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Tweak comments following feedbacks.
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imgui.h
4
imgui.h
@ -431,8 +431,8 @@ struct ImGuiIO
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char InputCharacters[16]; // List of characters input (translated by user from keypress+keyboard state). Fill using AddInputCharacter() helper.
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// Output - Retrieve after calling NewFrame(), you can use them to discard inputs or hide them from the rest of your application
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bool WantCaptureMouse; // ImGui is using your mouse input (= window is being hovered or widget is active).
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bool WantCaptureKeyboard; // imGui is using your keyboard input (= widget is active).
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bool WantCaptureMouse; // Mouse is hovering a window or widget is active (= ImGui will use your mouse input)
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bool WantCaptureKeyboard; // Widget is active (= ImGui will use your keyboard input)
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// Function
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void AddInputCharacter(char c); // Helper to add a new character into InputCharacters[]
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