPopupStack.empty());
|
||||
g.IO.WantCaptureKeyboard = (g.ActiveId != 0);
|
||||
g.IO.WantCaptureMouse = (!mouse_owned_by_application && g.HoveredWindow != NULL) || (!mouse_owned_by_application && mouse_any_down) || (g.ActiveId != 0) || (!g.OpenedPopupStack.empty()) || (g.CaptureMouseNextFrame);
|
||||
g.IO.WantCaptureKeyboard = (g.ActiveId != 0) || (g.CaptureKeyboardNextFrame);
|
||||
g.MouseCursor = ImGuiMouseCursor_Arrow;
|
||||
g.CaptureMouseNextFrame = g.CaptureKeyboardNextFrame = false;
|
||||
|
||||
// If mouse was first clicked outside of ImGui bounds we also cancel out hovering.
|
||||
if (mouse_owned_by_application)
|
||||
@ -3003,6 +3007,12 @@ void ImGui::SetMouseCursor(ImGuiMouseCursor cursor_type)
|
||||
GImGui->MouseCursor = cursor_type;
|
||||
}
|
||||
|
||||
void ImGui::CaptureInputsFromApp(bool capture_mouse, bool capture_keyboard)
|
||||
{
|
||||
GImGui->CaptureMouseNextFrame |= capture_mouse;
|
||||
GImGui->CaptureKeyboardNextFrame |= capture_keyboard;
|
||||
}
|
||||
|
||||
bool ImGui::IsItemHovered()
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
@ -11857,6 +11867,10 @@ void ImGui::ShowTestWindow(bool* opened)
|
||||
ImGui::Text("WantCaptureMouse: %s", io.WantCaptureMouse ? "true" : "false");
|
||||
ImGui::Text("WantCaptureKeyboard: %s", io.WantCaptureKeyboard ? "true" : "false");
|
||||
|
||||
ImGui::Button("Hover me\nto enforce\ninputs capture");
|
||||
if (ImGui::IsItemHovered())
|
||||
ImGui::CaptureInputsFromApp();
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
|
3
imgui.h
3
imgui.h
@ -382,9 +382,10 @@ namespace ImGui
|
||||
IMGUI_API bool IsMouseDragging(int button = 0, float lock_threshold = -1.0f); // is mouse dragging. if lock_threshold < -1.0f uses io.MouseDraggingThreshold
|
||||
IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls
|
||||
IMGUI_API ImVec2 GetMouseDragDelta(int button = 0, float lock_threshold = -1.0f); // dragging amount since clicking, also see: GetItemActiveDragDelta(). if lock_threshold < -1.0f uses io.MouseDraggingThreshold
|
||||
IMGUI_API void ResetMouseDragDelta(int button = 0);
|
||||
IMGUI_API void ResetMouseDragDelta(int button = 0); //
|
||||
IMGUI_API ImGuiMouseCursor GetMouseCursor(); // get desired cursor type, reset in ImGui::NewFrame(), this updated during the frame. valid before Render(). If you use software rendering by setting io.MouseDrawCursor ImGui will render those for you
|
||||
IMGUI_API void SetMouseCursor(ImGuiMouseCursor type); // set desired cursor type
|
||||
IMGUI_API void CaptureInputsFromApp(bool mouse = true, bool keyboard = true); // manually enforce imgui setting the io.WantCaptureMouse / io.WantCaptureKeyboard flags next frame (your application needs to handle them). e.g. capture keyboard when your widget is being hovered.
|
||||
|
||||
// Helpers functions to access the MemAllocFn/MemFreeFn pointers in ImGui::GetIO()
|
||||
IMGUI_API void* MemAlloc(size_t sz);
|
||||
|
Loading…
Reference in New Issue
Block a user